Looks like a hotfix is being lined up right nowHas anyone got 1.40 to work yet?
I guess I better wait a while before upgrading to it.
Thanks for all the hard work TW. Much appreciated!!
Looks like a hotfix is being lined up right nowHas anyone got 1.40 to work yet?
I guess I better wait a while before upgrading to it.
Thanks for all the hard work TW. Much appreciated!!
Are there multiple Mr niftys?What? You don't make any sense. Did you respond to the person you intended? TaleWorlds are working on something big, the actual game. Everything it entails. If that doesn't strike you as something big and requiring a lot of time, I don't know what to tell you...
We identified a potential cause for the issue and will be sending a hotfix shortly.
I want all new stuff or significant changes to existing ones. That's why it's disturbing to see then implementing 1 set of perks after a month.I wonder why people are so obsessed with perks anyways.
The ones we have right now are all boring and barely impact the game, I doubt this will change.
Games that aren't roguelike/-lite never have good perk systems.
Thanks, as one of the players who love the game Perks are much more important to me then anything else right in the top.No. Perks are already a priority, we will hopefully share some info on that soonish.
Are there multiple Mr niftys?
TW has said they have multiple teams working on different aspects of the game, one of which is skills and perks. Were you ignorant of this fact?
Or do you sincerely think that stating "perks are part of the game" is an opinion or meaningful input to conversation?
Non functioning perks and other problems with the skill system is one of the most popular topics of interest for many players. This is something that is brought up daily and changes are eagerly awaited for most players.
I think you've had enough attention, maybe have a little more to say if you're still bothered by other player's discussions of what we still want in patches.
And that's why usually I don't play those 67% of the game. Used to play Skyrim and Diablo3 a lot and they are mistakes that I try to avoid nowadays.I partially agree with you, but then again that's like 33% of the game and it's still filled with +3% physical damage kind of perks.
Gang Leader Needs Weapons Quest
Army of Poachers Quest
- Fixed a crash that occurred when the player completes the quest successfully.
- Fixed a bug that blocks players from solving the quest with the alternative (companion) solution.
- Fixed a bug that resets the player's quest progress after Save & Load.
- Changed/Added some quest dialogues.
Lord Needs Garrison Troops Quest
- Fixed a bug that caused double gold and leather rewards.
- Alternative (companion) solution troop requirements were changed.
- Alternative (companion) solution duration was changed.
- Quest reward formula was changed.
- The party size formula for the Poacher's Party was changed.
- Changed/Added some quest dialogues.
- Alternative (companion) solution will require at least tier 2 troops.
- Player will gain 1 renown after completing the quest through successful persuasion.
- Equipped item sets for the Poacher character were changed.
Lord Wants Rival Captured Quest
- Required troop count formula was changed.
- Required troops were changed.
- Changed/Added some quest dialogues.
Company of Trouble Quest
- Changed/Added some quest dialogues.
Nearby Bandit Base Quest
- Players will not be able to activate the quest if they do not have enough space in their party for the quest troops.
- Company of trouble troops were changed.
- Players will not be able to persuade noncombatant nobles, the quest giver’s clan members and people who are in the quest giver’s settlement to take the troops.
- Persuasion gold demand formula was changed.
- The formula for the number of items that are stolen per day was changed.
Lord/Lady Needs Tutor Quest
- Added some tooltips to explain needed skill values for the alternative (companion) solution.
Family Feud Quest
- Fixed a bug that caused the quest to get stuck after a certain level of experience gain.
- Fixed a bug that caused missing dialogue options when talking with the pupil for a second time.
- Pupil lords will have lower skill points to begin with.
- The target skill point gain was decreased from 60 to 30.
- Some quest giver conditions were updated.
Train Troops Quest
- Fixed a bug that caused quest NPCs to stay in the player clan after quest completion.
- Fixed a bug that caused duplicate/wrong quest logs.
- Changed/Added some quest logs.
- The quest will be cancelled (not failed) if the target village is raided.
- The quest will be cancelled if the quest giver’s village is raided while the player has not spoken to the culprit yet.
Landlord Needs Access to Village Commons Quest
- Players will not be able to activate the quest if they do not have enough space in their party for the quest troops.
Artisans can't sell Product Quest
- The required troop count for the alternative (companion) solution was changed.
- The duration for the alternative (companion) solution was changed.
- The alternative (companion) solution will require at least tier 2 troops.
- Fixed a text variable bug.
Good pointWhoever plays this quests just don't do it man.
Because of you they're wasting their time trying to fix the damn rare crashes that you keep finding.