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Phoenix234

Sergeant Knight at Arms
Hey everyone, as many of you will know and some of you be considering yourselves Ive cut back on PW in a huge way with the number of older factions disbanding or slowly fading out I think its a good time to disappear back to the real world Also since im leaving I want to get this PW rant out of my system :razz:

Ive been here a very long time now, going towards 2 years I believe? So ive seen pretty much all of the mods major changes so can openly say this is how I see what happened and attempt to explain why so many conflicts between groups occurred.

Final views on the mod versions:
Versions <4
In PW 3.4 we had the advantage of been able to log on and instantly have enough coinage to access basic/ lower Mid tier gear freely

This mod version was better for players with less time, players who like to play a large number of roles ( since respawning = new role, without spending 10minutes getting the new class and so on) and since you never lost a huge deal of items death wasn't such a huge issue meaning the community was less aggressive when they got killed. Randoming still occured but servers could run effectively with a low amount of rules.(RCC had 4 rules if I remember.)

It was in 3.4 I got admin level on RCC, and ran daily events which were very popular :smile:

Version 4
Current PW is designed to be more action based with a new developer taking over from lazslo.

The new version added a huge number of new features and systems such as boats, class changes,crafting and economy. This changed the original use of the mod from a jump on and roleplay mod to a more time consuming and factional teamwork mod.
This is great for war but not so much individual roleplay as teamwork is required for pretty much every part of the mod.

The economy changes also meant money had a much greater value meaning when killed the consequences are much greater and this resulted in more aggressive players profiting over the more passive as killing was now rewarded meaning war and violent actions increased.
This resulted in the mod becoming more popular with native players but less popular with a huge number of older players.
To counter this servers added 5x the amount of rules they had previously leading to more work for admins and more ways a player can mess up. A number of older players felt the new more specific rules were anti roleplay as many added limits to what a player can and can't do.

Now with the release of mods such as The Deluge which I often see PW players on I predict that soon more and more older players will start leaving, factions like the tidwells will start to die out and all of the persistent groups will start to slowly leave.
For example of the 30 or so mason players 1/3 have moved off mount and blade completly, 15 or so of those players have moved onto other mods like myself and the remaining 5 have pretty much cut hours down sigificantly.

In the end
I enjoyed 3.4 for the free roleplay and v4 for the features although I miss 3.4s community aspect most of all.

Ego based rant...
Although I enjoyed my time on this mod it hasnt been as perfect as I hoped with Servers been so extremely slow to consider any large changes, any large suggestions are mainly supported for a month but never actually given support to be added onto the server especially if one admin dislikes the idea which I found somewhat depressing, even if an idea had community support discussion to implement ideas is usually slow and badly designed I would love for servers to look into improving this in the future

For examples Ive worked on 4 major system changes since I joined.

1.Persistent Guilds,
Although I didnt create the first clan on the mod I spent a large amount of time creating and influencing the creation of persistent roleplay based groups in an attempt to create a more persistent world. Which i must suggest to everyone! especially the none combat based groups, on 3.4 we had a lot of fun with the Bankers guild and the underground Fighters guild more then Ive had with any war faction

(for everyone who didnt know the masons had "agents" inside pretty much every faction ever created in 3.4, some in higher positions such as Tirok and Le Fox of Tidwell who were both masons at the start)


2.Construction
the second was based off buying buildings and land for a persistent group ( 3.4) since we moved versions this can be ignored.

3.Persistent Guilds and Perks
Some of you may remember the testing of my new system on RCC and EU 5months? ago. Although the system was a success with 80% of the players who took part in the mini events it created with 15% who didnt enjoy the events later agreeing it was an improvement the system ended up pretty much ignored by EU after struggling to convince the admin team change is a good thing. so 80% enjoyed it,15% agreed it was a improvement and the last 5% didn't enjoy it but didn't actively avoid the raids ¬_¬

4. Nobles:
Definatly my favourite idea, with the aims of creating a balanced medieval society with long term politics and story.

Although a large group of players enjoyed the system it requires a server to make it official, you can't have half of the players ignoring it and half taking part without clashes.

The system itself works great with sigificant improvements in a number of key ares I wanted to improve on as well as increasing what I class as realistic roleplaying but a number of community members arent a fan of fixed(ish) noblity which I admit I found ironic since 3.4 ->4 rulesets did just that.

Anyway Ive had a lot of fun on this mod and wish you all the best, Please feel free to modify any of my old systems as you wish although credit would be nice :smile: They all work very well if you want a rp oriented server, the guild system with perks also promotes war groups into rp stereotypes which we found useful for solving raiding
The largest raid test we did had around 30 raiders, 10 town watch 5 serfs and a few random knights, the town guard got slaughtered and 4 out of 5 serfs got captured and sold to an admin, the raiders enjoyed it, the town guard started to recruit heavily and increase taxing of serfs for protection and the serfs used the town as a safe zone which is what this perk was aimed for, teamwork of different groups against a common threat.

I advise all servers to plan for the future, as I can see a chain of events resulting in the mod slowly dying out ! if you dont... get planning!

Also based off my experience as an admin mini events are also a lot of fun, it seems the new servers lack creativity in this area as all ive seen are tournament events over and over :sad:
Consider looking into some of my older event threads, My "Lost Spirit" and "Lich and the Witch" events were always popular and a nice break for me and making the process of answering complaints less demotivating.
Nonstop war suits a lot of players, but for older less combat oriented players creating mini events and influencing rp with them is the way to go, and thats a fact... Ive done it so many times and seen the rewards so please please look into it and don't be afraid to use fantasy based ideas, medieval society is based on such beliefs even if unlogical now.

//endleavingrant

Feel free to poke me on steam if you wish a game some time, my ID is Phoenix5921
 
Jarl Asgrim 说:
Phoenix234 说:
balanced medieval society

I laughed.

Well since you will find everyone and everyone is the king of the world or a rich knight it kinda killed the atmosphere :razz:

The amount of times ive been killed for not serving the right king when theres 8 of them online is wayyy to much

I really think that you guys need to sort out more mini events, maybe bring back the events admin and get some of the communties best roleplayers spending 15minutes making a mini event :smile:
 
Domhnall mac Raghnaill 说:
Please, give me some of your ideas for mini-events.

Sad to see you go.... but they all come back.
Ive already done the leave and come back thing before, so this time it will probably last, although i don't mind helping out with short events occasionally

Mini events on the group you have, my most popular mini events were probably these few
These are for large groups, the larger the better. used to have 20+ at least

-Liches and Witches.( would take me ages to explain this one but its basically like the witch hunt below but the witch has a minion trying to kill players off one by one, the witch has to be found and killed to stop the minion, this one is best played in a large town full of interiors or a field away from everyone else)

-Witch hunt ( Id give 1 player the title witch, everyone would dress similarly usually a serf and then id give the group a clue to who the witch is then leave them to accuse each other and argue, ever person that got killed who wasn't the witch gives a new clue, the witch can change clothes and weapons to make it harder to figure them out of course but if you notice one player switching clothes after a clue is given out)

-Restless Spirit. Some people might remember this one on EU, Its a nice break for admins  who want to have some fun. the admin goes invisble, and runs around basically trolling, picking up items off the ground in public and relocating them, kicking guards etc. Then a "priest" via announcements announces that the area you are in is haunted by a restless spirit if a player managed to find me while i was invisible and hit me with a torch id make myself visible and give clues to an item ive lost based off the outfit im in or the words i say. Like if im dressed as a serf i might have lost my axe or a pickaxe etc. The first person to find the item i need would get a nice prize such as 10k gold or a weapon that wasn't on the map

-Admin rp wars: this one isnt really mine, i just added more roleplay to the old admin war :razz: Basically admins take over a few factions, give all factions funds and some free weaponry and then are left to roleplay freely, usually one admin attacks another or makes trade pacts with one which angers another... etc these roleplayed wars used
to be extremely popular on 3.4 infact i remember players asking us admins for one every day for weeks. It was always fun to have admins fighting it out
this picture was 1 side out of 3 different admin teams, each with the same amount of players on 3.4 where the community was tiny.
h8aRz.jpg


Mini mini events
for small groups

-Spy for hire: give them a faction, and send them off to collect intel such as what classes, armour and weapons they have  as well as who leads the faction etc, I used to do this as a mason test but i found it was useful to get players roleplaying different roles to sneak inside the castles and get the intel out out of the guards

the really old thread for these events was here http://forums.taleworlds.com/index.php/topic,157076.msg3776694.html#msg3776694 its over a year old now! wow! or here for the restless spirit backstory http://forums.taleworlds.com/index.php/topic,191390.msg4581518.html#msg4581518

It was always a big part of my time on pw, id log on and a player would ask me to run a certain event, id announce it and at least 1/3 of the server would run up and join in. I felt having a few mini events like that made wars less boring for players since they are pretty much a nice break.

 
Domhnall mac Raghnaill 说:
Please, give me some of your ideas for mini-events.

Sad to see you go.... but they all come back.
he will come back in a week to 1 or 2 month  i know this
or in 10 year but the mod will be dead 
 
Not all events need to be made by admins, I'll try to explain showing what happened today:

1. I joined with the_assassin to unlock the arena doors with lockpicks. But, since the doors are unpickable, sophie_stormane asked P_Farlon's help. He used the become godlike trick to pass trough the doors, joined and made the_assassin lord.

2. The_assassin made me lord and I renamed the faction to "Angrii Farminius Ludus". I called more friends and each of them took a role. Sophie was our doctore, the_assassin was our slave trader, Graeywulf was our bet keeper, Matthew was aiding our doctore, I was the dominus, etc.

3. We started to buy some slaves (some citizens by their free will too). Our doctore trained them inside our ludus to decide who was worthy to spill blood on the sand.

4. We started to announce the games in global chat, calling people to come see and bet. Fights were held and some bets made.

5. Things got disorganized, but I believe it's because this was the first time we tried something like a ludus and gladiator fights without the admins :p

6. We'll probably make that again tomorrow. Way better than castle WARZZZ
 
Domhnall mac Raghnaill 说:
Please, give me some of your ideas for mini-events.

Sad to see you go.... but they all come back.

Admin war was awesome and i remember people loved it :smile: but that was also the time when a admin had some free time....,
 
Dark_Hamlet 说:
Not all events need to be made by admins, I'll try to explain showing what happened today:

1. I joined with the_assassin to unlock the arena doors with lockpicks. But, since the doors are unpickable, sophie_stormane asked P_Farlon's help. He used the become godlike trick to pass trough the doors, joined and made the_assassin lord.

2. The_assassin made me lord and I renamed the faction to "Angrii Farminius Ludus". I called more friends and each of them took a role. Sophie was our doctore, the_assassin was our slave trader, Graeywulf was our bet keeper, Matthew was aiding our doctore, I was the dominus, etc.

3. We started to buy some slaves (some citizens by their free will too). Our doctore trained them inside our ludus to decide who was worthy to spill blood on the sand.

4. We started to announce the games in global chat, calling people to come see and bet. Fights were held and some bets made.

5. Things got disorganized, but I believe it's because this was the first time we tried something like a ludus and gladiator fights without the admins :p

6. We'll probably make that again tomorrow. Way better than castle WARZZZ

of course you are right! but admins should do mini events more :razz: since they can summon gold and items for it its much easier esp if something goes wrong and a player needs a refund


akak95 说:
Domhnall mac Raghnaill 说:
Please, give me some of your ideas for mini-events.

Sad to see you go.... but they all come back.

Admin war was awesome and i remember people loved it :smile: but that was also the time when a admin had some free time....,

thats why event admins should come back :razz:
 
akak95 说:
Domhnall mac Raghnaill 说:
Please, give me some of your ideas for mini-events.

Sad to see you go.... but they all come back.

Admin war was awesome and i remember people loved it :smile: but that was also the time when a admin had some free time....,

that's why event admins should come back :razz:
[/quote]

Well i was not event admin but i managed to make event anyway :smile:
 
yea Event admins just made it much easier :razz: you could probably add 5 event admins right now and give them a few ideas to try out and the server would be improved over night :grin:

larger ones like admin wars are much easier if you can spawn weapons and money freely ;D and kick trolls
 
I would say bye but we talkon steam all the time so its not good bye, and I know exactly how you feel about the mod now (don't think I've played in a month or so now)

and remember that admin war? you went into hiding leaving me to gather a rebellion of neutral soldiers and launching and taking the White factions castle ahhh good times.
 
I wish they'd bring more of those mini events back. I remember my first one was this mass monster invasion and Cleric Bayard of Gotland (yes THE Bayard) saved us all. :lol: That was back in Alpha 6. Good times.

Edit:+50 points for first post on page 2!
 
I didnt like that event what so ever admins played all the real roles we were just red shirts meant to be slaughterd by the monsters
 
Phoenix234 说:
Version 4
Current PW is designed to be more action based with a new developer taking over from lazslo.
Wrong: I helped Laszlo with development from about a week after the initial release, so some of the features you enjoyed in early versions were written by me, and also Laszlo helped design features in the current v4 series in the spirit of the original versions (regardless of what your personal concept of PW was). You probably didn't know or forgot this because I intentionally kept a very low profile until a more public role was necessary.
 
Vornne 说:
Phoenix234 说:
Version 4
Current PW is designed to be more action based with a new developer taking over from lazslo.
Wrong: I helped Laszlo with development from about a week after the initial release, so some of the features you enjoyed in early versions were written by me, and also Laszlo helped design features in the current v4 series in the spirit of the original versions (regardless of what your personal concept of PW was). You probably didn't know or forgot this because I intentionally kept a very low profile until a more public role was necessary.

add "as main dev of the mod to the end of my sentence
you are new as the head of the mod, and i know you have always been around.

(TWD)Tom 说:
I would say bye but we talkon steam all the time so its not good bye, and I know exactly how you feel about the mod now (don't think I've played in a month or so now)

and remember that admin war? you went into hiding leaving me to gather a rebellion of neutral soldiers and launching and taking the White factions castle ahhh good times.

that was the longest admin war ever hahah with me hiding on the castle of the enemy faction while they looked for me :razz: i think they looked for over an hour or 2 while i was hiding!

when was the last time we had any fun like that ?
 
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