Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

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Kenshiken

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Source: TaleWorlds.CampaignSystem
Object reference not set to an instance of an object.

at TaleWorlds.CampaignSystem.Town.DailyTick()
at TaleWorlds.CampaignSystem.Campaign.DailyTickSettlement(Settlement settlement)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickSettlement(Settlement settlement)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickSettlement(Settlement settlement)
at TaleWorlds.CampaignSystem.PeriodicTicker`1.PeriodicTickSome(Single timeUnitsElaped)
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at DMD?39785641::OnApplicationTick_Patch1>(Module this, Single dt)
 
最后编辑:
Are you using any mods? I'm getting the same error on e1.2.1.

Here is my modlist... maybe we have some in common and that could help narrow down what's causing the crash?

1. Aragas.SaveMissingModuleFix v1.0.1.227410
2. AutoBlocker v1.0.7.227410
3. BannerLib v0.0.9.227410
4. BearMyBanner v0.6.2.227410
5. BetterAutoCalc v1.0.0.227410
6. Cheer v1.2.0.227410
7. ColorblindCasualtyLog v1.1.0.227410
8. CommunityPatch v0.0.2.227410
9. CultureChanger v1.0.0.227410
10. CustomBattle e1.2.1.227410 *Selected*
11. DiplomacyReworked v1.2.10.227410
12. DontSmeltLockedWeapons v1.1.0.227410
13. FixedTradeHistory v2.2.0.227410
14. KillBanditsRaiseRelations v1.2.2.227410
15. KingdomColor v1.3.2.227410
16. ModLib v1.0.1.227410
17. Native e1.2.1.227410 *Selected*
18. PartyAIOverhaulCommands v2.3.0.227410
19. PartySorter v1.0.0.227410
20. PersistentLock v1.0.0.227410
21. Recruiter v1.3.0.227410
22. ResetMapRotation v1.0.0.227410
23. Sandbox e1.2.1.227410 *Selected*
25. SavingOverhaul v1.1.1.227410
26. Separatism v0.1.1.227410
27. SettlementIcons v1.2.0.227410
28. ShieldsBlockOnBack v1.0.0.227410
29. ShowSettlement v1.0.1.227410
30. SmithingHideUnknown v1.0.1.227410
31. SoundTheAlarm v1.0.5.227410
32. StoryMode e1.2.1.227410 *Selected*
33. SummarizeCashflow v2.0.0.227410
34. YetAnotherPartyOrganiser v1.2.0.227410
35. yName v1.1.1.227410
36. zBetterArmor v1.1.1.227410
37. zBetterHorseCharges v1.4.0.227410
38. zCulturedStart v1.1.6.227410
39. zUnitFixes v2.8.0.227410
40. zzFactionColorEnabler v1.0.1.227410
41. zzzUniversalClose v1.3.0.227410
 
same here and the only mods we have in common are:
missingmodulesavefix
bannerlib
modlib
community patch
diplomacy reworked
settlement icon
show settlement
cultured start
universal close

i do have a settlement culture changer mod on, but it's a different one from yours
if you solved it already or have any idea as what could be causing it, share it here mate
 
Nope, have another crash like this with new save at 1.3, 400 days campaign

looks like that's it for me, uninstalling Bannerlord for a year or so

at TaleWorlds.CampaignSystem.Town.DailyTick()
at TaleWorlds.CampaignSystem.Campaign.DailyTickSettlement(Settlement settlement)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickSettlement(Settlement settlement)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickSettlement(Settlement settlement)
at TaleWorlds.CampaignSystem.PeriodicTicker`1.PeriodicTickSome(Single timeUnitsElaped)
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at DMD?31071611::OnApplicationTick_Patch1>(Module this, Single dt)
 
最后编辑:
same here and the only mods we have in common are:
missingmodulesavefix
bannerlib
modlib
community patch
diplomacy reworked
settlement icon
show settlement
cultured start
universal close

i do have a settlement culture changer mod on, but it's a different one from yours
if you solved it already or have any idea as what could be causing it, share it here mate

I started a new save (still on e1.2.1) with far fewer mods enabled, but my game just crashed with the same error a few hundred days in.

The only remaining mods in common are:
missingmodulesavefix
bannerlib
modlib
community patch
settlement icon
show settlement
universal close

Since the crash seems to be settlement related, I'm now thinking the error might be related to "Settlement Icon", since it does update the icons depending on whether there are missions/tourneys available. Will disable that mod and try again.
 
Nope, have another crash like this with new save at 1.3, 400 days campaign

looks like that's it for me, uninstalling Bannerlord for a year or so

at TaleWorlds.CampaignSystem.Town.DailyTick()
at TaleWorlds.CampaignSystem.Campaign.DailyTickSettlement(Settlement settlement)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickSettlement(Settlement settlement)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickSettlement(Settlement settlement)
at TaleWorlds.CampaignSystem.PeriodicTicker`1.PeriodicTickSome(Single timeUnitsElaped)
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at DMD?31071611::OnApplicationTick_Patch1>(Module this, Single dt)

You don't have any mods enabled?
 
You don't have any mods enabled?
I have a lot. But disabling every one of them didn't fix this crash.
I am praying to TW to fix this in hotfix or another big 1.3 patch, or I'm literally done. Can't bear it anymore and vanilla game is too boring to play right now anyway.
 
I started a new save (still on e1.2.1) with far fewer mods enabled, but my game just crashed with the same error a few hundred days in.

The only remaining mods in common are:
missingmodulesavefix
bannerlib
modlib
community patch
settlement icon
show settlement
universal close

Since the crash seems to be settlement related, I'm now thinking the error might be related to "Settlement Icon", since it does update the icons depending on whether there are missions/tourneys available. Will disable that mod and try again.

Update: disabling Settlement Icons didn't help. I will try disabling Community Patch next.

I have a lot. But disabling every one of them didn't fix this crash.
I am praying to TW to fix this in hotfix or another big 1.3 patch, or I'm literally done. Can't bear it anymore and vanilla game is too boring to play right now anyway.

That's really unfortunate. If none of the mods are the culprit, then I really hope they patch this up soon!
 
Update: disabling Settlement Icons didn't help. I will try disabling Community Patch next.



That's really unfortunate. If none of the mods are the culprit, then I really hope they patch this up soon!

Disabling "Community Patch" and "Settlement Icons" didn't help, yes. Alongside with "Changes settlement culture".
And all other mods - didn't help at all.
 
Disabling "Community Patch" and "Settlement Icons" didn't help, yes. Alongside with "Changes settlement culture".
And all other mods - didn't help at all.

Yup, can corroborate that disabling Community Patch or all mods didn't help. Looks like yet another 300+ day campaign is toast. :'-(

Still, I find it a bit difficult to believe that the crash is being caused by the core game itself, as I would expect this error to be WAY more common in the forums if that were the case.

I have a feeling that the SaveFix Module isn't working quite right, and that its frying our save games somehow, but to be honest that's pure conjecture and I have no real idea what's causing the issue.
 
I believe this is the base game's problem. I also have this issue and disabling mods doesn't help. It started happening since the release of stable 1.2 and beta patch 1.3. I also get crashes when attacking armies on the map with Vlandians. These recent patches are really disappointing. 1.3 even made my game more unstable and have poor performance and stutters. It's really a bummer. Well, that's Early Access for us I guess.
 
最后编辑:
I believe this is the base game's' problem. I also have this issue and disabling mods doesn't help. It started happening since the release of stable 1.2 and beta patch 1.3. I also get crashes when attacking armies on the map with Vlandians. These recent patches are really disappointing. 1.3 even made my game more unstable and have poor performance and stutters. It's really a bummer. Well, that's Early Access for us I guess.
Yeah, you're right. EA stuff.

But that would be great to get a Community support representative in our thread to sip some knowledge about our problem nevertheless.
 
hold on guys, which launcher are you guys using? fixed launcher, bannerlord mod launcher which is way better or just the original one?
i take you guys have sorted the mods correctly, because i did and voila: still getting the same crash
one thing i noticed is that it only happens if i own a fief. did a playthrough with ~400 days just killing every single npc i could get my hands on and no crashes, then i decided to settle down with an evil lady in a city and boom, bannerlord decided to skyrim on me
weird, really weird. i'll go check some of those mentioned mods source code and get back here if i find the culprit, then i'll inform you and xanax myself until a new update
edit: hey hey people sset... so i think it's the showsettlement or settlementicons mod, since i couldn't find the source code OR the land grant for veterans/reconstruction patches from the community patch OR universal close (like ???????? but the diagnostic file says something about townmanagement and stuff and this exception is town related so idk, it could be or it could very well not be, just like my supposed biological father)
 
最后编辑:
hold on guys, which launcher are you guys using? fixed launcher, bannerlord mod launcher which is way better or just the original one?
i take you guys have sorted the mods correctly, because i did and voila: still getting the same crash
one thing i noticed is that it only happens if i own a fief. did a playthrough with ~400 days just killing every single npc i could get my hands on and no crashes, then i decided to settle down with an evil lady in a city and boom, bannerlord decided to skyrim on me
weird, really weird. i'll go check some of those mentioned mods source code and get back here if i find the culprit, then i'll inform you and xanax myself until a new update
edit: hey hey people sset... so i think it's the showsettlement or settlementicons mod, since i couldn't find the source code OR the land grant for veterans/reconstruction patches from the community patch OR universal close (like ???????? but the diagnostic file says something about townmanagement and stuff and this exception is town related so idk, it could be or it could very well not be, just like my supposed biological father)

Same, I had one 1.2 game that started crashing when I started having a town. It has something something daily tick something error. Apologies I can't recall it.
 
Same, I had one 1.2 game that started crashing when I started having a town. It has something something daily tick something error. Apologies I can't recall it.
i also noticed that it happens after i max every building. could be wrong and need testing but i'm the laziest person i know
 
hold on guys, which launcher are you guys using? fixed launcher, bannerlord mod launcher which is way better or just the original one?
i take you guys have sorted the mods correctly, because i did and voila: still getting the same crash
one thing i noticed is that it only happens if i own a fief. did a playthrough with ~400 days just killing every single npc i could get my hands on and no crashes, then i decided to settle down with an evil lady in a city and boom, bannerlord decided to skyrim on me
weird, really weird. i'll go check some of those mentioned mods source code and get back here if i find the culprit, then i'll inform you and xanax myself until a new update
edit: hey hey people sset... so i think it's the showsettlement or settlementicons mod, since i couldn't find the source code OR the land grant for veterans/reconstruction patches from the community patch OR universal close (like ???????? but the diagnostic file says something about townmanagement and stuff and this exception is town related so idk, it could be or it could very well not be, just like my supposed biological father)

Yes, it only happened after I got a fief in my last three playthroughs. Can't recall if it happened only after getting a town, or after a castle too. I've tried disabling each and every mod, but nothing helped get past the crash. I'm using Fixed Launcher.

My last remaining wild guess is that keeping the SaveFix Module enabled all the time (like I do, because I'm too lazy to disable it) might be messing up the save games in the latest builds. IIRC the savefix module removes custom classes from savegames... perhaps the mod is removing a new class that TW added in the latest patches that is related to Settlements/Town Management? And then the game can't find that class in the daily tick and throws up an exception? Unfortunately I don't have any saves that I can test this theory on.
 
i also noticed that it happens after i max every building. could be wrong and need testing but i'm the laziest person i know

It happened to me even without maxing all buildings. Lageta was pretty underdeveloped when I got it. Though the crash might be happening just as one of the buildings is completed?
 
The Building- completing thing seems to be a possibility, since i noticed too something about buildings
 
It happened to me even without maxing all buildings. Lageta was pretty underdeveloped when I got it. Though the crash might be happening just as one of the buildings is completed?
The Building- completing thing seems to be a possibility, since i noticed too something about buildings

have both of you universalclose or CP installed? are there any mods in common with the ones cited here?

I started a new save (still on e1.2.1) with far fewer mods enabled, but my game just crashed with the same error a few hundred days in.

The only remaining mods in common are:
missingmodulesavefix
bannerlib
modlib
community patch
settlement icon
show settlement
universal close

Since the crash seems to be settlement related, I'm now thinking the error might be related to "Settlement Icon", since it does update the icons depending on whether there are missions/tourneys available. Will disable that mod and try again.

edit: i highly doubt that the frameworks mods (bannerlib, modlib, mboptionscreens, livejasmine ads, missingmodulefix et ****ing cetera) are the cause. it's probably best to deactivate all mods, purge it all in vortex, verify the game integrity, which is about the same as my psychological's and delete (after backing up, of course) the mb2buggerloyd folder in the documents library before
 
最后编辑:
I don't have neither. Btw, Is clearly a vanilla bug, and Is clearly not-so-common, so i'm simply going to start a new game and hope to not incurr in or or have It fixed XD
 
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