Yes.Is it still Fian Champions?
Other than Fians, take your pick of any with two quivers and decent armor. They all perform about the same in practical terms.They are hard to collect hundreds and expensive. So what are the other options? I guess best is Aserai Master Archers , but I saw a video they lose against vlandian sharpshooters but it may be outdated.
What is the best archer unit overall?


they aren't. check their weapon load out and you'll see they have inferior bow and arrows also only 1 quilver. not to mention bow skill differencePalatine Guards are probably better than other T5 archers against most of kingdoms in the gam

Uhmmm, maybe something has changed in the last two patches. Palatine Guards had the best bow compared to other archer units (not taking fians into account), and they had 160 bow skill level, same than Master Archers. Palatine Guard had the steppe war bow (66 damage) compared to steppe recurve bow (62 damage) that master archers had (I say “had” in case these things have changed, I cannot check the game today).they aren't. check their weapon load out and you'll see they have inferior bow and arrows also only 1 quilver. not to mention bow skill difference
Uhmmm, maybe something has changed in the last two patches. Palatine Guards had the best bow compared to other archer units (not taking fians into account), and they had 160 bow skill level, same than Master Archers. Palatine Guard had the steppe war bow (66 damage) compared to steppe recurve bow (62 damage) that master archers had (I say “had” in case these things have changed, I cannot check the game today).
I cannot check these values now but I would be glad if they would have got a nerf because Palatine Guards were pretty OP in the past.


from my observation, Crossbowmen not only have higher range accuracy and damage than regular archers by a large margin. they also have an advantage shooting upwards in a siege scenario. i often find my sharpshooters out performing fian champs in a siege.run a force with mixed Fians and Sharpshooters...
But with less ammo they become more a target than a thread in siege situationsfrom my observation, Crossbowmen not only have higher range accuracy and damage than regular archers by a large margin. they also have an advantage shooting upwards in a siege scenario. i often find my sharpshooters out performing fian champs in a siege.

But with less ammo they become more a target than a thread in siege situations
any archer of mine that survived long enough in a siege to shoot 20+ rounds at the enemy has done enough to happily retire. paired with their high power weapons and good accuracy that's like 5-10 killsBut with less ammo they become more a target than a thread in siege situations
I've never thought it was cheesy to just retreat out of a siege (as attacker) once my archers run out of arrows.But with less ammo they become more a target than a thread in siege situations
To do all the sieging again? Normally I finish what I ve started regarding sieging(only when I troll around by retreating my party, and sieging alone. I retreat and start again because the arrow barrels doesn't work on my side of the siege). Personal opinion: retreating is cheesy in a lot of ways, when you play only Archer party. They should add a penalty for this no matter what.I've never thought it was cheesy to just retreat out of a siege (as attacker) once my archers run out of arrows.
Regarding ammunition Crossbowmen will never reach a archer with two quivers. For hideouts though I accept their multi tasking role. Compare the rate of fire or loading animations and you will see in a range battle which side has a higher kps score.This is all about how many you bring. Plus that Pavise shield is exceptionally handy once they've completed their rounds.
Also, if you bring a crossbow, or you have a party with you that has a crossbow firing leader (I usually train up one of my siblings that way) then there are perks that add extra bolts to quivers - a couple of extra bolts across 40 or 50 crossbows is an extra 80-100 shots - which makes a big difference.
I find Sharpshooters are particularly good a clearing hideouts.
You don't have to do any of it again, you just got back to the "launch assault", continue siege preperrations..." menu on the map. You only have to build camp again if you actually choose to leave from the map menu and I think it even double checks "are you sure?". And the dead stay dead, and wounded enemies only heal if you pass time building siege stuff or what not.To do all the sieging again?
(why are they named this anyway? without Rome, there isn't going to be a Palatine Hill)