I've said one thing and some people seem to have read another. I'm not trying to see tactical play punished... obviously not. What sort of unbelievable idiot would think that's a good idea? There's no reason to assume I did or would want to do that.
What I think this patch might do is make it harder for aggressive play to be easily punished by quickly opening up crossfires. I'm not saying that opening up crossfires to punish misplaced aggression is a bad thing (that's not a sentence I should have to write). What I am saying is that I think right now it's too easy and aggression is too punishable. I feel like, most of the time, teams can spread out too thinly without much cost or risk. What I think might be more interesting, from a tactical perspective, is a situation where you can trade off having your archers in perhaps worse positions for a stalemate shootout flagwait that are potentially more useful if your opponent starts moving towards you, or better positions for a stalemate shootout flagwait that are somewhat harder to reconfigure if you want to create a crossfire around an approaching apponent.
That's an example I have in my head. I think these changes would probably have other interesting effects that make it more difficult for archer heavy teams to adapt to movement of the opposite team, thereby being more rewarding for teams that can pull it off well. Bear in mind this is completely relative. I think these concepts exist already, I just believe reducing the movement speed of archers will exagerrate the concepts and it'll have a directly beneficial impact on the tactical potential of the game.