Being well known

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mazzadude

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When i play i can single handedly take on say up to 20 people. And i normally win all my fights. Dont you think news would of spread that your character is so good a fighter and mobs of 6 river pirates wouldnt still chase you. Personally i would like to see a rank or score which tells you how well known you are through out that part of the area you are in. And the higher your score the less people will attack you. Or something along these lines
 
Yes this would be good. Suggested many times before. I think this is already in game to some extent. Weak guys such as river pirates will escape from you when you are high level and have a good army with you.
 
Correction, people with a negative relation to you (below 0) will attack you if their party is larger than your own. However, they will run away from you if your party is larger than theirs.

It's funny watching a band of 20 river pirates follow me and 18 knights, simply because they have 1 more man than I do.
 
I swear that I have seen larger bands of enemies run from me because they were lower level (eg, river pirates) and my troops were higher level (knights / sergeants / sharpshooters).

I have also seen the reverse, and have been chased down by smaller groups of "scouts"-- the armies composed entirely of horsemen and knights-- when I have had an army of nothing but peasants.
 
In 0.702 ... I have to chase down small groups of river pirates (6-9).

I'm level 6 and completely alone.

I have modded my stats and have incredibly high attributes and skills ... so that might have an effect on them.

Narcissus
 
wtf h4x

wtfh4x0xj.jpg
 
6 river pirates are still good to practice new stuff on... They are like your personal guinea pigs of torments and distraction.

What I do find more annoying though, is your troops TRYING to get killed. I mean if I tell them to hold, I expect them to not ignore an archer shooting at them 5 meters off. Likewise I definately don't expect them to charge into 10 enemies, then stop their horse. I mean honestly, WHY are they doing this to me? If they wan't to die so bad just let me, know, I would gladly help them ease their sufferings..
 
What about a Fear Factor buttom, if you push that some areas would be more red or green than others, so fear adjust the enemies will to chase you
 
PrinceScamp said:
Yes, I want fame added to game!

Yes, we want Fallout perks and karma! Have a bounty on our head! :lol:

# Bloody Mess: Fun to begin with (for instance, start up a game and beat up Klint), but doesn't do anything in game terms, and gets tiresome. You'll see those animations anyway and it will feel more like a reward (!) without this trait.
# Berserker: Kill significantly more good people than bad people. Great pic!
# Champion: Kill significantly more bad people than good people and don't be a Childkiller.
# Childkiller: Kill a child for any reason, even by accident.
# Gigolo: Have sex a lot (or just once, providing you're extremely good at it). (For a woman, this should actually read "Gigole".)
# Grave Digger: Dig up a grave other than Anna's, the fallout shelter in Golgotha, or the buried ghoul in Golgotha.
# Married: Marry Miria or Davin in Modoc.
# Prizefighter: Win the boxing title in New Reno.
# Separated: Have your spouse killed or sold into slavery, or get divorced in New Reno.
# Sexpert: Have sex ten times.
# Slaver: Join Metzger's guild in the Den.

Your actual karma level will be described using the karmic titles, from "most good" to "most evil": Savior of the Damned, Guardian of the Wastes, Shield of Hope, Defender, Wanderer, Betrayer, Sword of Despair, Scourge of the Wastes and Demon Spawn. Each 250 karma in either direction from 0 will earn you a new title. I find that being a shameless opportunist will net you a high positive karma in the end - which could mean that the designers have strange notions about morality, but more likely just reflects the fact that there are more good things to do in the game than bad ones.

Reputation in specific towns are reflected by the standings: Idolized, Liked, Accepted, Neutral, Antipathy, Hated and Vilified. Like your karma level this is a representation of a numeric value, only this one is hidden. You always start out as Neutral when you come to a place, except Klamath where you're Accepted if your CH is 6 or more, and Vault City where you start out with Antipathy. In Arroyo, of course, you're Idolized. Sadly it's not possible to reach Idolized in all settlements if that's your aim. At the Ghost Farm, for instance, you can't advance beyond Neutral even after saving all their sorry asses.

It should be noted that karma and reputations all have a much smaller general impact on the game than one might think. They make a difference in the case of critters that look directly for certain reputations or threshold values of karma or town reputation, but the basic reaction system that factors in everything at once is used very little and doesn't even work properly. It won't really make any difference whether you have 500 karma or 1500.

http://user.tninet.se/~jyg699a/fallout2.html
 
Demiminigod said:
What about a Fear Factor buttom, if you push that some areas would be more red or green than others, so fear adjust the enemies will to chase you

Or it could make you suddenly in a gigantic room where you have to eat shark penises and sleep in coffins filled with bugs. ZING.

And renown doesn't seem to have any point of being in this game, actually. I don't see how it would make it more fun, or how it would be implemented.
 
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