As it is hard for the devs to gather appropriate info on a crash, so it is for the players who are beta testing. We debug and test different things to try and narrow down the issue's root cause (a very basic Root Cause Analysis).
If you take a look at the very title of this thread it says all - at first there's absolutely no connection to anything, the game just constantly crashes at some point, at long playthroughs. There are several posts on similar issues, some say it's daily gold ticking, others speculate on some "off-screen" interactions that cause unhandled exceptions... I saw
@Kenshiken himself commenting and trying to "soft merge" several related threads to this particular issue.
This is the purpose of having a "crash reporting" sub-forum - to form a front line for
user based Beta/Black Box QA/testing it is just that much harder for the users than it is for the devs, who have access to source code; a forum is not a mere "bug reporting" tool, it's a (guess what) community.
I don't think the devs are naïve or dumb to think that end-users will always follow "protocol" and just blatantly ignore something because it's not in a standard templatey thingie.
This just seems like it's a hard, persistent, issue - and from the looks of how very ingrained this crashing is, it is in something core to the game.
We still have to narrow down to a single source (modded vs unmodded, both crash), seems to be related bugs/crashes (see mine and
@sidiust having "save failed" issues in tandem with this crash) and, finally, on the post above yours, someone got a save uploaded with easily reproducible crash, just instants before it happens, with a full debug to boot.
Yet, this will matter little - at the end of the day only when QA intakes this as a proper bug will some programmer in TW be able to look at the source and actually put work forward to a fix.
Hope you do get down from your high *Lame Sumpter Horse* though and have a nice day/evening!