And they already have their archers too, Fian Champions. And they fire at an absurd rate which is indeed a shower of arrows.
are you attempting to make a case saying a group of 20 fians can shoot more arrow than about 30-40 archers plus as many horse archers? really?
because that's about the composition different you see in a party sized around 120 men between a battanian lord vs a khuzait/Aserai lord.
if the Battanians are firing out a shower of arrows than they certainly are receiving a storm. seems just about every faction has the ranged advantage over our arrow boys, the sturgian round shields are clearly vastly superior to the Battanian narrow planks at receiving said storm.
Go read the dev blogs and also the official Twitter. Every single faction devblog goes into depth about the historical inspiration behind each faction and even, in some cases, cites individual battles and historical sources that inspired TW.
in terms of most historically accurate games ever made. Mount and Blades doesn't get close to the even the middle of the list. there's a reason they made up everything. when they could have made it all based on reality. there's enough texts and info for them to go for 100% historical accuracy, they aren't going for that or even in that direction. thus a fantasy land "INSPIRED" by real life, as much as it's inspired by movies and fiction.
Yes, Fian Champions and Veteran Falxmen. What's the issue? Both of those things are already in their trooptree.
You do realise that the argument you're making could also be used to make Aserai's nobles into light infantry skirmishers, or add cataphracts to Empire's regular troop line.
the issue is they have about half as many archers compared to every other faction when the Battanian lords seemed to suggest they'd out numbered their opponents in ranged units when you talk to them.
why not make Aserai nobles some kind of skirmisher infantry, the faris line suck with their 170 lance and golden poo armor. while at it, give them another type of tier 5 , maybe a cavalry
the empire already has legionaries and cataphracts and 5 types of tier 5 troops. aside from palatine guards being clearly under equipped compared to their counterparts thus quite obsolete they are fine and arguably the most balanced/well rounded faction.
Then you didn't check at all. First off, open up a new campaign, and read Khuzait's. "They are masters of mounted archery, shooting and galloping out of reach."
More importantly, Battania's culture description doesn't mention archery prowess at all! Seriously, boot up a new campaign and go read it. It only talks about their great swords and great axes.
"MOUNTED" archery.... could this mean it's different? perhaps a completely different category of troops called HORSE ARCHERS?? or maybe they just know how to gallop on foot from being with horses for so long...
they are master horse archers with 2 types of horse archers and out number every faction's horse archers. in the case for these Khuzaits, TW got the memo and nailed it.
the culture description is a description of their CULTURE. not military strategy. which is why i quoted the dialogues from the quest, where WARLORDS detail you on the events of the GREATEST BATTLE in recent history from their personal perspectives. besides. i don't see a single great axe in Battania so what's up with that? clearly the cultural text is a new change from a few months ago with little to do with the rest of the game.
And why would TW bother using the entire Celt aesthetic if they weren't going to copy their warfare style too? Which is what they have done. Apart from a bit too much cavalry, Battania's troop tree is an authentic mix of different types of Celtic warfare.
because aside from visual aesthetics they haven't been very consistent or accurate with other aspects of the game for any of the factions. or put in nearly as much effort. i mean since the early release, what aspects of the game have seen more work? troop tree balances or new armor pieces? how combat works in game or new village/town/field scenes?
having too many cavalry is basically the same type of problem as having too few archers, and can be fixed with one change.