Beta Branch e1.1.0

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Can't finish bannerlord quest in 1.1. I crash when i win fight at both of the hideouts

Also the bug where you get no XP for selling items if you load is still there. Makes leveling trade skill a lot slower and harder. Basically you get 0 xp for all the items you buy prior to loading or starting your play session.

Otherwise fun game, cant wait for all the perks to start working, especially the steward tree
 
From the information received so far, looks like old save from v1.0.10 is still playable once the "trade perk hideout crash" bug is fixed.

Here's to hoping to continue my dynasty *prays*

My prediction: hotfix with the next 6 hours to fix this bug + alot of thic men
 
So new character starting skill points are 120 now... what does that mean? Is this an increase or a decrease? And by how much?
That's the whole problem with EA in the first place, it's a misleading marketing term. People don't realize they're participating in an open beta already, if you serve them a unstable version of the game, sh*t will flow on the forums and steam reviews.
Haha, horse poopoo. Once you start charging for the service, you're in prod whether you like it or not. No amount of "but... but... beta!" is going to satisfy unhappy customers.

But I think Taleworlds is actually doing a good job keeping this in mind. I haven't seen breaking changes between release versions (except maybe with mod integrations, and bugs in beta aren't a big deal. That's why beta is being made available for play testing.
 
When 1.1 goes onto the stable branch do you think we'll be able to use existing saves? I've been meaning to try other factions anyways but I have trouble letting go lol.
 
Haha, horse poopoo. Once you start charging for the service, you're in prod whether you like it or not. No amount of "but... but... beta!" is going to satisfy unhappy customers.
You definetly buy in full knowledge of the state of the game. There are no unhappy customers here, just dumb ones. EA implies being part of the game devellopement, the ones expecting this to be finished and then griping cause there are bugs or they don't like it should just wait full release
 
You definetly buy in full knowledge of the state of the game. There are no unhappy customers here, just dumb ones. EA implies being part of the game devellopement, the ones expecting this to be finished and then griping cause there are bugs or they don't like it should just wait full release
Their initial EA announcement was kind of misleading. They did suggest the vast majority of the game would be complete but that isn't really the case. Yes the core game is there and for the most part functional but almost every other part of the game is either incomplete or doesnt work. They should have been more forthright about having essentially not tested the game at all internally.
 
You definetly buy in full knowledge of the state of the game. There are no unhappy customers here, just dumb ones. EA implies being part of the game devellopement, the ones expecting this to be finished and then griping cause there are bugs or they don't like it should just wait full release
On Steam, the only detail about this is the provided snippet on the product page (which is generic and used across all EA products):

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Emphasis mine.

And regardless, there's never (whether EA or not) any contract between customer and publisher regarding content and features of the game. Companies can and do make significant changes to released games all the time.

The point I'm making is that if people paid money for your product, you are beholden to their feedback. No one is entitled to anything. The devs can do whatever they want. But unhappy customers are unhappy customers. Complaints about new game state are valid (unless they aren't for other reasons). No amount of "but... beta!" is going to change the customer's sentiment.
 
Their initial EA announcement was kind of misleading. They did suggest the vast majority of the game would be complete but that isn't really the case. Yes the core game is there and for the most part functional but almost every other part of the game is either incomplete or doesnt work. They should have been more forthright about having essentially not tested the game at all internally.
They definetely should have tested solo more than that, that's for sure, meanwhile there is a craplong text explaining almost everything, just behind the regular Steam EA disclaimer stuff. Wich i find kinda honest, imo, they warn about nearly everything i've experienced so far, form balance ot saves compatibility, reused scenes and so on, so people are warned.
What the developers have to say:

Why Early Access?
“Early access is something that we are very familiar with: our first title, Mount & Blade, helped to pioneer this method of release back in 2005. By working alongside our community we were able to deliver a unique gaming experience that players still enjoy to this day. These past experiences have taught us that it is vital to bring players in to help us iron out any issues and refine the game by utilizing feedback to bring it to the level that both our community and we expect.

We are hoping to run a productive and efficient early access for M&B Bannerlord as well. However, due to the nature and scale of game that we have envisioned, there may be various problems or missing features and content during the course of early access. Here are a few aspects you may need to know:

Unique Maps for Towns, Castles and Village: Although we plan to create unique maps for every town and castle in the game, it is a rather arduous process to create that many well designed maps and as such, different locations may share the same map during early access.

Quest Content: A portion of planned quests may be missing entirely, and those in the game may be using placeholder maps, animations, etc.

Balancing: Various aspects of the game may be poorly balanced. Parts of the game may be too easy or too hard.

Voice overs: Since the game uses a lot of dynamic text and hundreds of NPCs, we are planning to record voice-overs for only a limited subset of the dialog (greetings, companion introductions and main quest). Some of these planned voice overs may be missing or using placeholder versions during EA.

Savegames: We will strive to keep savegame compatibility during EA, however it may be technically infeasible to provide 100% backward compatibility in savegames and you may occasionally have to start a new game after updating to a new version.

Bugs and glitches: Although we strive to create a stable game experience, the game will be actively developed during early access and hence there will be a greater chance of bugs and glitches creeping up. It will of course be a priority to fix these.

Localization: Our current plan is to localize the game into the following languages: French, Italian, German, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Simplified Chinese, Spanish (Latin American) and Turkish. Other languages may be added later. During EA, localizations for these languages may be missing entirely or may be incomplete.

Multiplayer modes and features: The game currently supports several popular multiplayer modes, but we are planning to add more modes and features, possibly including ranked matchmaking.

Singleplayer Features: Several planned single player features may be missing or incomplete. These include but are not limited to: full game controller support, some skill and perk effects, crafting, some aspects of sieges, and clan, army and kingdom management.

Developing M&B Bannerlord has been, and continues to be a fabulous experience for us, and we are excited to be walking the final phase of this journey together with our players. Of course, you may prefer to wait a little bit longer and hold off until the final, finished product. In this case, please consider adding the game to your wishlist and you’ll receive an email when we release the full version.”
Approximately how long will this game be in Early Access?
“While we do not have a set date for a full release at this moment in time, we expect that the game will be in early access for around a year. Our focus is on ensuring that the game is fun and enjoyable rather than imposing a deadline that might have a negative impact on the final product.” How is the full version planned to differ from the Early Access version?
“The early access version of the game contains a wealth of content that will keep players engaged for many hours. While the early access version is very much stable and playable, players can expect to run into some obscure bugs and other issues while playing that we intend to locate and fix before the full release.

The early access version will be reusing scenes for different towns, may lack some supporting features, may have a limited number of quests, voice-overs, etc. and may lack localizations for some languages.

Throughout the course of the early access period we intend to introduce the missing supporting features, such as, rebellions, kingdom creation and weapon crafting, while expanding and enhancing many of the existing features that are outlined below.”
What is the current state of the Early Access version?
“In terms of content, the early access version of the game contains all of the main staples of the Mount & Blade experience, with a host of content that is new to the series. Players can create their own character using the game’s character creation system; explore the continent of Calradia; gather their own warband of troops; command and fight alongside their troops in large scale battles using the game’s extensive command system and intuitive skill-based directional combat system; raid settlements; lay siege to and capture enemy towns and castles; trade items and goods using the game’s deep economy system; engage in politics and diplomacy; manage their own clan; upgrade and manage settlements; gather armies and wage war; and much, much more... all in a vast singleplayer sandbox setting where no two playthroughs are the same. The early access version also includes fully supported multiplayer game modes for players to test their combat skills and tactical prowess against players from all over the world.”
Will the game be priced differently during and after Early Access?
“There is no plan to change pricing after early access.”
How are you planning on involving the Community in your development process?
“We intend to use a range of different methods to gather player feedback and data throughout the early access period. These include engaging with users directly on our official forum and our Steam forum, requesting specific feedback through questionnaires, hosting and participating in multiplayer events alongside our community, and using analytics tools to gather data.”

The point I'm making is that if people paid money for your product, you are beholden to their feedback. No one is entitled to anything. The devs can do whatever they want. But unhappy customers are unhappy customers. Complaints about new game state are valid (unless they aren't for other reasons). No amount of "but... beta!" is going to change the customer's sentiment.
Yes, that's true, but a customer buying an incomplete product when they've been specifically warned over and over that it wasn't complete, and then rage cause it's incomplete is just bs.
I guess we've all had poor experiences with EA, pretty sure this isn't one though
 
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Quite annoying thing: battle groups (Infantry archers, cavalry... skirmishers) each time i put some soldiers in skimirshers they to reset to their default group. Your settings are not saved when you save, then you have to redo them each time you reload !

Except than that and the siege bug when you give orders (but working normally if you don't give orders) this version is feeling that a great M&B !!!
 
Yes, that's true, but a customer buying an incomplete product when they've been specifically warned over and over that it wasn't, and then rage cause it's incomplete is just bs.
I guess we've all had poor experiences with EA, pretty sure this isn't one though
Not sure what you mean. That little snippet I quoted is literally the only information about early access, beta, etc. that most buyers will ever see. And anyway, if Taleworlds really wants player feedback as a form of beta testing, they should make the game free to play until it launches officially. When people are asked to pay for the product, they understandably infer certain expectations.
 
What the developers have to say:

Why Early Access?
“Early access is something that we are very familiar with: our first title, Mount & Blade, helped to pioneer this method of release back in 2005. By working alongside our community we were able to deliver a unique gaming experience that players still enjoy to this day. These past experiences have taught us that it is vital to bring players in to help us iron out any issues and refine the game by utilizing feedback to bring it to the level that both our community and we expect.

We are hoping to run a productive and efficient early access for M&B Bannerlord as well. However, due to the nature and scale of game that we have envisioned, there may be various problems or missing features and content during the course of early access. Here are a few aspects you may need to know:

Unique Maps for Towns, Castles and Village: Although we plan to create unique maps for every town and castle in the game, it is a rather arduous process to create that many well designed maps and as such, different locations may share the same map during early access.

Quest Content: A portion of planned quests may be missing entirely, and those in the game may be using placeholder maps, animations, etc.

Balancing: Various aspects of the game may be poorly balanced. Parts of the game may be too easy or too hard.

Voice overs: Since the game uses a lot of dynamic text and hundreds of NPCs, we are planning to record voice-overs for only a limited subset of the dialog (greetings, companion introductions and main quest). Some of these planned voice overs may be missing or using placeholder versions during EA.

Savegames: We will strive to keep savegame compatibility during EA, however it may be technically infeasible to provide 100% backward compatibility in savegames and you may occasionally have to start a new game after updating to a new version.

Bugs and glitches: Although we strive to create a stable game experience, the game will be actively developed during early access and hence there will be a greater chance of bugs and glitches creeping up. It will of course be a priority to fix these.

Localization: Our current plan is to localize the game into the following languages: French, Italian, German, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Simplified Chinese, Spanish (Latin American) and Turkish. Other languages may be added later. During EA, localizations for these languages may be missing entirely or may be incomplete.

Multiplayer modes and features: The game currently supports several popular multiplayer modes, but we are planning to add more modes and features, possibly including ranked matchmaking.

Singleplayer Features: Several planned single player features may be missing or incomplete. These include but are not limited to: full game controller support, some skill and perk effects, crafting, some aspects of sieges, and clan, army and kingdom management.

Developing M&B Bannerlord has been, and continues to be a fabulous experience for us, and we are excited to be walking the final phase of this journey together with our players. Of course, you may prefer to wait a little bit longer and hold off until the final, finished product. In this case, please consider adding the game to your wishlist and you’ll receive an email when we release the full version.”
Approximately how long will this game be in Early Access?
“While we do not have a set date for a full release at this moment in time, we expect that the game will be in early access for around a year. Our focus is on ensuring that the game is fun and enjoyable rather than imposing a deadline that might have a negative impact on the final product.” How is the full version planned to differ from the Early Access version?
“The early access version of the game contains a wealth of content that will keep players engaged for many hours. While the early access version is very much stable and playable, players can expect to run into some obscure bugs and other issues while playing that we intend to locate and fix before the full release.

The early access version will be reusing scenes for different towns, may lack some supporting features, may have a limited number of quests, voice-overs, etc. and may lack localizations for some languages.

Throughout the course of the early access period we intend to introduce the missing supporting features, such as, rebellions, kingdom creation and weapon crafting, while expanding and enhancing many of the existing features that are outlined below.”
What is the current state of the Early Access version?
“In terms of content, the early access version of the game contains all of the main staples of the Mount & Blade experience, with a host of content that is new to the series. Players can create their own character using the game’s character creation system; explore the continent of Calradia; gather their own warband of troops; command and fight alongside their troops in large scale battles using the game’s extensive command system and intuitive skill-based directional combat system; raid settlements; lay siege to and capture enemy towns and castles; trade items and goods using the game’s deep economy system; engage in politics and diplomacy; manage their own clan; upgrade and manage settlements; gather armies and wage war; and much, much more... all in a vast singleplayer sandbox setting where no two playthroughs are the same. The early access version also includes fully supported multiplayer game modes for players to test their combat skills and tactical prowess against players from all over the world.”
Will the game be priced differently during and after Early Access?
“There is no plan to change pricing after early access.”
How are you planning on involving the Community in your development process?
“We intend to use a range of different methods to gather player feedback and data throughout the early access period. These include engaging with users directly on our official forum and our Steam forum, requesting specific feedback through questionnaires, hosting and participating in multiplayer events alongside our community, and using analytics tools to gather data.”
Not sure what you mean. That little snippet I quoted is literally the only information about early access, beta, etc. that most buyers will ever see. And anyway, if Taleworlds really wants player feedback as a form of beta testing, they should make the game free to play until it launches officially. When people are asked to pay for the product, they understandably infer certain expectations.
This is literally an elephant in the room on the Steam store page, people missing it is on them only, not the devs
 
Great stuff guys! I just found a bug in the 1.1.0 Beta Branch - equipping the Highland Noble Bracers causes the character model to turn into the tumbleweed monstrosity that I've seen a few redditors showcase on the sub. Hope this can get fixed soon!
 
Can't finish bannerlord quest in 1.1. I crash when i win fight at both of the hideouts

Also the bug where you get no XP for selling items if you load is still there. Makes leveling trade skill a lot slower and harder. Basically you get 0 xp for all the items you buy prior to loading or starting your play session.

Otherwise fun game, cant wait for all the perks to start working, especially the steward tree
Quoting for emphasis. The game stalls out during "phase 2" due to hideout crashes.

Any word on when Camels are coming back? I noticed there is now an "old work horse" versus Pack Camel. I hope we aren't losing them for some silly reason.
 
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