As in it crashes the game or it just doesn't work?Mine too but it doesn't work in 1.5.10
As in it crashes the game or it just doesn't work?Mine too but it doesn't work in 1.5.10
As in it crashes the game or it just doesn't work?
You can open a thread regarding this on the suggestion board. I am just forwarding information that is forwarded to me.Hi @MArdA TaleWorlds please re-evaluate this? Thank you.
But somewhere along the line the information being forwarded were the wrong one, as this is not about the thing you talk about in reply #4. This is about orders not even being available to the player once the enemy starts fleeing (as in the interface with the icons for the orders are not even showing up when you press any F or number keys, like it would normally. And that to me and obviously everyone else posting in the thread seems like a clear bug. This means that if you do not have a charge order set to at least your mounted formations BEFORE the enemy starts fleeing, you can forget any hope of actually killing any enemy fleeing other than what you can catch yourself personally.You can open a thread regarding this on the suggestion board. I am just forwarding information that is forwarded to me.
But somewhere along the line the information being forwarded were the wrong one, as this is not about the thing you talk about in reply #4. This is about orders not even being available to the player once the enemy starts fleeing (as in the interface with the icons for the orders are not even showing up when you press any F or number keys, like it would normally. And that to me and obviously everyone else posting in the thread seems like a clear bug. This means that if you do not have a charge order set to at least your mounted formations BEFORE the enemy starts fleeing, you can forget any hope of actually killing any enemy fleeing other than what you can catch yourself personally.
You can open a thread regarding this on the suggestion board. I am just forwarding information that is forwarded to me.
Yeah, this "change" makes the game completely un-fun. I am sitting in battles with cavalry selected, waiting for just before I think the enemy routs to issue the charge command. I can't be out there fighting if I want to actually destroy the enemy. I haven't fought any large battles yet in this new playthrough, but I imagine it will be awful. As everyone else is saying, I think you reported the wrong thing to QA, the disabling of control might actually be a bug.
I don't mind half of my army start cheering when enemy flees as if the war is over, in the end fleeing enemies don't regroup whatsoever after that but can you please at least make the cavalry remain stable while cheering? it's really annoying that they simply become obstacles between me and fleeing enemy that i wish friendly fire was an option with melee weapons.
I didn't get this. Don't they start cheering and fooling around after all enemy reinforcements have arrived and all remaining enemy units start fleeing?Just wait until you get a large army battle. Where the units you do have that pursuit get caught in the middle of reinforcing enemy units that pop into the field before they retreat... Then you REALLY will start mind you can't regroup your inf etc....
I didn't get this. Don't they start cheering and fooling around after all enemy reinforcements have arrived and all remaining enemy units start fleeing?
UNLESS you already had units set to charge or advance. According to @MArdA TaleWorlds, once the enemy routs, half your units should stop and start celebrating. This isn't what we are seeing. Right now (in 1.5.10), any units currently advancing or charging continue to fight fully until the enemy is completely depleted. Any units holding, shield wall, etc., will cheer 100%. And during routing, you can change NONE of this. This is why it appears to be a bug- the player completely loses control of the battlefield when the enemy routs, cheering/not cheering is irrelevant.Afaik, once the enemy start rout you are just left with what you are able to do on your own,.
It is not something related to the QA team. Forwarded the topic to the Design team.Can we get a concrete answer from the QA team on this, that they intend to disable the command system once the enemy is retreating? I do feel like they misunderstood the issue here, and want to make sure we are all talking about the same thing.
It is not something related to the QA team. Forwarded the topic to the Design team.
If you think so... though I highly doubt it, as been said multiple time, ones the enemy starts fleeing, we, as in the player, is completely unable to bring up the orders interface to even attempt to give orders to our units, meaning they are stuck in whatever order that had before the enemy started fleeing, and as such there will be practically 0 chance to catch any fleeing enemies if you didn't happen to have preferably at least your cav formations on charge order before the enemy started fleeing.It is not something related to the QA team. Forwarded the topic to the Design team.