Beta Patch Notes e1.4.1

正在查看此主题的用户

Hey folks,
we just sent a small hotfix to the beta branch:
  • Fixed a crash that occurred when fully completing skill focuses.
  • Fixed a crash that happened when an agent entity was changed in battle-
  • Fixed a crash during kingdom creation through clan screen.
  • Fixed a crash that occured when Family Feud and Army of Poachers quest were active at the same time.
 
Hey folks,
we just sent a small hotfix to the beta branch:
  • Fixed a crash that occurred when fully completing skill focuses.
  • Fixed a crash that happened when an agent entity was changed in battle-
  • Fixed a crash during kingdom creation through clan screen.
  • Fixed a crash that occured when Family Feud and Army of Poachers quest were active at the same time.
Great. Thank you :smile:
 
Hey folks,
we just sent a small hotfix to the beta branch:
  • Fixed a crash that occurred when fully completing skill focuses.
  • Fixed a crash that happened when an agent entity was changed in battle-
  • Fixed a crash during kingdom creation through clan screen.
  • Fixed a crash that occured when Family Feud and Army of Poachers quest were active at the same time.
Nice work, but tell me what changed in the stable ver? Its also showing some changes on steamdb
 
We just sent a small hotfix:
  • Fixed a crash that occurred when trying to raid a village twice.
  • Fixed a bug that causes "Capture The Enemy" button to be active after village raid.
  • Async file read fix for GFN
  • Fixed a crash that occured when Family Feud and Army of Poachers quest were active at the same time.

:wink:
 
Just hoping for a finished product. How TaleWorlds defines that is up to them. Can I wait another two years? Yes. Will I still buy M&B3 in the future? Yes. Do I have high expectations? Yes...
I think a year is the max they need in EA, so many improvements in 45 days that the EA release ver already looks like an alpha. Onward to bigger and better things and hopefully devs listen to feedback as they seem to be doing now (except for autocalc looters ::twisted: )
 
I think a year is the max they need in EA, so many improvements in 45 days that the EA release ver already looks like an alpha. Onward to bigger and better things and hopefully devs listen to feedback as they seem to be doing now (except for autocalc looters ::twisted: )

I think actually if you got some high tactics in your skill tree, you will be fine or at least better. When i got my rougery skill like 130, i start to see high tier armor/weapon loots after the battles i thought i can only access it with mods. I'm sure if you get your tactics to 150 you might see better results in autocalc. I might be wrong tho never got that much tactics..
 
Hey folks,
we just sent a small hotfix to the beta branch:
  • Fixed a crash that occurred when fully completing skill focuses.
  • Fixed a crash that happened when an agent entity was changed in battle-
  • Fixed a crash during kingdom creation through clan screen.
  • Fixed a crash that occured when Family Feud and Army of Poachers quest were active at the same time.
Once u create a kingdom, u cant complete the arzagos quest because it shows that you are not an independent clan...
 
So does the quest fail or get cancelled?
It never ends, so you can't move on to the conspiracy quest, which is a bummer, as I quite enjoy the late game where 3 factions simultaneously declare war on u. Without that, it is very easy to steamroll the AI.
 
Yes


No we can't ****ing play it if it crashes constantly, so that's all the feedback they're getting, it's broke, send it back to the kitchen, do over.
It's probably some little easy fix they could have patched.
You're obviously using multiple mods, stop crying.
 
Hey folks,
we just sent a small hotfix to the beta branch:
  • Fixed a crash that occurred when fully completing skill focuses.
  • Fixed a crash that happened when an agent entity was changed in battle-
  • Fixed a crash during kingdom creation through clan screen.
  • Fixed a crash that occured when Family Feud and Army of Poachers quest were active at the same time.

Thanks! Just a minor note: wouldn't it be easier for people to read if this information was added at the beginning of the thread? I remember @Count Delinard mentioning that it is possible to add a post between two existing posts in the new forum system if you are a mod/admin. That way it wouldn't get lost in the middle of other posts over time.
 
Thanks! Just a minor note: wouldn't it be easier for people to read if this information was added at the beginning of the thread? I remember @Count Delinard mentioning that it is possible to add a post between two existing posts in the new forum system if you are a mod/admin. That way it wouldn't get lost in the middle of other posts over time.
The hotfixes already get edited into the OP of the thread. They are now also sorted by date to make them easier to find. Go look at the top post.
 
后退
顶部 底部