Sarranid, by far:
- Swadia may have great infantry and comparable cavalry, but geographically, Swadia is too vulnerable. In my games, They are often at war with factions on multiple fronts and lose fiefs quickly. The player can not make up for the strategic idiocy of the Swadian military.
- Even though the Sarranids are in close proximity to the Rhodoks and Khergits (and the Vaeghirs to a lesser extent), they are funneled geographically by mountain passes that makes strategic control of the early war period easy for the player.
- Shariz is a great trading city, and providing it isn't pillaged by Rhodoks, you can make some big bucks with its trading partner to the north for a short little trip.
- Swadia may have great infantry and comparable cavalry, but geographically, Swadia is too vulnerable. In my games, They are often at war with factions on multiple fronts and lose fiefs quickly. The player can not make up for the strategic idiocy of the Swadian military.
- Even though the Sarranids are in close proximity to the Rhodoks and Khergits (and the Vaeghirs to a lesser extent), they are funneled geographically by mountain passes that makes strategic control of the early war period easy for the player.
- Shariz is a great trading city, and providing it isn't pillaged by Rhodoks, you can make some big bucks with its trading partner to the north for a short little trip.