Being a Real Lord

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UluEgo

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Hi everyone!

I am a big fan of Mount and Blade from Turkiye (not Turkey, Turkiye please!). I want to make it a better game because some men cannot understand its potential (especially the men in GameSpot, the score is 6.0!). I have lots of ideas depending on the main concepts. So, I think I need to explain what I understand as the main concepts of the game.

I think, the main concepts of Mount and Blade are realism and being a lord. They are also the strongest points of the game (I mean, these concepts include both RPG and strategy elements). If you want a true realism, then you can't (shouldn't) a swordsman, a hunter, a merchant, a leader, a doctor, an engineer..etc. at the same time. It is the common weak point in many RP Games (like Oblivion; you can be a necromancer who can use sword and heal others while piclocking doors!!!). If you want to be a lord, then you should feel like a real lord. Lords shouldn't deal with foods, morals, spotting, tracking...etc. Lords have men who deal with all of these work. And now, let me explain what I suggest. Shortly, I suggest "men" instead of "skills". It would be a very long explanation, so I want to give an example instead of explanation (I trust your imagination):

* Attributes (you can improve them like in Sims, you don't have attribute points):
Strength (improve by doing body building based sports in camp menu / need for holding heavy weapons and more hitpoints)
Agility (improve by doing fighting based sports in camp menu / need for personal fighting ability)
Intelligence (improve by playing chess (or similar games) in camp menu / need for reading / Reading gives you extra skills)
Charisma (improve by wearing beautiful clothes, jewellery (..etc) / need for hiring heroes)

* Skills (you can improve them with skill points which you earn by one point per level):
Melee Weapon Skill (we don't need weapon points, power strike...etc. Using a sword is a skill!)
Ranged Weapon Skill (we don't need weapon points, power draw / throw...etc. Using a bow is a skill!)
Defense Skill (includes using shields and armors effectively / using armors like in Oblivion!!)
Riding (obvious skill!!! / we don't need horse archery)
Language Skill (in the beginning of the game you choose only one language like Swadianish / You can't understand the other nations because every nation has own language / You should hire a translator to understand them!)
Management Skill (need for manage fiefs)
Speechcraft (the same as persuasion but I think it is a more suitable name for a lord skill!)
Leadership (need for only heroes / only +1 person per point / we don't deal with the troops, we give orders to the captains and captains manage their troops)
Tactics Skill (as in the vanilla game but with a better and clear formula, I have no idea about the current formula / +1 battle advantage per point not per two points)
Looting Skill (as in the vanilla game)

* Heroes (you can hire them in taverns / you should have enough charisma; e.g. for the "Jacob the Hunter" you need 4 charisma / They can level up with experience, so can their skills):
Hunters: They have spotting, tracking and camping skills. The map is in fog of war (I mean, out of the spotting circle the map is barely visible - only terrain and cities are visible, units aren't). You need them for camping; no hunter - no camping and no camp menu. They can set up tents in the battlefield. In those tents, there are our inventory and the heroes who can't fight. If the tent is destroyed, everything and everyone inside it also destroyed. Hunters can fight.
Peasant Trainers: You need them to recruit new volunteers from villages. No peasant trainer - no volunteer. In level 1, they can deal with 3 peasants. Trainers can fight.
Melee Unit Captains: When your peasants level up, if you have a melee unit captain, they can be melee units. In level 1, they can deal with 3 units. Captains can fight.
Ranged Unit Captains: When your peasants level up, if you have a ranged unit captain, they can be ranged units. In level 1, they can deal with 3 units.
Mounted Unit Captains: When your melee or ranged units level up, if you have a mounted unit captain, they can be mounted units. In level 1, they can deal with 3 units.
Merchants: They have trade and inventory skills. More merchants - more inventory slots. In level 1, each merchant has 9 slots. Different nations like different merchants, so if you want to trade with all the nations you need 5 merchants who are liked by them. They can't fight.
Translators: Obvious work!!! He can learn all the languages by levelling. They can't fight.
Cooks: Obvious work!!! No cook - no meal. No meal - no morale. Only heroes can feed themselves. You need cooks for units. In level 1, they can cook meal for 10 units. They can't fight.
Prostitutes: Obvious work!!! Need for morale. In level 1, they can deal with 5 units (including heroes). They can't fight.
Engineers: Need for construction. More level - quicker and cheaper improvements. They can't fight.
Slave Traders: Need for prisoner management. In level 1, they deal with 5 prisoners. They can't fight.
Doctors (Healers): They have wound treatment and surgery skills. Skills are in vanilla game. They can't fight.
Religious Men (I couldn't find a suitable name): Need for morale and luck. I mean with luck, God helps you in battles (positive effect with tactics skill) and gambling (simple games like "21" that can be played in taverns). They can't fight.

OK!! This is the main structure of the game in my mind. Many things can be developed of course, it is just a sketch. If anyone who makes such a mod, count me in (I modded Oblivion too).

Please feel free for your comments.

As a last word, I am sorry for my English, it isn't my native language and this is a too long and boring entry.
 
I think, the main concepts of Mount and Blade are realism and being a lord. They are also the strongest points of the game (I mean, these concepts include both RPG and strategy elements). If you want a true realism, then you can't (shouldn't) a swordsman, a hunter, a merchant, a leader, a doctor, an engineer..etc. at the same time. It is the common weak point in many RP Games (like Oblivion; you can be a necromancer who can use sword and heal others while piclocking doors!!!). If you want to be a lord, then you should feel like a real lord. Lords shouldn't deal with foods, morals, spotting, tracking...etc. Lords have men who deal with all of these work. And now, let me explain what I suggest. Shortly, I suggest "men" instead of "skills". It would be a very long explanation, so I want to give an example instead of explanation (I trust your imagination):

Why not?

Are you suggesting that knowing how to do any one of those things would take up every single bit of your free time and would exclude all the others? How you divide your skillpoints pretty much represents how you divide your time. If you have surgery 3 for example, it doesn't mean you're a master doctor who spends all his time studying up on it, it means you know a fair amount about it. Same applies to other skills. Some of the stuff proposed is just bad. You're suggesting that your army needs a personal chef just to eat some food?


As far as the attribute system...so basically to improve my character I get to sit there and spam click the "Do X" button in the camp button rather than doing something fun/interesting like going off to kill stuff. Wow, no. Definite no.

Melee Weapon Skill (we don't need weapon points, power strike...etc. Using a sword is a skill!)
Ranged Weapon Skill (we don't need weapon points, power draw / throw...etc. Using a bow is a skill!)
Defense Skill (includes using shields and armors effectively / using armors like in Oblivion!!)

It is? So only an awesome heavily-traned person can swing a sword?

no. I like the current system. Anyone can use something (as long as they meet the strength requirement) but they're not necessarily going to be any good at it.
Translators: Obvious work!!! He can learn all the languages by levelling. They can't fight.

Explain how this is going to improve gameplay and do anything other than increase frustration level.

Slave Traders: Need for prisoner management. In level 1, they deal with 5 prisoners. They can't fight.

For one, not everyone who is imprisoned is going to be made a slave, so "Slave trader" is wrong. Secondly, YOU are just hauling them around and you have the option of selling them off. The person in Tihr who buys them is the slave trader.

God helps you in battles (positive effect with tactics skill) and gambling (simple games like "21" that can be played in taverns).

So your whole thing at the beginning was "Realism". How "Realistic" is this?
Prostitutes: Obvious work!!! Need for morale. In level 1, they can deal with 5 units (including heroes). They can't fight.

I dunno. I could possibly see something like this being added in the future-maybe-but it'd be a stretch.

I think the idea of having people there just for making your party run smoother through skill increases or otherwise is a good idea, but your implementation is definitely not the way to go.


Merchants: They have trade and inventory skills. More merchants - more inventory slots. In level 1, each merchant has 9 slots. Different nations like different merchants, so if you want to trade with all the nations you need 5 merchants who are liked by them. They can't fight.


???? You need a specialist to CARRY STUFF AROUND and sell it?

''Sorry man. I really like that armor you found and would love to take it off your hands, but I just can't deal with you unless you're a merchant."

Charisma (improve by wearing beautiful clothes, jewellery (..etc) / need for hiring heroes)

Charisma is more personal magnitude than anything else.
 
For Demonic Spoon;

1. I am trying to construct a new concept which hasn't been even tried in any games before as far as I know. Many people cannot even imagine a RPG without attribute points and somethings that are well-known. Hey guys, come on! There shouldn't be any certain rules in game world. And yes!!! I definitely insist that a man shouldn't be a man who can swings heavy swords and then heal the wounds of his friends after building a new structure in his village while tracking before trading!!!!!!!
2. Yes!!! I think, an awesome heavily-trained person can swing a sword and kill someone who has shield and an armor!!!
3. Translators can improve many things in the game. You need them to learn the quests, the news, the communicate...etc. It is REALISM. And I think it is a definitely new idea. If you argue their necessity, I ask you then; What is the necessity of trees in campaign (world) map except aesthetic???
4. "Slave Trader" may be a wrong name. But do you really think the name is so important? We can find new names.
5. Realism and God!!! What is wrong? You (probably) believe in LUCK and you easily accept its role in many RP Games but when I say "God helps you!" instead of "You are lucky!", then it is wrong!!! Sorry but I can't understand what you mean. They are certainly the same things, imho.
6. YES!!! You need a specialist to CARRY STUFF AROUND and sell it? WHY??? Because you can't carry 16 armors and 7 swords and 5 chickens and 12 shields and 7 horses and and and and...  Also, I never said "YOU CAN'T TRADE WITHOUT A MERCHANT". But if you have a merchant friend who deals with only this job (like in real life in companies), then it may be better.
7. You accept that charisma is a personal magnitude... I also accept that. But what is wrong about my suggestion? I have a question: Who is more charismatic, a worker with old clothes or a rock star with lots of luxury stuff (I am talking about general opinion, please don't try to find odd examples)???
8. Finally, please read my suggestions with imagination!!! Please try to leave behind D&D rules and try to find new things. I don't say my suggestions are perfect but most of them are interesting and new. Have you read the review in GameSpot? He compares Mount and Blade with Oblivion-like-games? Why? Because it is like Oblivion-like-games. But I am suggesting completely a new game that CAN'T BE COMPARED ANY GAMES because it will be unique.
 
UluEgo 说:
2. Yes!!! I think, an awesome heavily-trained person can swing a sword and kill someone who has shield and an armor!!!
Then go play Oblivion!! The day you accomplished that we will think about suggesting that!!
UluEgo 说:
3. Translators can improve many things in the game. You need them to learn the quests, the news, the communicate...etc. It is REALISM. And I think it is a definitely new idea. If you argue their necessity, I ask you then; What is the necessity of trees in campaign (world) map except aesthetic???
That would complicate the game. I think!
UluEgo 说:
6. YES!!! You need a specialist to CARRY STUFF AROUND and sell it? WHY??? Because you can't carry 16 armors and 7 swords and 5 chickens and 12 shields and 7 horses and and and and...  Also, I never said "YOU CAN'T TRADE WITHOUT A MERCHANT". But if you have a merchant friend who deals with only this job (like in real life in companies), then it may be better.
Seriously? So a pack horse is some sort of a Carry Stuff Around Specialist?!
And wait just because I'm not a Trader I can't go to the nearest merchant and ask "I have some stuff to sell. Wanna buy it?!" Do I need a Trader for that?!
UluEgo 说:
8. Finally, please read my suggestions with imagination!!! Please try to leave behind D&D rules and try to find new things. I don't say my suggestions are perfect but most of them are interesting and new. Have you read the review in GameSpot? He compares Mount and Blade with Oblivion-like-games? Why? Because it is like Oblivion-like-games. But I am suggesting completely a new game that CAN'T BE COMPARED ANY GAMES because it will be unique.
M&B's genre isn't the same as Oblivion!! Just because Gamespot says it so, it doesn't mean they are right!!
M&B is a Medieval Combat Simulator! Not a fancy RPG!!
Do you know any other Medieval Combat Simulator?! No therefore Gamespot is the biggest piece of **** you will find in internet!!
M&B is already unique and it needs improvement but you must accept that not all your suggestions are good or will best suit the game!!
7. You accept that charisma is a personal magnitude... I also accept that. But what is wrong about my suggestion? I have a question: Who is more charismatic, a worker with old clothes or a rock star with lots of luxury stuff (I am talking about general opinion, please don't try to find odd examples)???
To be honest I would bet in the old worker! Few are the rocks stars that speak right!!

 
The system in M&B is fine, i think that realism is great, but not to the point of ''OH i havent worn heavy armor in so long! too bad i cant wear this!'' This is not oblivion.  :roll:
 
Interesting ideas, unfortunately I disagree with your overriding concept, that M&B is about realism and being a Lord. I'm not interested in realism in games and prefer a role more along the lines of a military commander rather than a Lord (though there probably is an overlap in the two roles).

There may be a lot of people who would like the style of game you're proposing, however I think it is too specific.
 
This is actually one of the things where 'Mod it' is a better answer than anything else.


Or you could go play your Oblivion and stop suggesting retarded things.
 
Woooov...!

Hey guys..! Are we speaking in the same language..? Don't you really understand me or are you just kidding me?

What does "go and play Oblivion" mean? Which suggestion I wrote is related to Oblivion? If you mean armor skill, I meant a totally different thing. But I think, you don't want to understand it.

And those "retarded things" words from Torak...! You may think of my suggestions are not suitable but you cannot say they are "retarded". I don't know what your education level is or what kind of a guy you are (and definitely I don't want to know it!!!) but you have to be respectful.

This is the suggestion section... Who can say "Hey don't suggest it, just mod it and then we play it..!"???? If everyone thinks so, why don't you just delete this section of the forum?

OK guys..! I don't like arguments... There are -at least- 20 different or new ideas above but some people can't see them except MERCHANT idea.... What about the other things? Isn't there anything you like??? What did you like/dislike and why/why not??? I expect discussion here, not argument...

I will not answer offensive and rude replies anymore... I will not even see or read them...

Thank you for all the guys who wrote/will write positive or negative critics in a kind and suitable way..!!!
 
Gamespot gave Mass Effect a 8.3 for "Having alot of their themes and ideas taken from Halo" and gave Halo 3 a 9.5 for story... so I think anything Gamespot says is to be discarded (As we all know, Halo's ideas are taken from Half Life 2 AND Aliens astetically (Like the head crabs from half life as "The Flood" and The marines armor being the marines armor in aliens)
 
I'll keep it short:

the main concepts of Mount and Blade are realism and being a lord

Lords yes, realism no. Apart from the approach in personal combat (swing directions, parrying etc) M&B is an arcade game. If it was a realistic game, you'd probably lose half the current players.
 
Gamespot's review is one man's opinion, so screw him. But UluEgo, you sound like you haven't spent enough time playing M&B, and surely you haven't seen the whole of it. (trying playing it from the 0.808 version, i'll know how much improved it is). The only mod that could enhance it more, i think, is the Realism mod coming out. Try reading it before contributing new ideas.
http://forums.taleworlds.com/index.php/topic,42331.0.html
 
UluEgo, most of your suggestions wouldn't be much fun. Your translator idea for example would perhaps be more realistic but it would add nothing to the game. The only difference would be that you can't get quests from certain people until you buy the appropriate person. What good does that do? It doesn't add anything to immersion or make the game more enjoyable.
 
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