Beta Patch Notes e1.4.1

正在查看此主题的用户

It's a mess.

To the developers.
In the future it might be better to change the patch release cycle to Mondays instead of Fridays. This would give you a window to actually hotfix big issues before prime gaming window of Friday-Sunday.
Yes

Well it is a beta branch, primarily for testing, they have at least a full week to fix the issues before it goes live. For usual gaming there is the main branch.
They probably throw it at Friday, so they can already have a feedback when they come back at Monday, and can plan their work accordingly. Thus skipping the work disruption of switching to doing another thing, then switching back once feedback comes.
No we can't ****ing play it if it crashes constantly, so that's all the feedback they're getting, it's broke, send it back to the kitchen, do over.
It's probably some little easy fix they could have patched.
 
Clean 1.4.1 campaign, no mods.

General world state observation:
300 days in, no snowballing. Every country is in at least 3 wars. One city has changed hands in the whole world, several castles though. Minor factions seems to jump frequently between employers, possibly help with balancing? I did mercenary work for Aserai and Battania without getting too involved (mainly went for bandits, looters and traded) but joined Sturgia around day 200 and have been a factor even if I don't own any fiefs.


Possible bugs:

The Sturgia noble line seems to be missing. Have not encountered one single troop from that tree.
Generally, the vast majority of fiefs go to rulers.
With Company of Trouble quest, possible bug where if you go to Keeps in towns all nobles answer they Have no interest in military units, instead of just the ones who should answer so. Asking same leader in the field advances the quest normally.
 
Perhaps they need to slow down on releasing patches, let them take their time on developing/planning. I'm patient as long as release meets expectations... can wait another two years max.
 
Perhaps they need to slow down on releasing patches, let them take their time on developing/planning. I'm patient as long as release meets expectations... can wait another two years max.

I dont think it will be that long, but I wouldnt mind. We already waited so long. Whats few years more in comparison?
 
I was so excited about possibility to create your own kingdom in 1.4.1, but then I realized that it just crashes the game. How about we test things before we include it in the patch notes (even if beta)?
 
There's been quite a lot of spam here. Use this thread to report bugs and give feedback, but don't use it to rant about the existence of said bugs or to fight each other. You can always use the more stable main branch if the beta branch frustrates you so much :smile:
 
最后编辑:
I actually didn`t insult anyone. I described mentalities and points, not people. Make another read on what I`ve said. It`s only after it became clear to me that the other guy insists on being the morally supreme being that I began to be condescedant.
Mod has spoken, and I'm not looking for a fight anyway. Just a word of advice: if you're not actually looking for fights, be more careful with the liberal way you use the word "you" when you post. People tend to read that as directing the comments at them personally, especially when you are replying to their post.

Peace out dude.
 
I was so excited about possibility to create your own kingdom in 1.4.1, but then I realized that it just crashes the game. How about we test things before we include it in the patch notes (even if beta)?
+1

Feels like they are implenting "big" changes just 5 minutes before they leave work and we can do the testing.

It feels more and more like an alpha and not like an early access game. They said they do internal testing before they release a beta patch.

I doubt they tested this.
 
+1

Feels like they are implenting "big" changes just 5 minutes before they leave work and we can do the testing.

It feels more and more like an alpha and not like an early access game. They said they do internal testing before they release a beta patch.

I doubt they tested this.
Agree. I have worked for about 15 years in IT industry and I can say that its bad practice to deliver releases on Fridays, also bad practice is to put untested changes in the release notes and let it thru without a code review .. even if its beta. Those are rookie mistakes or just means that dev team is multitasking and is working over its capacity.

If someone is to say that "oh but its beta, use stable version instead", hah, its also common sense that if you put out a message that sandbox kingdom creation is added to the beta branch.. of course people will download it and try to play, you just said you added it, right?

In this case they added a button "create kingdom" but forgot to delete all dependencies on the "main" quest. Like seriously guys?

Good thing is that there's a mod fixing this issue already, thanks for the quick hotfix, Taleworlds.
 
最后编辑:
Found it: 'just let me play' mod was interfering

For all of you who experience crash on create kingdom check out the description from that Mod
It tells you how, by using editor console, you can manually start Create Kingdom Quest, or Create Kingdom without crash

Localisation of possible companions is still off in a lot of cases unfortunately
The crashed is caused by other mods as well.
One of the below prevent sandbox kingdom creation. I'm unsure which at this point.

Character Trainer: Allows Export/Import of all heroes
Developer Console: Ctrl + ~ access to dev console
Fighting Together Relationship: Gives you relationship bonus for fighting with other lords
ModLib: Used by other mods
Smith Forever: Yeah, no Smithing Stamina
Tournament Fair Armor: Allows you to configure common armor used for tournaments by culture
Wrath of the Northmen: Revised Sturgia units
Unit Stat Fixes: Fixes some unit stats
Bannerlord Tweaks: Customizable options to alleviate the grind.
 
The crashed is caused by other mods as well.
One of the below prevent sandbox kingdom creation. I'm unsure which at this point.

Character Trainer: Allows Export/Import of all heroes
Developer Console: Ctrl + ~ access to dev console
Fighting Together Relationship: Gives you relationship bonus for fighting with other lords
ModLib: Used by other mods
Smith Forever: Yeah, no Smithing Stamina
Tournament Fair Armor: Allows you to configure common armor used for tournaments by culture
Wrath of the Northmen: Revised Sturgia units
Unit Stat Fixes: Fixes some unit stats
Bannerlord Tweaks: Customizable options to alleviate the grind.
There's plenty of people without any mods that reported this crash.

Also, see https://forums.taleworlds.com/index...sh-when-creating-kingdom.423571/#post-9442871
Devs are aware and working on it.
 
Agree. I have worked for about 15 years in IT industry and I can say that its bad practice to deliver releases on Fridays, also bad practice is to put untested changes in the release notes and let it thru without a code review .. even if its beta. Those are rookie mistakes.

correct me if I`m wrong, I`m just starting out on learning a bit of coding but I`m at a frog`s knee level. However, it seems to me that so many things could be fixed with a couple of lines of code (AI not charging its horse archers on your left flank for instance, or basic truce that lasts longer than 150 days, making factions be at war with just 1 other faction at a time, making an option to permanently clear a bandit cave and not have them spawn in a region either forever or for an in game year). Am I wrong or am I on to something?
 
+1

Feels like they are implenting "big" changes just 5 minutes before they leave work and we can do the testing.

It feels more and more like an alpha and not like an early access game. They said they do internal testing before they release a beta patch.

I doubt they tested this.
Agree. I have worked for about 15 years in IT industry and I can say that its bad practice to deliver releases on Fridays, also bad practice is to put untested changes in the release notes and let it thru without a code review .. even if its beta. Those are rookie mistakes.

If someone is to say that "oh but its beta, use stable version instead", hah, its also common sense that if you put out a message that sandbox kingdom creation is added to the beta branch.. of course people will download it and try to play, you just said you added it, right?

In this case they added a button "create kingdom" but forgot to delete all dependencies on the "main" quest. Like seriously guys?

Good thing is that there's a mod fixing this issue already, thanks for the quick hotfix, Taleworlds.

What is the mod?
 
correct me if I`m wrong, I`m just starting out on learning a bit of coding but I`m at a frog`s knee level. However, it seems to me that so many things could be fixed with a couple of lines of code (AI not charging its horse archers on your left flank for instance, or basic truce that lasts longer than 150 days, making factions be at war with just 1 other faction at a time, making an option to permanently clear a bandit cave and not have them spawn in a region either forever or for an in game year). Am I wrong or am I on to something?
Most are easy fixes and released mods prove that. But I am not saying that taleworlds dev team sucks, they delivered great (but flawed) game after all. I think they are just overwhelmed and are multitasking really heavily, early access was too early, too much work in progress at the same time.

Even after selling 5 million copies of the game, its not so easy to hire new developers that can speed you up, it takes a while.
 
I`m just starting out on learning a bit of coding but I`m at a frog`s knee level.
As I had expected: no wonder has minimal understanding from prospective of developer. Everything looks simple on the surface, but the complexity that encapsulate, only the devs will appreciate.
 
When your with a Faction and they call you to join there Army. can you give days to get there like in WB...I was asked to join an army but i did not no and was making new swords and things. once i had finished i left the town and i was ported to a castle where we was attacking...This keeps going on. needs to be changed.
 
There's been quite a lot of spam here. Use this thread to report bugs and give feedback, but don't use it to rant about the existence of said bugs or to fight each other. You can always use the more stable main branch if the beta branch frustrates you so much :smile:

Yes, I have stopped posting too much because I feel I've made my point in other topics. I love this game and hope I can get a fulfilling experience from it without mods! I can pay more money if necessary! Right now it's listed at $49.99 and I believe people would pay the standard AAA+ price of $59.99+ if we see more depth in its features... I see some looking for more RTS features such as fixed/advanced diplomacy, some arguing for better quality of life/stability/smaller things to enhance gameplay, but I personally would like to see more RPG mechanics/features as well. I personally paid $39.99 because it was EA... but would easily, easily dish out $59.99+ because this game can truly have it all... and you can't say that for any game on the market. This game is an RTSRPG... the first of its kind or at least no other game does it like M&B does!

My hope is that TaleWorlds takes CDPR's approach to video games instead of Bethesda Game Studios. One is not like the other. Here's an example: CDPR is letting people who purchase Cyberpunk 2077 a free upgraded version if you also upgrade to a next-gen supported console. They also seem to push the envelope of what to expect from a modern RPG. They also give you tons of free **** on top of your purchase of the game at $59.99. While I know game companies need to make money like Bethesda Game Studios (not a bad thing!) it seems to me that CDPR always meets or surpasses my expectations of a video game. I'm not a teenager anymore so experiencing the same features in a video game doesn't give me the rush I used to get from a similar experience when I was younger and CDPR seems to understand this. They exceed expectations. Bethesda Game Studios has been a let down lately with the release of Fallout 76 and they offer a subscription model plus battle pass, but fail to meet expectations in regards to content/stability to justify giving them more money...

FO76 a way to piss off or let down your fanbase...

Here's a leak as to what to expect from TES VI:

Looks like Bethesda is taking from TaleWorlds in that people like seeing large battles... but TES VI will not offer formations/tactics M&B offers.
 
最后编辑:
Yes, I have stopped posting too much because I feel I've made my point in other topics. I love this game and hope I can get a fulfilling experience from it without mods! I can pay more money if necessary! Right now it's listed at $49.99 and I believe people would pay the standard AAA+ price of $59.99+ if we see more depth in its features... I see some looking for more RTS features such as fixed/advanced diplomacy, some arguing for better quality of life/stability/smaller things to enhance gameplay, but I personally would like to see more RPG mechanics/features as well. I personally paid $39.99 because it was EA... but would easily, easily dish out $59.99+ because this game can truly have it all... and you can't say that for any game on the market. This game is an RTSRPG... the first of its kind or at least no other game does it like M&B does!

My hope is that TaleWorlds takes CDPR's approach to video games instead of Bethesda Game Studios. One is not like the other. Here's an example: CDPR is letting people who purchase Cyberpunk 2077 a free upgraded version if you also upgrade to a next-gen supported console. They also seem to push the envelope of what to expect from a modern RPG. They also give you tons of free **** on top of your purchase of the game at $59.99. While I know game companies need to make money like Bethesda Game Studios (not a bad thing!) it seems to me that CDPR always meets or surpasses my expectations of a video game. I'm not a teenager anymore so experiencing the same features in a video game doesn't give me the rush I used to get from a similar experience when I was younger and CDPR seems to understand this. They exceed expectations. Bethesda Game Studios has been a let down lately with the release of Fallout 76 and they offer a subscription model plus battle pass, but fail to meet expectations in regards to content/stability to justify giving them more money...

FO76 a way to piss off or let down your fanbase...

Here's a leak as to what to expect from TES VI:

Looks like Bethesda is taking from TaleWorlds in that people like seeing large battles... but TES VI will not offer formations/tactics M&B offers.


Are you an ad?
 
后退
顶部 底部