Damn. What day?
Damn. What day?

Day is Winter 5, 1100Damn. What day?

Please throw you're save in here. (in you're post)Unfortunately I have same issue. I think this is more common than anyone thinking... I see everyone fills nexus mods with same error messages because they think the mods they used causing this:
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No one can load my save without having the added id's. There are crafting pieces, some special (cheating) items and custom troops. (Which added by myself as a mod, but I didn't provided it to anywhere so it is only for self use)Please throw you're save in here. (in you're post)

Unfortunately I have same issue. I think this is more common than anyone thinking... I see everyone fills nexus mods with same error messages because they think the mods they used causing this:
![]()
Somehow I think this is native issue. I would like to provide a save game but I have some new id's added game so I can't provide. I know that ids not the problem but I also know you will not accept that.
I have no idea but no harm asking since both includes "tick".. so, this error and said tick mechanic bug could be the thing causing crashes?We are aware of that daily tick mechanic bug and people are working on this issue to fix it. This improvement is not related with that bug.
Source: TaleWorlds.CampaignSystem
Object reference not set to an instance of an object.
at TaleWorlds.CampaignSystem.Town.DailyTick()
at TaleWorlds.CampaignSystem.Campaign.DailyTickSettlement(Settlement settlement)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickSettlement(Settlement settlement)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickSettlement(Settlement settlement)
at TaleWorlds.CampaignSystem.PeriodicTicker`1.PeriodicTickSome(Single timeUnitsElaped)
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at DMD?39785641::OnApplicationTick_Patch1>(Module this, Single dt)

I manage to get this with Editlord mod. I hope TW can resolve.


This crash is caused by a native bug which is detailed here: https://forums.taleworlds.com/index...h-on-assigning-npc-lords-focus-points.422725/ which can be exacerbated by mods which affect the amount of focus points you get.Unfortunately I have same issue. I think this is more common than anyone thinking... I see everyone fills nexus mods with same error messages because they think the mods they used causing this:
![]()
Somehow I think this is native issue. I would like to provide a save game but I have some new id's added game so I can't provide. I know that ids not the problem but I also know you will not accept that.
This crash is caused by a mod. The line "at DMD?38554055::CalculateProsperityChangeInternal_Patch2>(DefaultSettlementProsperityModel this, Town fortification, StatExplainer explanation)" tells you it is caused by a mod which patches the CalculateProsperityChangeInternal method.Yeah, another my save bites the dust at 154 day after getting another Castle ... 1.4 Beta
Source: TaleWorlds.CampaignSystem
Object reference not set to an instance of an object.
at DMD?38554055::CalculateProsperityChangeInternal_Patch2>(DefaultSettlementProsperityModel this, Town fortification, StatExplainer explanation)
at TaleWorlds.CampaignSystem.Town.DailyTick()
at TaleWorlds.CampaignSystem.Campaign.DailyTickSettlement(Settlement settlement)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickSettlement(Settlement settlement)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickSettlement(Settlement settlement)
at TaleWorlds.CampaignSystem.PeriodicTicker`1.PeriodicTickSome(Single timeUnitsElaped)
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at DMD?10119587::OnApplicationTick_Patch1>(Module this, Single dt)

Hey! Are you Tokashi?This crash is caused by a native bug which is detailed here: https://forums.taleworlds.com/index...h-on-assigning-npc-lords-focus-points.422725/ which can be exacerbated by mods which affect the amount of focus points you get.
This crash was caused by native.This crash is caused by a mod. The line "at DMD?38554055::CalculateProsperityChangeInternal_Patch2>(DefaultSettlementProsperityModel this, Town fortification, StatExplainer explanation)" tells you it is caused by a mod which patches the CalculateProsperityChangeInternal method.