Beginner's FAQ -- Compiled and fairly complete, all you'll probably need!

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Sheep-Goats

Recruit
I wrote it.  It's over at GameFAQs. 

Clickity click click click.

I know there are a few errors in there, some blatant (labeling the "Party has no food!" error in 1066 as a bug when really it's a feature of sorts...) others of omission (I don' think I mention in the Army Building section that you can just buy troops from any tavern...), and if anyone catches those go ahead and mention them in this thread so I can fix them in the future.

All other comments welcome, too.  Of course.

You can email me, too.  sheepgoats JAVOIJ$*$* gmail.com.
 
I dont agree with you about the throwing weapons, my character uses thrown weapons to take out heavily armored units such as the dark knights and knights hell sometimes i win entire battles using only 2 large bags of jarids...
 
An4Sh 说:
I dont agree with you about the throwing weapons, my character uses thrown weapons to take out heavily armored units such as the dark knights and knights hell sometimes i win entire battles using only 2 large bags of jarids...

Ok, I'll make a note of that -- but how does that work, wouldn't it be limited to armies of 16 using two bags?  Or do you count on the mini battles / tactics for a restock?
 
Even though I usually use a charger and a heavy shield to distract the Vikings while my troopers kill them, I also use throwing weapons to kill stuff, and my Marnid and Borcha also use jareds. Don't feel bad you have a nice beginner guide there.
 
Sheep-Goats 说:
Ok, I'll make a note of that -- but how does that work, wouldn't it be limited to armies of 16 using two bags?  Or do you count on the mini battles / tactics for a restock?

You just carry extra bags in your inventory, then grab them from the chest when you run out.

Or you can take 4 bags, which is usually enough to take out most armies if you can get a headshot kill on each throw.
 
Archonsod 说:
Sheep-Goats 说:
Ok, I'll make a note of that -- but how does that work, wouldn't it be limited to armies of 16 using two bags?  Or do you count on the mini battles / tactics for a restock?

You just carry extra bags in your inventory, then grab them from the chest when you run out.

Or you can take 4 bags, which is usually enough to take out most armies if you can get a headshot kill on each throw.

So why not just the bags of arrows thing then -- you get more shots with less inventory squares (especially if you're going and restocking in mid-battle) and a war bow with bodkin arrows is 29p damage -- a higher damage than jarids.  I mean, what really is the advantage of throwing weapons?

As far as I can see they fire faster than bows (but not really much faster if you're aiming and not just chucking into a herd), can be used with a shield (not a big advantage for thrown weapons as you're far away anyway), and can be used even if you only have one inventory slot left (the big advantage).

Jarid are certainly fun and you can really win a battle with them, but practically, a bow is just a little bit better, isn't it?  (Not everyone plays the game as a powergaming powergamer, but you know what I'm talking about as far as practical player choices go, don't you?)
 
Sir Saladin 说:
Even though I usually use a charger and a heavy shield to distract the Vikings while my troopers kill them, I also use throwing weapons to kill stuff, and my Marnid and Borcha also use jareds. Don't feel bad you have a nice beginner guide there.

I always give Borcha two bags of jarid (plus a shield and scimitar) and Marnid two bags of javelins (he doesn't come with Power Throw 1 and I'd rather spend his Skill Points on intelligence stuff) just because then they run away a lot and it keeps them alive longer.  They don't seem to be terribly good at killing stuff, but if they can just flop around and keep some of the enemies busy it makes my job easier and helps keep my troops alive.
 
Great thing about Jarids is that you dont need to specialize with them in order to use them effectively you can still look cool because there is no quiver and because they kill knights in 1 hit.
 
Sheep-Goats 说:
So why not just the bags of arrows thing then -- you get more shots with less inventory squares (especially if you're going and restocking in mid-battle) and a war bow with bodkin arrows is 29p damage -- a higher damage than jarids.  I mean, what really is the advantage of throwing weapons?
Strength is factored into the damage calculation with thrown weapons. A high strength character will do more damage with a Jarid or axe than they will with a bow and bodkin arrow.
As far as I can see they fire faster than bows (but not really much faster if you're aiming and not just chucking into a herd), can be used with a shield (not a big advantage for thrown weapons as you're far away anyway), and can be used even if you only have one inventory slot left (the big advantage).
There are other advantages too, but I wouldn't underestimate the ability to use a shield. When your up against enemy ranged troops, especially bowmen, the shield can really come into it's own, as can the speed factor.
Another advantage is the Jarid and Axe's bonus against shields. This can be useful even if your melee oriented - soften up the enemy shield as they move into the attack (or destroy it completely) and you've made it a lot easier to defeat them. A favourite tactic against infantry with a shield is to hurl jarids or axes at them as they close. If your lucky, by the time they reach you the shield will only be good to block one or two hits from your own weapon, leaving them defenceless.
There are other things to consider - only thrown weapons allow you to knock out an enemy (if you have the patience to use rocks :razz:). Also there's the skill side of things - horse archery doesn't appear to affect thrown weapons, so it's one less skill to worry about if you go down the thrown route. Power Throw affects all throwing weapons, while Power Draw is useless for crossbows.
Jarid are certainly fun and you can really win a battle with them, but practically, a bow is just a little bit better, isn't it?  (Not everyone plays the game as a powergaming powergamer, but you know what I'm talking about as far as practical player choices go, don't you?)
Like I said, it depends on the character. Low strength characters are most definitely better off with a bow or crossbow, unless they specifically want to knock out the enemy at range. High strength characters are better off with thrown weapons, if damage is the only consideration. Melee characters are definitely better off with thrown weapons - not only do they take up less space, but they also cause far more damage to shields than a bow or crossbow, which is a good reason to keep a bag of jarid around (especially when the enemy starts using metal shields!)
I find the bow or crossbow is definitely better if your going for a dedicated ranged character. The slot taken up by the bow is made up for by the quantity of the ammo. Since your likely to want either speed (on foot) or riding (horse archer) your more likely to put points into agility or intelligence (extra points for horse archery / riding / athletics) than strength.
For a melee character thrown weapons are definitely the way to go. They benefit from the strength increases you make (for the better armour & weapons) and give you a good edge against shield carrying enemies. You can use your shield alongside them, and while you won't have enough to take on an army with the two slots you have left, it does give you a nice edge during combat (especially facing mounted archers or similar).
 
Very useful thankyou. Seems a prime canidate for being made sticky. It is the only place I've been able to find the address for version 7.31 so I can play Last Days Mod - but maybe I'm just confused.

Cheers, Keir
 
Archonsod 说:
Sheep-Goats 说:
So why not just the bags of arrows thing then -- you get more shots with less inventory squares (especially if you're going and restocking in mid-battle) and a war bow with bodkin arrows is 29p damage -- a higher damage than jarids.  I mean, what really is the advantage of throwing weapons?
Strength is factored into the damage calculation with thrown weapons. A high strength character will do more damage with a Jarid or axe than they will with a bow and bodkin arrow.

Strength gives large bonuses to archery damage as well.

Good guide Sheep. Well written.
 
Actually Jarids and Javelins are as good if not better than crossbows for Knight killing, since they are extremely fast and have excellent damage. All you have to do is wait until the horseman gets close and stops blocking, then throw, if you aim good you'll hit them in the head and instantly kill them.

Note: You can easily stop a charging Knight like this.



Edit: Spelling
 
Also, if you use throwing daggers/knives and fill your four slots with them, you get 64 damage-dealers (16 knives in a bag x 4 slots)

Using a bow and three quivers of arrows, you get 72 (24 x 3 slots: the bow takes up one)

8 fewer "rounds" is no big deal, really.
 
Chel 说:
Strength gives large bonuses to archery damage as well.
You sure? I know PD affects it, but I get the same results with a S6 character as I do with a S10 character when it comes to bows and crossbows.
Also, if you use throwing daggers/knives and fill your four slots with them, you get 64 damage-dealers (16 knives in a bag x 4 slots)

Using a bow and three quivers of arrows, you get 72 (24 x 3 slots: the bow takes up one)

8 fewer "rounds" is no big deal, really.
It's the minimum rather than the maximum. If your taking melee, you need two slots (for the bow and a stack of arrows) while you only need the one slot for thrown weapons. If your going for a lance character, you'd normally want a back up melee weapon in the bow slot. A character who takes a lance, shield, sword and javelin is capable of attacking in any circumstances. The lance gives you maximum effectiveness from horseback, the sword allows you to fight if dismounted and the javelins can give you some ranged ability. The shield can be used with all three weapons, allowing you to defend yourself at all times. If we took a bow and arrows, we'd need to drop  one of these abilities - either reducing your maximum effectiveness on horseback (lance),your ability to effectively attack if dismounted (sword) or your ability to defend yourself (shield).
For a dedicated ranged character, your not losing anything by using the bow (at least, nothing you weren't going to lose anyway). What you do gain from the bow is a greater effective range (much more important to a dedicated ranged character) which is your primary means of staying alive.  There's also the damage to consider. The extra 8 rounds with a bow can be 8 more kills. With knives, your looking at two to three kills. With the bow, those 72 rounds will be more than enough to deal with most parties (I'd expect a minimum of 60 or so kills). With the knives, the best your looking at from the 64 rounds is perhaps 30 kills. The only ranged weapons which come close to being as deadly as arrows come in much smaller amounts - 7 or 8 javelin or throwing axes.
So, for a dedicated ranged character, a bow or crossbow is a superior choice - it combines the three most important aspects of ranged combat (accuracy/effective range, ammunition and stopping power). Thrown weapons only fulfil one of these criteria - daggers, knives and similar have the ammunition but not the stopping power. Axes, Jarid and similar have the stopping power but not the ammunition. Neither has the accuracy over range that a bow or crossbow gives you (important in the case of jarid and similar - you have less shots you can afford to waste).

Although this brings up another question - if we assume the 64 knives will equal around 32 kills (two knives per opponent) then surely it's just as effective to take a full inventory of jarid (32, 1 shot per opponent). The knives are only really useful against unarmoured opponents, while the Jarid is just as deadly to heavily armoured opponents. The knives become less effective as you move on to tougher opponents, their actual effectiveness decreasing with armour. Meanwhile, the Jarid is just as effective, its lethality only dropping as hit points increase.
 
Archonsod 说:
Although this brings up another question - if we assume the 64 knives will equal around 32 kills (two knives per opponent) then surely it's just as effective to take a full inventory of jarid (32, 1 shot per opponent). The knives are only really useful against unarmoured opponents, while the Jarid is just as deadly to heavily armoured opponents. The knives become less effective as you move on to tougher opponents, their actual effectiveness decreasing with armour. Meanwhile, the Jarid is just as effective, its lethality only dropping as hit points increase.

Yes, but if you add up the damage from 64 knives vs 32 jarids- the knives do more damage.
 
Valec SKylien 说:
Archonsod 说:
Although this brings up another question - if we assume the 64 knives will equal around 32 kills (two knives per opponent) then surely it's just as effective to take a full inventory of jarid (32, 1 shot per opponent). The knives are only really useful against unarmoured opponents, while the Jarid is just as deadly to heavily armoured opponents. The knives become less effective as you move on to tougher opponents, their actual effectiveness decreasing with armour. Meanwhile, the Jarid is just as effective, its lethality only dropping as hit points increase.

Yes, but if you add up the damage from 64 knives vs 32 jarids- the knives do more damage.

Maybe vs. river pirates, but the cutting damage of throwing knives really drops off when it starts hitting armor. 

Don't get me wrong about the throwing weapons, if I'm using a lancer I almost always have a shield and a backup melee weapon (****ing courses always getting killed, and unless you get a spirited charger the chargers are almost too slow for lancing) and put jarid in the last slot.  But then it's my lance doing the brute work and the jarid is mostly just for run-away-and-shoot-arrows guys. 

I've been playing Darkmod recently, and the 73p damage Assassins bow is pretty sweet...
 
Keir 说:
Very useful thankyou. Seems a prime canidate for being made sticky. It is the only place I've been able to find the address for version 7.31 so I can play Last Days Mod - but maybe I'm just confused.

Cheers, Keir

I dug that address up from the forums here somewhere, but yes, it was a bit hard to find.  I think there are a couple of hacks for getting Last Days to work on 7.51, too, which I'd actually prefer doing since horses are so ****ing fragile in 7.31 (and because they rear whenever they get hit in the chest with a spear -- goddamn that's annoying) but it's too complicated to describe in the FAQ.  I scrolled around in the GameFAQs forums once and goddamn there's a lot of dumb people posting there -- best to keep it simple.
 
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