@Callum There are no servers in the 1.1.0 beta.
Of course not lol
@Callum There are no servers in the 1.1.0 beta.
I mean yes it does make sense in some ways, however there are listed many multiplayer improvements so it would make some sense that there would be a few server for it. If not why bother putting it in if people cant test?Of course not lol
Can we introduce this as a difficulty setting @Callum? I would like to keep the current progression speed. Gives me more to work towards.
Can we introduce this as a difficulty setting @Callum? I would like to keep the current progression speed. Gives me more to work towards.
no, not of course not. why would there be a beta for MP if there is no way to test it?Of course not lol
New campaign incoming! Yaaay
There should be atleast one custom server each gamemode for the beta branches.Of course not lol
Well, now I would need to ask "why ?". It's pretty immersive to me that I -one of the richest men in Calradia- should field one of the most well trained, equipped and fed armies in Calradia. It actually broke my immersion more that I was running around with a bunch of peasents most of the time.
@MArdA TaleWorlds
Good patch on first sight, specially for SP, could we get details on MP about:
Animations <- I'm confused, all this list below are only animation changes? Why does it involve stuff like Sound or Headshot multiplier? Maybe animations are just one thing and those below are other changes.
- Audio - Details please, (I'm considering this is not animations only unless that it targets the animation when giving commands)
- Design & Balance - Details, what does this specificly change.
- Headshot damage multiplier is increased from 1.7 to 2 for pierce damage. - This is a big mistake(more like keeping a class balance basic flaw) as long as you don't nerf accuracy factors from ranged units. I agree that damage needed a buff, but only after these accuracy factors are reworked. Need to balance out Cav/Ranged basic mechanics and fix damages soon please. Watch this and this for details.
[Gonna try out the patch and give a better impression, specially look forward AI combat glitch fixed, MPwise I really think we should have a propper civil discussion about Core mechanics, basic balance between classes and combat, from that spot on devs could work for accurate fixes, hope you consider it on your next MP meeting]
Pretty sure is not a lack of details, but a mistake in formatting the thread