First of all statistics from ENL matches:
Weapon Type: | Weapon Icon: | Number of Kills: | Percentage of Total Kills (3s.f.): |
One-Handed Sword | <img=ico_swordone> | 9641 | 37.7% |
Two-Handed Sword | <img=ico_swordtwo> | 348 | 1.36% |
Polearm | <img=ico_spear> | 3286 | 12.8% |
One-Handed Axe | <img=ico_axeone> | 2071 | 8.09% |
Two-Handed Axe | <img=ico_axetwo> | 624 | 2.44% |
Mace | <img=ico_blunt> | 194 | 0.758% |
Hammer | <img=ico_maul> | 298 | 1.16% |
Morningstar | <img=ico_morningstar> | 34 | 0.133% |
Couched Lance | <img=ico_couchedlance> | 530 | 2.07% |
Horse Bump | <img=ico_horseimpact> | 137 | 0.535% |
Javelin | <img=ico_javelin> | 527 | 2.06% |
Throwing Axe | <img=ico_axethrow> | 95 | 0.371% |
Bow | <img=ico_bow> | 3046 | 11.9% |
Crossbow | <img=ico_axeone> | 2000 | 7.82% |
Headshot | <img=ico_headshot> | 2755 | 10.8% |
Note that even if
all headshots are taken to have come from a bow or crossbow, ranged kills still only amount to 30.5% (3s.f.) of total kills. Obviously in reality a fair proportion of headshots are likely to have come from throwing weapons instead.
Significant changes from public to competitive play in terms of kills:
- A huge increase in the quantity of one-handed kills, from 30.3% to 37.7%;
- Even fewer kills from two-handers, from 11.0% of kills, to 5.10%;
- A decrease in the quantity of polearm kills, from 17.9% to 12.8%;
- Lesser use of 'niche' weapons, such as morningstars, hammers, maces etc.;
- Slight increases in bow kills, crossbow kills and headshot kills. Bows increase from 10.0% to 11.9%; crossbows from 7.34% to 7.82% and headshots from 8.49% to 10.8%.
This seems like a relatively small increase in ranged weapon kills to me, and certainly not of the kind which would lead one to suggest that ranged was 'dominating' said matches.