Beta Patch Notes e1.4.1

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You're obviously using multiple mods, stop crying.
I'm not using any mods whatsoever, why would you say that? Are you trying to mock me for telling other users (who specifically said they were using many mods) to uninstall their mods? The forum mods have asked for less spam, but is there a reason you've said this about me?
 
Once u create a kingdom, u cant complete the arzagos quest because it shows that you are not an independent clan...

If I understood this feature correctly, the whole point of having a "create a kingdom" option is so that we can circumvent the main story line quest, and play it 100% sandbox. Otherwise, we would just follow the quest normally to create the kingdom as in previous branches.
 
@Callum

Do the hotfix changes to the main branch today also get applied to the beta? They have separate threads and fixes, just curious if the main branch ones this afternoon were included in this beta patch as well since it wasn’t mentioned.
 
@Callum

Do the hotfix changes to the main branch today also get applied to the beta? They have separate threads and fixes, just curious if the main branch ones this afternoon were included in this beta patch as well since it wasn’t mentioned.

They do yeah, thus far it's been the case anyways.
 
CDPR is letting people who purchase Cyberpunk 2077 a free upgraded version if you also upgrade to a next-gen supported console. They also seem to push the envelope of what to expect from a modern RPG. They also give you tons of free **** on top of your purchase of the game at $59.99. While I know game companies need to make money like Bethesda Game Studios (not a bad thing!) it seems to me that CDPR always meets or surpasses my expectations of a video game.
Bethesda is one end of the spectrum, CD Project Red is the other end. Agree that it will be great if Taleworlds can take the route CD Project Red took. And it took 3 games for CD Project Red to achieve what they are today. Additionally, their games (The Witchers series), are built on existing stories, which I believe, already save them quite amount of efforts on the foundation portion. Taleworlds is different, so far only 1 game, and mostly from scratch, and this is their 2nd game. They still have quite a long way to go before reaching what CD Project Red have achieved: i.e. free upgrade version, pushing the envelope, free DLCs etc. So, give them some time, give them your constructive feedback. Stop having the mentality of every cents you pay have to make every cents count.
 
Ok thanks for the small bug fix update. But its getting hard to test this if things are not put right that were right. we all no about the War thing. but now i just spent a hole game year in a town that was given to me. i had 200 troops in there ..went out came back all gone. no food. I have been playing this game since the start and i no what has to be done for food. so i done all that. but still no food coming in.well the town has more than me. and i have 600 days of food on me. so i went looking. the only thing i could see that dos not look right is the . Prosperity.. on the food tab it says -106 Prosperity.but my Prosperity is 5303 (+2) .. i have only 20 troops to defend and they are running of as well thats why i am sitting there with my troops.... This is a new game 1.41 with no mods..
 
Ok thanks for the small bug fix update. But its getting hard to test this if things are not put right that were right. we all no about the War thing. but now i just spent a hole game year in a town that was given to me. i had 200 troops in there ..went out came back all gone. no food. I have been playing this game since the start and i no what has to be done for food. so i done all that. but still no food coming in.well the town has more than me. and i have 600 days of food on me. so i went looking. the only thing i could see that dos not look right is the . Prosperity.. on the food tab it says -106 Prosperity.but my Prosperity is 5303 (+2) .. i have only 20 troops to defend and they are running of as well thats why i am sitting there with my troops.... This is a new game 1.41 with no mods..
Something's up with the food, either bugs or a change that wasn't mentioned in the notes. I haven't got enough info to make a report, imo, but I agree it's not like it was in the 1.3 versions and selling food to town doesn't work as fast as it did, or maybe at all? I kinda suspect if a village is looted you don't get any food at all (from any source) but I haven't been able to double check if this is a cause.
 
If I understood this feature correctly, the whole point of having a "create a kingdom" option is so that we can circumvent the main story line quest, and play it 100% sandbox. Otherwise, we would just follow the quest normally to create the kingdom as in previous branches.
Well i tried to follow the main quest line without creating a kingdom (because it was crashing when i tried to create a kingdom) but neither adzagoes or the other lady would acknowledge that I had completed all requirements in the quest. I could only say "I am still working on it". So no, i dont think u can do the main quest anymore.
 
Ok thanks for the small bug fix update. But its getting hard to test this if things are not put right that were right. we all no about the War thing. but now i just spent a hole game year in a town that was given to me. i had 200 troops in there ..went out came back all gone. no food. I have been playing this game since the start and i no what has to be done for food. so i done all that. but still no food coming in.well the town has more than me. and i have 600 days of food on me. so i went looking. the only thing i could see that dos not look right is the . Prosperity.. on the food tab it says -106 Prosperity.but my Prosperity is 5303 (+2) .. i have only 20 troops to defend and they are running of as well thats why i am sitting there with my troops.... This is a new game 1.41 with no mods..
in my experience, it has always been this way. If your villages get raided, the town will starve. You just need to wait for the villages to recover and your food source will recover. I have noticed its seasonal too, for some towns, some months the food will always be negative, regardless of what u do, so it just draws on the reserve built up in the previous months. The prosperity is a balancing mechanic, the higher the prosperity, the more food the town needs. So when it starves and the prosperity decreases, overtime it should balance out.Just dont leave your good troops in there and fight any armies on the field before it reaches your town.
 
The negative impact of prosperity on food gets bigger as prosperity gets higher. Think of it like more prosperity = more people who eat more food. That principle was confusing to most people from the beginning, but now that it has been worked out there are still problems.

There's some interesting discussion in this thread which starts out on 1.3 and progresses through to people's observations on 1.4.1. The system is flawed in the way positive feedback loops create towns which can never recover once prosperity gets low enough, in addition to the annoyance of highly prosperous towns suffering starvation in unintuitive ways. Problems seem worse in 1.4.1, it isn't completely clear how much of that is due to some tweaks which appear to have been made to the system, versus because the intensity of war activity on 1.4.1 is the highest it has been since the murder-fest that was the norm at the time of initial EA release.
 
The last perks of One handed & Two Handed sword skills are broken. When they are selected the attack speed suddenly increasing too much.with a skill of 250 that perks are behaving like if the player have 2500000 skills . Please fix this in the next patch or change it if it can't be fixed. In fact after 250 skill those perks are not even needed.
 
The last perks of One handed & Two Handed sword skills are broken. When they are selected the attack speed suddenly increasing too much.with a skill of 250 that perks are behaving like if the player have 2500000 skills . Please fix this in the next patch or change it if it can't be fixed. In fact after 250 skill those perks are not even needed.
+1
 
The negative impact of prosperity on food gets bigger as prosperity gets higher. Think of it like more prosperity = more people who eat more food. That principle was confusing to most people from the beginning, but now that it has been worked out there are still problems.

There's some interesting discussion in this thread which starts out on 1.3 and progresses through to people's observations on 1.4.1. The system is flawed in the way positive feedback loops create towns which can never recover once prosperity gets low enough, in addition to the annoyance of highly prosperous towns suffering starvation in unintuitive ways. Problems seem worse in 1.4.1, it isn't completely clear how much of that is due to some tweaks which appear to have been made to the system, versus because the intensity of war activity on 1.4.1 is the highest it has been since the murder-fest that was the norm at the time of initial EA release.
Ok just done a little test. To get prosperity down . in my town thats got over 5000. with no food. i sat there for about half a year in game. and put town to train Mili troops. the prosperity started going down it took some time but now my town is getting food in.. also i dont need to put any troops in there to defend as i have now over 500 Mili troops from the villages and some have turned into t 2 and t 3 units..
 
Joined Sturgia. On day ~400 we have peace only with Aserai and two factions that are almost destroyed(with less than 100 Total Strength). Putting it differently - we are at war with almost whole map.
It is not like in previous patches where Raganvad could declare random war, this time it is other factions.
It is possible to initiate voting for peace now, but our lords do not support that. And when they occasionally do - war is redeclared shortly afterwards.
500-1000 people armies besiege same city every 2-3 days. Defeating them and putting lords in jail seems to have no effect. They escape and eventually come again creating never-ending battle cycle. AI factions have wars between each other, but my town looks to have much higher priority.
Friendly lords became worthless somehow. Half of them is trying to do something with Khuzaits on the east. The other half cannot achieve anything as they spend lots of time gathering in snow and forests, then travel to besiege something to be crushed by bigger army or just retreating to town for whatever reason(no food probably?).
We are alive only because of easy campaign settings that allow me to be victorious in 250 vs 800. Sturgian troops improvements no doubt also help.
There were similar replies in this thread and posts on reddit too. But didn't notice dev response.

Don't get me wrong. I love this game. But in case this issue is not addressed prior to merging Beta into main branch, i think a lot of people might say it got broken.
 
In 1.4.1 I find after the AI declares war on everyone around, and starts to lose. Most of all the nobles jump ship to other kingdoms.I hope they hotfix the Mass declaring war, and AI army management. Its really broke the game, and creates a easy mode.
 
In 1.4.1 I find after the AI declares war on everyone around, and starts to lose. Most of all the nobles jump ship to other kingdoms.I hope they hotfix the Mass declaring war, and AI army management. Its really broke the game, and creates a easy mode.

Same experience with brand new save on 1.4.1, already western empire is gone. Sturgia has 1 city zero castles, southern empire has 2 cities 2 castles. North has 1 city 1 castle and Battania has 3 cities. With Aseri(First time i seen them expand),Vlandia and Khuzaits having almost all lords.

Last patch i noticed all mercs would join smallest weakest factions, this patch most of the mercs are fighting for the larger factions. The Southern Empire has just 3 clans left how can they ever come back in a game if all the lords jump ship so easily?
 
Well i tried to follow the main quest line without creating a kingdom (because it was crashing when i tried to create a kingdom) but neither adzagoes or the other lady would acknowledge that I had completed all requirements in the quest. I could only say "I am still working on it". So no, i dont think u can do the main quest anymore.

Were you continuing a save from previous versions? I've read there has been issues with "create a kingdom" button crashing on previous saves, but no issues with new game. I personally haven't tested it. I already created a kingdom via main quest line from previous save.
 
Most of problems mentioned above (snowballing, food shortage, lots of hostile actions) is mostly related 1.4.1 has 3x more wars compared to 1.3 / 1.4.0 (Especially if problem is new or be more problematic in 1.4.1). We reported this. As you know currently there are new developments in war peace systems, so until it is balanced side effects can happen.
 
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