Before post: Crash and RUNTIME ERRORs Look here

Idibil

Grandmaster Knight
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Some suggestions in old Brytenwalda guide could help you: http://forums.taleworlds.com/index.php/topic,183782.0.html

You remeber have Reforged Edition latest version: http://forums.taleworlds.com/index.php/topic,336253.0.html

How To Report a Bug/Request Support (Thanks Duh): http://forums.taleworlds.com/index.php/topic,320833.0.html

We will go will add here all possible solutions.

- You need to update your warband and to lastest version.
- When you post your issue, you add your rgl_log.txt and rgl_config.txt (you can find this in warband main folder and in your documents\warband folder) This will help us to know your problem.
- If you have textures problem, you try to "Textures on Demand" on/off in config_log.txt
- Having background programs running. (This eats up a ton of memory even if they aren't being used). Sometimes your game can crash because you run out of system resources (mainly video memory), could you try closing all other applications you have open in your background, like browsers and so on.
-If your VC RE doesnt load you remember go to documents, and delete the mount and blade warband folder there, not the saved games one, but the other one, you could have a corrupted config file. Then, reinstall your game.
-On 32bit system, your processor cannot take more than 4GB of RAM. 32bit Windows won't let you use more then 2GB per process (VC, for example). This mean that you need to low your game configuration in order to play smooth (see below configuration)

CONFIGURATION CHANGES:

We are detecting that most problems are related to configuration. Some tips that could help you (config_log.txt):

texture_detail = 100 #70 can save some resources
render_buffer_size = 15 #you can try 32,64, 128, or 256 until you don't get a CTD. The best, 15
max_framerate = 120
use_pixel_shaders = 0
use_vertex_shaders = 1
fake_reflections = 1

use_ondemand_textures = 1 #if crash move to 0 depend on your pc
use_ondemand_textures_mt = 1 @if crash move to 0 depend on your PC

enable_edit_mode = 0
force_single_threading = 1
debug_mode = 0

force_vsync = 1
postfx_dof = 0
postfx_hdr = 0

use_instancing = 1
number_of_ragdolls = 4
number_of_corpses = 4
blood_stains = 0

Note:
Enabling force_vsync. Also, be sure to disable HDR mode (those options enabled together tend to cause performance issues)

Warband configuration isn't usable for Viking Conquest as VC demand on more resources.

------------
Ram problems? (Thanks Duh)

Steam may be forcing compatability mode on you. Turn that off to avoid memory issues.

http://joshmccarty.com/2012/01/turn-off-compatibility-mode-for-steam/

Do note that you might not have to do the rededit bits. Just try step 1 by itself at first.

-----

Key Problem:

Thanks MaHuD

HK_current_users -> software -> Mountandbladewarbandkeys

There should be a string named: serial_key_vc with your CD key behind it.
If not, right click on open space.
> New
> String Value
> Rename the String value to serial_key_vc
> write your CD key at the data part (example CD-key: XXXX-YYYY-ZZZZ-4444 )

start up the game and see if it works


---------------------
->Crashing problem when I have good PC (Thanks Sohei)

Sohei said:
when I used fairly modest overclock settings with somewhat miserly voltage settings that were stable in other games I had occasional crashes while playing Warband. Once I reverted to stock settings I no longer had any issues. It seems like Warband requires a bit more generous voltage for stability at a given frequency than some other games.
---------------------
---------------------
->Windows 10 crashes or others issues (Thanks Luigimo)

1. Update your drivers, specially graphic card.
2. If above option doesnt work:

2.1
Tlan said:
You need to go into your files and delete the rgl_config files as the rgl log if you upgraded still reads the prior OS.
2.2
Luigimo said:
FIX THAT WORKED FOR ME
I went to Control Panel>System>Hardware>Device Manager I then clicked on ''Display adapters'' icon which dropped down to show two more icons then checked for updates and after updating it now works.

I learnt about the fix from this post on the forums, how to fix is at the bottom of the page.
http://forums.taleworlds.com/index.php?topic=336233.0
2.3 EVGA problem

Allendium said:
I've noticed a lot of people are still having issues with Warband in Windows 10 even after trying all the fixes (reinstalling the game and drivers, running as admin, etc.) But I've recently found out what might be the source of their crashing. Running EVGA Precision X with Windows 10 causes incompatibility issues with certain games, Mount & Blade: Warband being one of them. So if your game is crashing on Windows 10, closing EVGA Precision X if you have it open will fix your game.
--------------------
AMD PROBLEMS?

Do you have AMD graphics cards? driver update could cause some crash. Go back from 15.2 to 14.5 should fix the problem with Warband.

---------------------


---------------------

----------

Long Load time problem and similar issues (Thank to kalarhan)

1) Did you try to do a full reinstall of your game? If you use Steam -> delete local content (Steam UI, right click on game). Then delete the folder manually. Reinstall your game. Verify cache (Steam UI).

2) How is your pc? Did you check min configuration?

3) What is your pc specs? Hardware and software

4) Make sure you have at least 2 GB of free RAM. If you are running other softwares check using any program that shows your computer CPU and Memory.

5) Are you using the latest version of warband? 1.162+

6) Can you still load native (Warband)?

7) Any other modules/mods you have... can you load them?

8 ) Did you create a thread on support subforum and did you post your txt config files there?

---------------


 

pezzza

Recruit
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Played until yestrday, everthing was fine. today coming back from work always crash previous savegame. in my rgl_log.txt appear this :shock: :shock: :shock:  : WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch

Thank you for everything Idibil :mrgreen:
 

kalarhan

Python Saint
Count
WBNWVCWF&S
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pezzza said:
Played until yestrday, everthing was fine. today coming back from work always crash previous savegame. in my rgl_log.txt appear this :shock: :shock: :shock:  : WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch

Thank you for everything Idibil :mrgreen:
that is normal (not a bug or similar). Create a new thread and post your entire rgl_log.txt and your savegame (looks like it is corrupted or you are using the wrong game version)
 

pezzza

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Thank you karlahan! i'm trying to redownload everything this is my entire rgl_log.txt : Starting new log file.
Version:  1.168

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~3501MHz / ~3501MHz / ~3501MHz / ~3501MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 760
- Texture Memory: 4038 ( Available Texture Memory: 4015 )

Received stats and achievements from Steam

Processing Ini File {
Module_name =  Viking_Conquest200
Num Hints =  12
Setting Map Min X =  -257.903931
Setting Map Max X =  281.758240
Setting Map Min Y =  -281.854553
Setting Map Max Y =  290.571899
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  2.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.650000
Setting armor_reduction_factor_against_cut =  0.950000
Setting armor_reduction_factor_against_pierce =  0.650000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  2.000000
Setting melee_damage_speed_power =  1.400000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Unrecognized Module_info directive =  give_performance_warnings . Skipping.
Loading Module Resource  La_Grandmasters_Shaders
Loading Module Resource  test
Loading Module Resource  shaders
Loading Module Resource  textures
Loading Module Resource  vc_textures
Loading Module Resource  vc_materials
Loading Module Resource  materials
Loading Module Resource  materials_face_gen
Loading Module Resource  vc_bodies
Loading Module Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Module Resource  helpers
Loading Module Resource  vc_map_objects
Loading Module Resource  vc_map_iconchars
Loading Module Resource  particle_meshes
Loading Module Resource  skeletons
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Module Resource  object_meshes
Loading Module Resource  object_bodies
Loading Module Resource  goods_meshes
Loading Module Resource  item_meshes1
Loading Module Resource  food
Loading Module Resource  village_houses
Loading Module Resource  village_houses_a
Loading Module Resource  village_houses_b
Loading Module Resource  interiors_a
Loading Module Resource  interiors_b
Loading Module Resource  interiors_c
Loading Module Resource  arena
Loading Module Resource  castle_a
Loading Module Resource  dungeon
Loading Module Resource  snowy_houses
Loading Module Resource  square_keep
Loading Module Resource  vc_pictures
Loading Module Resource  user_interface_b
Loading Module Resource  user_interface_c
Loading Module Resource  user_interface_d
Loading Module Resource  scene_encounter_spot
Loading Module Resource  interior_thirsty_lion
Loading Module Resource  houses1
Loading Module Resource  wall_meshes1
Loading Module Resource  town_houses
Loading Module Resource  doors
Loading Module Resource  churches
Loading Module Resource  castle_c
Loading Module Resource  castle_d
Loading Module Resource  castle_e
Loading Module Resource  castle_f
Loading Module Resource  castle_g
Loading Module Resource  castle_h
Loading Module Resource  castle_i
Loading Module Resource  viking_houses
Loading Module Resource  town_houses_c
Loading Module Resource  particles_2
Loading Module Resource  prisons
Loading Module Resource  prisons_b
Loading Module Resource  vc_terrain_borders
Loading Module Resource  skyboxes
Loading Module Resource  new_skyboxes
Loading Module Resource  object_b
Loading Module Resource  destroy
Loading Module Resource  vc_trees
Loading Module Resource  grass_meshes_b
Loading Module Resource  interiors_steppe
Loading Module Resource  town_houses_d
Loading Module Resource  ani_horse_mounted
Loading Module Resource  horse_skeleton
Loading Module Resource  instruments
Loading Module Resource  simple_primitives
Loading Module Resource  ani_man_walk
Loading Module Resource  ani_death
Loading Module Resource  ani_stand_guardsman
Loading Module Resource  ani_human_mounted
Loading Module Resource  ani_lady_stand
Loading Module Resource  ani_poses
Loading Module Resource  ani_man_cheer
Loading Module Resource  ani_stand_onhorse
Loading Module Resource  ani_strikes
Loading Module Resource  ani_equip_arms
Loading Module Resource  ani_run_p
Loading Module Resource  ani_run_forward_left_right
Loading Module Resource  uni_strikes3
Loading Module Resource  ani_walk_sideways
Loading Module Resource  ani_run_sideways
Loading Module Resource  ani_stand
Loading Module Resource  ani_crouch_down
Loading Module Resource  ani_low_walk
Loading Module Resource  ani_turn_man
Loading Module Resource  ani_lancer
Loading Module Resource  ani_attacks
Loading Module Resource  ani_kicks
Loading Module Resource  ani_walk_backward
Loading Module Resource  ani_run_lookingsides
Loading Module Resource  ani_defends
Loading Module Resource  ani_walk_lookingsides
Loading Module Resource  ani_jump
Loading Module Resource  ani_wedding
Loading Module Resource  uni_jump
Loading Module Resource  uni_stances
Loading Module Resource  uni_equip
Loading Module Resource  uni_strike
Loading Module Resource  uni_throws
Loading Module Resource  uni_fistswing
Loading Module Resource  uni_lord_stand
Loading Module Resource  uni_defence
Loading Module Resource  uni_sideways
Loading Module Resource  dart
Loading Module Resource  rock
Loading Module Resource  raw_materials
Loading Module Resource  gauntlets_new
Loading Module Resource  bride_dress
Loading Module Resource  ui_server_filter
Loading Module Resource  ship
Loading Module Resource  arabian_houses
Loading Module Resource  object_c
Loading Module Resource  valleyProps
Loading Module Resource  workshops
Loading Module Resource  barrier_primitives
Loading Module Resource  town_houses_e
Loading Module Resource  wb_mp_objects_a
Loading Module Resource  vc_arcosyflechas
Loading Module Resource  bry_banners
Loading Module Resource  bry_banners_default
Loading Module Resource  bry_battlebanners
Loading Module Resource  bry_flags_vertical
Loading Module Resource  vc_iconos
Loading Module Resource  bry_pic_mesh
Loading Module Resource  vc_shields
Loading Module Resource  vc_shields_tableau
Loading Module Resource  vc_armors_angle
Loading Module Resource  vc_armors_briton
Loading Module Resource  vc_armors_frisians
Loading Module Resource  vc_armors_generic
Loading Module Resource  vc_armors_irish
Loading Module Resource  vc_armors_norse
Loading Module Resource  vc_armors_picts
Loading Module Resource  vc_armors_saxon
Loading Module Resource  vc_clerics
Loading Module Resource  vc_female_dresses
Loading Module Resource  vc_shoes
Loading Module Resource  vc_swords
Loading Module Resource  vc_helmets
Loading Module Resource  vc_axes
Loading Module Resource  vc_native
Loading Module Resource  vc_props
Loading Module Resource  vc_props2
Loading Module Resource  vc_props3
Loading Module Resource  vc_props_new_houses
Loading Module Resource  vc_sea_battle
Loading Module Resource  vc_spears
Loading Module Resource  dedal_anims
Loading Module Resource  vc_hoods
Loading Module Resource  vc_shields2
Loading Module Resource  vc_swords2
Loading Module Resource  vc_food
Loading Module Resource  vc_tradeitems
Loading Module Resource  vc_knifes
Loading Module Resource  vc_horses
Loading Module Resource  La_Grandmasters_map_text
Loading Module Resource  vc_shields_basic
Loading Module Resource  vc_work
Loading Module Resource  vc_animals

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  32807
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1336 parties added.
  Before i was playing on beta  :iamamoron:
 

matty250290

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hi can any one help i recently bought viking conquest refroged edition and when i enter towns it crashes it says it was asked to close in an unusual way also when im in a battle my guys face is all over the floor and the world map turns black any advice would be helpful
 
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matty250290 said:
hi can any one help i recently bought viking conquest refroged edition and when i enter towns it crashes it says it was asked to close in an unusual way also when im in a battle my guys face is all over the floor and the world map turns black any advice would be helpful
Hi matty,
Check the first post in this thread and post your rgl_log just after the crash and the rgl_config.
Thanks
 

Idibil

Grandmaster Knight
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pezzza said:
with a new character it's all ok, but i'don't want to lose my old one!
Beta savegames is working on RE. Your rgl_log looks ok.
 

hck1

Recruit
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Hi everyone. Sorry, my English is not so good. I have Runtime problem on Viking Conquest. I know, web is full of solutions. I tried all of them (cmd codes, uninstall/install/update visual c++, rgl_log configurations) but i failed.
I have Lenovo Y510p notebook. GeForce Experience, all Visual C++, Net Framework updated. I uninstalled all warband and install again. Im scanning PC now. My rgl_log file is exactly correct according to forum.
I was playing Warband for years, I have never provided error. But in the characters scene of VC



Please help me...
 
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Hi hck1,
Thank you for your report, We will investigate that issue. Could you provide your rgl_log and a savegame with that error?
Thank you.
 

hck1

Recruit
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CeltiberoCaesar said:
Hi hck1,
Thank you for your report, We will investigate that issue. Could you provide your rgl_log and a savegame with that error?
Thank you.
My rgl_log file    https://yadi.sk/i/wGAiewPniR5SE
My savegame    https://yadi.sk/d/6a_r5xJqiR5YL

I hope my files correct what you said.
 

Idibil

Grandmaster Knight
Best answers
0
hck1 said:
CeltiberoCaesar said:
Hi hck1,
Thank you for your report, We will investigate that issue. Could you provide your rgl_log and a savegame with that error?
Thank you.
My rgl_log file    https://yadi.sk/i/wGAiewPniR5SE
My savegame    https://yadi.sk/d/6a_r5xJqiR5YL

I hope my files correct what you said.
Your rgl_log txt shows some memory problem, could you try this configuration:

Open your rgl_config.txt (you can find this in warband main folder and in your documents\warband folder)

texture_detail = 70
render_buffer_size = 15
max_framerate = 120
use_pixel_shaders = 0
use_vertex_shaders = 0
fake_reflections = 1

use_ondemand_textures = 1 #if crash move to 0 depend on your pc
use_ondemand_textures_mt = 1 #if crash move to 0 depend on your PC

force_single_threading = 1
debug_mode = 0

force_vsync = 1
postfx_dof = 0
postfx_hdr = 0

use_instancing = 1
number_of_ragdolls = 4
number_of_corpses = 4
blood_stains = 0
 

hck1

Recruit
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hck1 said:
CeltiberoCaesar said:
Hi hck1,
Thank you for your report, We will investigate that issue. Could you provide your rgl_log and a savegame with that error?
Thank you.
My rgl_log file    https://yadi.sk/i/wGAiewPniR5SE
My savegame    https://yadi.sk/d/6a_r5xJqiR5YL

I hope my files correct what you said.
I could only find my rgl_config.txt in my documents\warband folder. I changed values what you said, but my problems continue. I realize that use_ondemand_textures_mt was changing to 0 after I got error.
 

Idibil

Grandmaster Knight
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Ok, this could be a problem with language. Could you try run your game in english and see if problem dissapear?
 

hck1

Recruit
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Idibil said:
Ok, this could be a problem with language. Could you try run your game in english and see if problem dissapear?
Thank you so much. The problems solved. I think changing language is solution.
 

create4u

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My rgl_log file:
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  70739
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1352 parties added.
launch complete.
HERR_BUFFER_LOCK_FAILED!
17742

My savegame:
#ifndef USE_OPENGL // for mb.fx file
#define USE_DIRECTX9
#endif

#define USE_NEW_TREE_SYSTEM

#define FLORA_DETAIL_FADE_MUL (3.0f / 4.0f)

#ifdef USE_DIRECTX9
//#define USE_DEVICE_TEXTURE_ASSIGN
#define USE_FX_STATE_MANAGER
//#define USE_SHADER_CONSTANT_MANAGER
#endif

//#define USE_LIGHTING_PASS
#ifdef USE_LIGHTING_PASS
#define USE_SEQUENTIAL_LIGHTING_CALLS
#define MAX_LIGHTS_PER_PASS 4
#endif

inline float get_wave_height(const float pos[2], const float coef, const float freq1, const float freq2, const float time)
{
return coef * sin( (pos[0]+pos[1]) * freq1 + time) * cos( (pos[0]-pos[1]) * freq2 + (time+4));;
}


//#define USE_SHARED_DIFFUSE_MAP
#define USE_REGISTERED_SAMPLERS


#ifdef USE_REGISTERED_SAMPLERS

//STR: order is important for performance! (after fx_MeshTextureSampler_Register, all sampler assigned to "diffuse_texture")
#define fx_ReflectionTextureSampler_Register 0
#define fx_EnvTextureSampler_Register 1
#define fx_Diffuse2Sampler_Register 2
#define fx_NormalTextureSampler_Register 3
#define fx_SpecularTextureSampler_Register 4
#define fx_DepthTextureSampler_Register 5
#define fx_CubicTextureSampler_Register 6
#define fx_ShadowmapTextureSampler_Register 7
#define fx_ScreenTextureSampler_Register 8
#define fx_MeshTextureSampler_Register 9
#define fx_ClampedTextureSampler_Register 10
#define fx_FontTextureSampler_Register 11
#define fx_CharacterShadowTextureSampler_Register 12
#define fx_MeshTextureSamplerNoFilter_Register 13
#define fx_DiffuseTextureSamplerNoWrap_Register 14
#define fx_GrassTextureSampler_Register 15


// s# like versions for fx files
#define fx_ReflectionTextureSampler_RegisterS s0
#define fx_EnvTextureSampler_RegisterS s1
#define fx_Diffuse2Sampler_RegisterS s2
#define fx_NormalTextureSampler_RegisterS s3
#define fx_SpecularTextureSampler_RegisterS s4
#define fx_DepthTextureSampler_RegisterS s5
#define fx_CubicTextureSampler_RegisterS s6
#define fx_ShadowmapTextureSampler_RegisterS s7
#define fx_ScreenTextureSampler_RegisterS s8
#define fx_MeshTextureSampler_RegisterS s9
#define fx_ClampedTextureSampler_RegisterS s10
#define fx_FontTextureSampler_RegisterS s11
#define fx_CharacterShadowTextureSampler_RegisterS s12
#define fx_MeshTextureSamplerNoFilter_RegisterS s13
#define fx_DiffuseTextureSamplerNoWrap_RegisterS s14
#define fx_GrassTextureSampler_RegisterS s15
                                             
#endif


I need advice seriously as the game keep on crashing...
 

Idibil

Grandmaster Knight
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Have you tried these ideas for memory problems?
http://forums.taleworlds.com/index.php/topic,336276.0.html
 

create4u

Recruit
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after amending the information in the config.txt. it still crash as a result.... any advice?
 

Idibil

Grandmaster Knight
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Post your current rgl_log.txt (after crashing) and rgl_config.txt plz
 

create4u

Recruit
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my rgl_log.txt:

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  69870
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1333 parties added.
launch complete.
My rgl_config.txt:
first_time = 0

texture_detail = 70

render_buffer_size = 32

max_framerate = 120

start_windowed = 0

use_pixel_shaders = 0

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures_ = 0

use_ondemand_textures_mt = 1

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 0

debug_mode = 0

display_width = 1440

display_height = 900

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 1

shadowmap_quality = 0

shader_quality = 1

postfx_dof = 0

postfx_hdr = 0

postfx_autoexp = 0

flora_degrade_distance = 100.0000

flora_lod_detail = 1

use_instancing = 1

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.4000

sound_volume = 1.0000

mouse_sensitivity = 0.5000

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 1

enable_accurate_shadows = 1

number_of_corpses = 4

grass_density = 50

combat_speed = 2

friend_combat_difficulty = 0

adapter_format = 0

reduce_combat_ai = 2

reduce_campaign_ai = 2

combat_difficulty = 0

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 1

battle_size = 0.0000

attack_direction_control = 2

defend_direction_control = 0

lance_control = 0

anisotropic_filtering = 1

enable_environment_shadows = 1

verbose_casualties = 1

verbose_experience = 1

realistic_shadows_on_plants = 0

number_of_ragdolls = 4

gamma = 2.2000

character_detail = 0.0000

character_shadow_detail = 0.0000

control_mouse_movement_y_scale = 1.5000

blood_stains = 0

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 2

enable_gamepad_vibration = 1

Any advice? Please let me know. Thanks