Resolved Beta 1.5.5 Faction Leader grants you all fiefs that have been conquered

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Version number
1.5.5
Branch
Beta
Modded/unmodded
No, I didn't use any mods.

aG3NTo

Recruit
So i recently noticed, that the faction leader Unqid gives me just all fiefs, unless another clan has 0 fiefs. The mechanic used to be different, it was balanced out, or i had to use a lot of influence to get the Leader (that does not even like me very much with -10 relation) to grant me another fief.

Usually after 3 Towns and 3 Castles i was maxed out, now i own 4 Towns and 4 castles and rising... since you cannot keep them when you leave the faction, it is pointless anyway to get so many fiefs for "nothing".
 
Well, its not pointless per say, you can use them to generate income until the moment "IF" you decide to form your own kingdom. and you can always remove the whole garrison and stack them somewhere else, make yourself king and conquer a weakened defensive position.
 
I just noticed this, only just joined khurzait only have about 50 influence and they gave me 2 castles. I voted against myself on the 2nd taking someone else to over 50% of the vote and I still got the castle.
 
Do you have a save file of session that you experienced this issue? With your save file, we can reproduce the issue much easier and faster. You can find your save file here:
C:\Users\username\Documents\Mount and Blade II Bannerlord\Game Saves
You can send your save files to us via upload.taleworlds.com site. Please write your username and this threads URL into the description box so that we can find it easier. Thanks for reporting and sorry for any inconvenience!
 
This save is from a campaign i started on 23.11.2020. Do you imply there has been a hotfix in the meantime that adresses this?

If you offer me a freelance vacancy as a Q&A Tester i can create a new campaign and play the hours needed to recreate the issue, sure.
 
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