UluEgo
Recruit

Hi everyone!
I am a big fan of Mount and Blade from Turkiye (not Turkey, Turkiye please!). I want to make it a better game because some men cannot understand its potential (especially the men in GameSpot, the score is 6.0!). I have lots of ideas depending on the main concepts. So, I think I need to explain what I understand as the main concepts of the game.
I think, the main concepts of Mount and Blade are realism and being a lord. They are also the strongest points of the game (I mean, these concepts include both RPG and strategy elements). If you want a true realism, then you can't (shouldn't) a swordsman, a hunter, a merchant, a leader, a doctor, an engineer..etc. at the same time. It is the common weak point in many RP Games (like Oblivion; you can be a necromancer who can use sword and heal others while piclocking doors!!!). If you want to be a lord, then you should feel like a real lord. Lords shouldn't deal with foods, morals, spotting, tracking...etc. Lords have men who deal with all of these work. And now, let me explain what I suggest. Shortly, I suggest "men" instead of "skills". It would be a very long explanation, so I want to give an example instead of explanation (I trust your imagination):
* Attributes (you can improve them like in Sims, you don't have attribute points):
Strength (improve by doing body building based sports in camp menu / need for holding heavy weapons and more hitpoints)
Agility (improve by doing fighting based sports in camp menu / need for personal fighting ability)
Intelligence (improve by playing chess (or similar games) in camp menu / need for reading / Reading gives you extra skills)
Charisma (improve by wearing beautiful clothes, jewellery (..etc) / need for hiring heroes)
* Skills (you can improve them with skill points which you earn by one point per level):
Melee Weapon Skill (we don't need weapon points, power strike...etc. Using a sword is a skill!)
Ranged Weapon Skill (we don't need weapon points, power draw / throw...etc. Using a bow is a skill!)
Defense Skill (includes using shields and armors effectively / using armors like in Oblivion!!)
Riding (obvious skill!!! / we don't need horse archery)
Language Skill (in the beginning of the game you choose only one language like Swadianish / You can't understand the other nations because every nation has own language / You should hire a translator to understand them!)
Management Skill (need for manage fiefs)
Speechcraft (the same as persuasion but I think it is a more suitable name for a lord skill!)
Leadership (need for only heroes / only +1 person per point / we don't deal with the troops, we give orders to the captains and captains manage their troops)
Tactics Skill (as in the vanilla game but with a better and clear formula, I have no idea about the current formula / +1 battle advantage per point not per two points)
Looting Skill (as in the vanilla game)
* Heroes (you can hire them in taverns / you should have enough charisma; e.g. for the "Jacob the Hunter" you need 4 charisma / They can level up with experience, so can their skills):
Hunters: They have spotting, tracking and camping skills. The map is in fog of war (I mean, out of the spotting circle the map is barely visible - only terrain and cities are visible, units aren't). You need them for camping; no hunter - no camping and no camp menu. They can set up tents in the battlefield. In those tents, there are our inventory and the heroes who can't fight. If the tent is destroyed, everything and everyone inside it also destroyed. Hunters can fight.
Peasant Trainers: You need them to recruit new volunteers from villages. No peasant trainer - no volunteer. In level 1, they can deal with 3 peasants. Trainers can fight.
Melee Unit Captains: When your peasants level up, if you have a melee unit captain, they can be melee units. In level 1, they can deal with 3 units. Captains can fight.
Ranged Unit Captains: When your peasants level up, if you have a ranged unit captain, they can be ranged units. In level 1, they can deal with 3 units.
Mounted Unit Captains: When your melee or ranged units level up, if you have a mounted unit captain, they can be mounted units. In level 1, they can deal with 3 units.
Merchants: They have trade and inventory skills. More merchants - more inventory slots. In level 1, each merchant has 9 slots. Different nations like different merchants, so if you want to trade with all the nations you need 5 merchants who are liked by them. They can't fight.
Translators: Obvious work!!! He can learn all the languages by levelling. They can't fight.
Cooks: Obvious work!!! No cook - no meal. No meal - no morale. Only heroes can feed themselves. You need cooks for units. In level 1, they can cook meal for 10 units. They can't fight.
Prostitutes: Obvious work!!! Need for morale. In level 1, they can deal with 5 units (including heroes). They can't fight.
Engineers: Need for construction. More level - quicker and cheaper improvements. They can't fight.
Slave Traders: Need for prisoner management. In level 1, they deal with 5 prisoners. They can't fight.
Doctors (Healers): They have wound treatment and surgery skills. Skills are in vanilla game. They can't fight.
Religious Men (I couldn't find a suitable name): Need for morale and luck. I mean with luck, God helps you in battles (positive effect with tactics skill) and gambling (simple games like "21" that can be played in taverns). They can't fight.
OK!! This is the main structure of the game in my mind. Many things can be developed of course, it is just a sketch. If anyone who makes such a mod, count me in (I modded Oblivion too).
Please feel free for your comments.
As a last word, I am sorry for my English, it isn't my native language and this is a too long and boring entry.
I am a big fan of Mount and Blade from Turkiye (not Turkey, Turkiye please!). I want to make it a better game because some men cannot understand its potential (especially the men in GameSpot, the score is 6.0!). I have lots of ideas depending on the main concepts. So, I think I need to explain what I understand as the main concepts of the game.
I think, the main concepts of Mount and Blade are realism and being a lord. They are also the strongest points of the game (I mean, these concepts include both RPG and strategy elements). If you want a true realism, then you can't (shouldn't) a swordsman, a hunter, a merchant, a leader, a doctor, an engineer..etc. at the same time. It is the common weak point in many RP Games (like Oblivion; you can be a necromancer who can use sword and heal others while piclocking doors!!!). If you want to be a lord, then you should feel like a real lord. Lords shouldn't deal with foods, morals, spotting, tracking...etc. Lords have men who deal with all of these work. And now, let me explain what I suggest. Shortly, I suggest "men" instead of "skills". It would be a very long explanation, so I want to give an example instead of explanation (I trust your imagination):
* Attributes (you can improve them like in Sims, you don't have attribute points):
Strength (improve by doing body building based sports in camp menu / need for holding heavy weapons and more hitpoints)
Agility (improve by doing fighting based sports in camp menu / need for personal fighting ability)
Intelligence (improve by playing chess (or similar games) in camp menu / need for reading / Reading gives you extra skills)
Charisma (improve by wearing beautiful clothes, jewellery (..etc) / need for hiring heroes)
* Skills (you can improve them with skill points which you earn by one point per level):
Melee Weapon Skill (we don't need weapon points, power strike...etc. Using a sword is a skill!)
Ranged Weapon Skill (we don't need weapon points, power draw / throw...etc. Using a bow is a skill!)
Defense Skill (includes using shields and armors effectively / using armors like in Oblivion!!)
Riding (obvious skill!!! / we don't need horse archery)
Language Skill (in the beginning of the game you choose only one language like Swadianish / You can't understand the other nations because every nation has own language / You should hire a translator to understand them!)
Management Skill (need for manage fiefs)
Speechcraft (the same as persuasion but I think it is a more suitable name for a lord skill!)
Leadership (need for only heroes / only +1 person per point / we don't deal with the troops, we give orders to the captains and captains manage their troops)
Tactics Skill (as in the vanilla game but with a better and clear formula, I have no idea about the current formula / +1 battle advantage per point not per two points)
Looting Skill (as in the vanilla game)
* Heroes (you can hire them in taverns / you should have enough charisma; e.g. for the "Jacob the Hunter" you need 4 charisma / They can level up with experience, so can their skills):
Hunters: They have spotting, tracking and camping skills. The map is in fog of war (I mean, out of the spotting circle the map is barely visible - only terrain and cities are visible, units aren't). You need them for camping; no hunter - no camping and no camp menu. They can set up tents in the battlefield. In those tents, there are our inventory and the heroes who can't fight. If the tent is destroyed, everything and everyone inside it also destroyed. Hunters can fight.
Peasant Trainers: You need them to recruit new volunteers from villages. No peasant trainer - no volunteer. In level 1, they can deal with 3 peasants. Trainers can fight.
Melee Unit Captains: When your peasants level up, if you have a melee unit captain, they can be melee units. In level 1, they can deal with 3 units. Captains can fight.
Ranged Unit Captains: When your peasants level up, if you have a ranged unit captain, they can be ranged units. In level 1, they can deal with 3 units.
Mounted Unit Captains: When your melee or ranged units level up, if you have a mounted unit captain, they can be mounted units. In level 1, they can deal with 3 units.
Merchants: They have trade and inventory skills. More merchants - more inventory slots. In level 1, each merchant has 9 slots. Different nations like different merchants, so if you want to trade with all the nations you need 5 merchants who are liked by them. They can't fight.
Translators: Obvious work!!! He can learn all the languages by levelling. They can't fight.
Cooks: Obvious work!!! No cook - no meal. No meal - no morale. Only heroes can feed themselves. You need cooks for units. In level 1, they can cook meal for 10 units. They can't fight.
Prostitutes: Obvious work!!! Need for morale. In level 1, they can deal with 5 units (including heroes). They can't fight.
Engineers: Need for construction. More level - quicker and cheaper improvements. They can't fight.
Slave Traders: Need for prisoner management. In level 1, they deal with 5 prisoners. They can't fight.
Doctors (Healers): They have wound treatment and surgery skills. Skills are in vanilla game. They can't fight.
Religious Men (I couldn't find a suitable name): Need for morale and luck. I mean with luck, God helps you in battles (positive effect with tactics skill) and gambling (simple games like "21" that can be played in taverns). They can't fight.
OK!! This is the main structure of the game in my mind. Many things can be developed of course, it is just a sketch. If anyone who makes such a mod, count me in (I modded Oblivion too).
Please feel free for your comments.
As a last word, I am sorry for my English, it isn't my native language and this is a too long and boring entry.





