Resolved (beta e.1.5.4) Siege AI causes significant performance issues

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Version number
e.1.5.4
Branch
Beta
Modded/unmodded
Yes, I used mods.
How to Reproduce: Fight in a siege with a high amount of troops
Media (Screenshots & Video): Unnecessary.
Version: beta e1.5.4
Installed community-made modifications: Party Management (not the issue)
Computer Specs:
OS: Windows 10
GPU: NVIDIA GeForce GTX 1060 6GB
CPU: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
RAM: 16gb
Motherboard: H110M-HDV R3.0
Storage Device (HDD/SSD): SSD

Now, this would be a very obvious, unnecessary post; it's obvious that the game would lag during sieges. But 90% of the lag comes from the AI. I found this when I ordered the troops to charge and my fps went from 13 back to 55. It's quite baffling that this would be such an issue, but it is quite self-explanatory.

Sorry if this has been reported already. Maybe the AI needs more optimization.
 
Hi, the QA team could not reproduce this issue. Can you upload a video where we can observe the FPS drops to upload.taleworlds.com? Please paste the link to this thread in the description box on the upload website so I can identify it.
 
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