Beta e1.5.5 Servers

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We will be opening servers for the beta e1.5.5 version tomorrow afternoon. We plan to leave them open over the weekend, or perhaps longer, to give you all time to test the changes to MP and share your feedback.
 
And these changes are?


edit:
Multiplayer

Please Note: Multiplayer servers will be opened for the beta branch to enable you to test the changes below. They will open tomorrow (Friday) around 11 am UTC and will remain open over the weekend.

Design & Balance
Combat

  • Bows, Crossbows and all Throwing Weapons' readying/aiming duration and patterns are now related to weapon speed (aiming used to be standard for all ranged weapons).
    • The faster the weapon is, the faster it readies up, the smaller the initial crosshair, the faster it gets accurate and the longer it holds max accuracy.
    • Minor adjustments will be made after reviewing performance.
  • New Perk for bows and crossbows:
    • Faster Release - Grants faster-travelling projectiles to increase the effective range of Bows and Crossbows. Does not increase the damage value.

Weapon and Equipment Changes
  • New Weapon: Battanian Throwing Axe
    • Similar to other throwing axes
  • New Weapon: Aserai Throwing Axe
    • Deals more damage, Stack count 2
  • New Weapon: Battanian Bastard Sword
    • Can be used two-handed
  • New Weapon: Vlandian Bastard Sword
    • Can be used two-handed
  • New Weapon: Western Bastard Sword
    • Can be used two-handed
  • New Weapon: Fast Hunting Bow
    • A very fast bow with low damage
  • New Weapon: Light Javelin
    • A javelin with lower damage
  • Slightly increased damage of all Lances.
  • Javelin
    • Stack count increased from 3 to 4
    • Extra Javelin Stack size increased from 6 to 8
    • Damage is decreased from 46 to 34
  • Jareed
    • Stack count increased from 2 to 3
    • Damage is decreased from 65 to 52
  • Northern Fish Harpoon
    • Extra Harpoon Stack count increased from 7 to 8
    • Damage is decreased from 44 to 33
  • Reinforced Northern Fish Harpoon
    • Stack count decreased from 4 to 3
    • Damage is decreased from 60 to 49
  • Imperial Javelins
    • Stack count decreased from 4 to 3
    • Damage decreased from 56 to 45
  • Short Bow
    • Accuracy decreased from 91 to 84
    • Damage decreased from 49 to 46
  • Hunting Longbow
    • Accuracy increased from 90 to 96
    • Damage increased from 54 to 60
  • Recurve Bow
    • Damage decreased from 56 to 50
  • Superior Bow
    • Accuracy decreased from 90 to 72
    • Damage decreased from 56 to 32
  • Fast Short Bow
    • Accuracy decreased from 89 to 82
    • Damage decreased from 47 to 34
  • Strong Recurve Bow
    • Damage decreased from 62 to 61
  • Yeow Long Bow
    • Accuracy Increased from 97 to 98
    • Damage increased from 70 to 73
  • Arbalest
    • Damage increased from 95 to 100
  • Vlandian Throwing Axe
    • Damage is decreased from 113 to 34
  • Sturgia Throwing Axe
    • Damage is decreased from 90 to 34
  • Khuzait Eastern Lance
    • Length is increased from 189 to 196
  • Knight Heavy Horseman's Kite Shield
    • Hitpoints increased from 105 to 130
  • Clan Warrior Targe
    • Armour is increased from 5 to 8.
    • Hitpoints increased from 100 to 130
  • Northern Round Shield
    • Armour is increased from 5 to 10
    • Hitpoints increased from 105 to 135
    • Weight increased from 3.3 to 4.5
  • Bastard Axe
    • Swing speed increased from 71 to 87
    • Damage increased from 65 to 95

Troop Changes
  • All Shock Troops
    • Combat Movement Speed modifier is decreased from 1.0 to 0.9
  • Aserai
    • Skirmisher
      • Spear perk is changed to Pike perk.
    • Tribal Warrior
      • Mace perk is changed to Long Sword perk.
      • Javelins perk is changed to Mace perk.
      • Spear perk is changed to Long Spear perk.
    • Guard
      • Javelin perk is changed to Light Javelin perk.
      • Mace perk is changed to Throwing Axe perk.
    • Archer
      • Sword perk is changed to Faster Bow perk.
      • Axe perk is changed to Better Fletching perk.
      • Spear perk is changed to Sword perk.
      • Troop Count is increased from 14 to 15
      • Speed is decreased from 75 to 74
    • Veteran
      • Armour is decreased from 32 to 26.
      • Speed is decreased from 75 to 74.
      • Troop Count is increased from 10 to 11
    • Beduin
      • Swapped Camel and Cavalry Sword perks.
  • Battania
    • Clan Warrior
      • Throwing Spear perk is changed to Spear perk.
    • Skirmisher
      • Spear perk is changed to Throwing Spear
    • Wildling
      • Larger Shield perk grants Light Oval Shield instead of Heavy Oval Shield.
    • Savage
      • Javelin perk is changed to Light Javelin perk.
    • Oathsworn
      • Heavy Mace perk is changed to Bastard Sword perk.
      • Javelin perk is changed to Heavy Mace perk.
    • Ranger
      • Two-Handed Axe perk is changed to Faster Bow perk.
      • Two-Handed Sword perk is changed to Two-Handed Axe perk.
      • Spear perk is changed to Throwing Axes perk.
      • Troop Count is increased from 14 to 15.
      • Speed is decreased from 75 to 74.
    • Fian
      • Falx perk is changed to Better Fletching perk.
      • Faster Arrows perk is changed to Falx perk.
      • Troop Count is increased from 9 to 11.
      • Speed is decreased from 74 to 73.
      • Armour is decreased from 29 to 24.
  • Empire
    • Recruit
      • Extra Javelins perk is changed to Pilum perk.
      • Axe perk is changed to Extra Javelins perk.
    • Menavlion Infantry
      • Javelin Perk is changed to Light Javelin perk.
    • Legionary
      • Mace perk is changed to Bastard Sword perk.
      • Pilum perk is changed to Mace perk.
    • Archer Militia
      • Light Crossbow perk is changed to Stronger Bow perk
      • Strong Arrows perk is changed to Better Fletching perk
      • Mace perk is changed to Stronger Arrows perk
      • Spear perk is changed to Extra Arrows perk
      • Axe perk now replaces default Sword.
      • Troop Count is increased from 14 to 15
      • Speed is decreased from 75 to 74
      • Cost is decreased from 120 to 110.
    • Palatine Guard
      • Menavlion perk now replaces the default Sword when picked.
      • Faster Bow perk is changed to Crossbow perk.
      • Extra Arrows perk is changed to Small Shield perk.
      • Strong Arrows perk is changed to Mace perk.
      • Mace replaces default Sword when picked.
      • Troop count is increased from 9 to 11.
      • Speed is decreased from 75 to 74.
      • Armour is decreased from 32 to 26.
    • Courser
      • Throwing Spear perk stack count decreased from 2 to 1.
  • Khuzait
    • Spear Infantry
      • Move Speed value is increased from 77 to 78.
      • Default Spear is changed to Long Spear
      • Long Spear perk is changed to Long Sword perk.
      • Stronger Shield perk is changed to Heavy Mace perk.
      • Long Sword perk is changed to Pike perk.
      • Heavy Mace perk is changed to Stronger Shield perk.
    • Steppe Bow
      • Short Sword perk is changed to Better Fletching perk.
      • Short Spear perk is changed to Short Sword perk.
      • Troop Count is increased from 14 to 15.
      • Speed is decreased from 75 to 74.
    • Khan’s Guard
      • Default sword Ild is changed to Heavy Ild
      • Troop Count is increased from 9 to 11.
      • Speed is decreased from 74 to 73.
    • Nomad
      • Move Speed value is increased from 76 to 79.
      • Armour is increased from 14 to 19.
      • Default Spear is changed to Long Spear
      • Long Spear perk is changed to Lance Perk
      • Cavalry Mace perk is changed to Improved Armor perk.
  • Sturgia
    • Brigand
      • Short Spear perk is changed to Throwing Spear perk.
    • Berserker
      • Javelin perk is changed to Light Javelin perk.
    • Varyag
      • Mace perk is changed to Bastard Axe perk.
      • Throwing Axes perk is changed to Mace perk.
    • Hunter
      • Shield perk is changed to Faster Bow perk.
      • Fast Arrows perk is changed to Shield perk.
      • Shield perk now grants Northern Round Shield instead of Northern Cavalry Kite Shield.
      • Troop Count is increased from 14 to 15.
      • Speed is decreased from 75 to 74.
    • Raider
      • Fixed Raider troops spawning with wrong barding.
      • Throwing Spear perk stack count decreased from 2 to 1.
  • Vlandia
    • Voulgier
      • Javelin perk is changed to Light Javelin perk.
    • Sergeant
      • Mace perk is changed to Bastard Sword perk.
      • Franceskas perk is changed to Mace perk.
    • Arbelist
      • Faster Bolts perk is changed to Small Shield perk.
      • Troop Count is increased from 14 to 15.
      • Speed is decreased from 75 to 74.
      • Cost is increased from 110 to 120.
    • Sharpshooter
      • Faster Sword perk is changed to Better Fletching perk.
      • Pike perk is changed to Strong Bolts perk.
      • Troop Count is increased from 9 to 10
      • Speed is decreased from 74 to 73
  • Fixed Clan Warrior troops spawning with the wrong default sword.
  • Fixed couch lance bouncing at lower speeds.

Other - Miscellaneous
  • Fixed an issue where options in the Friends list would not change when our role within the group (leader to member or vice versa) changed.
  • Fixed Oathsworn gloves visually glitching.
  • Clans can now be created with 2 players.

Server & Network
  • Random players can no longer join premade games after a player disconnects.

UI
Changes
  • Swapped places of Play and Armory tabs to centre the Play tab.
  • Reporting a player automatically mutes them for you after a report.
Fixes
  • Minor visuals fixes in the lobby custom game tab.

Both
UI

Changes
  • Mission Order Radial:
    • The order UI has been changed and now has radial buttons. This is implemented mostly for gamepad usability since previously, that UI implementation was unusable with gamepads. Because of this, some orders had to be moved. F1 and F2 orders are unaffected but F3-F7 orders are now under a list, F3 (like F1 and F2). We're open to feedback about this change. So let us know what you think!
  • UI now supports other language characters that are not included in the selected game language:
    • Previously characters in other languages would show up as block characters. e.g if your game language was English and someone typed in Japanese in the MP chat, the English player would see those characters as block characters. Now they show up as the correct characters.
Performance
  • Optimisation made for agent spawning, improving the initialisation of battles and reinforcement phases.
  • Optimisations made on inverse kinematics by reducing unnecessary usage in the animation system, slightly improving the overall performance.
Combat
  • Fixed a scenario for crush through where the attacker could deal full damage to the opponent.
  • Troop movement speeds when moving in arrangement had been reduced noticeably in the previous update, according to feedback and testing, this reduction has been made less severe for line arrangement.
Modding
  • Fixes for crashes when using road_instance script for river sculpting.
  • Check for errors functionality in editor also checks the physics objects of the mesh bended entities.
  • A new functionality added to the editor for re-baking the selected GI probes.
 
The changes look good, I hope beta servers will be populated.
im planning on checking it out, well see if this is going to help or **** the game. Im worried by the fact that alot of the throwing weapons got a 10 damage nerf though happy to see that they were increased in number. Also Lance damage going up was needed so good job. Also bastard sword for legionary and long sword perk for tribal warrior are nice compliments as well.
 
@Callum can there maybe be a duel server with rotating factions? Testing everything in skirm is a pain in the ass and testing it on Duel would be way easier to detect stuff that is broken/should be fixed.
 
There has been a slight delay opening the servers as we are testing a hotfix right now. If all goes well the servers will be opened alongside that hotfix this evening.
 
I played TDM today with about 8 people total. 4 vs 4, and as an Aserai Archer, I felt like a sniper with the new faster release perk. It seems like instead of nerfing crossbows, they buffed all other ranged. Idk, it’s too early to say definitively but it might need to be tuned separately for Siege and TDM custom servers from ranked Skrimish and Captain that you can actually queue for with today’s player base
 
Archers are much better, however kahns guard are very slow and whats up with shield wall? Why is the movement speed so slow and why does it effect your cav? And what happened to the command to face enemy now its only face direction. The archers are a great improvement I still feel like kahns guard need some more work the don't shred like rangers or archers, and they are still slow. Cav feels good too, the ai seem to attack better and are overall smarter.
 
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