Drift
Recruit

Ok, bear with me here people, I know there are already topics on this, but most of them are more along the lines of "kill the king and become leader of your faction" and stuff, see, I have what I think is a better idea.
See, when the king goes and gives someone else a castle that YOU bothered to capture, it can kinda piss you of a tad. At the moment you have the option to agree with him, or disagree, if you disagree, your told to keep him happy you have to give all your properties back. Well, I say we need the option to say "screw you!" to the king, and keep the property anyway! Obviously you lose alliegance, but now you have this castle (or multiple castles) which are all yours. Obviously the good old king is going to try to take them all back, so before doing this you should probably station a bunch of guards, or if you only have one castle, get over there to defend it. After defending succesfully, the castle is now yours, you get to name your own kingdom, and fight your way up the ladder and create a new civilisation where lords don't go and tell the peasants being raided that "they're busy and have better things to do".
Obviously there have to be some advantages/disadvantages to doing this. So firstly, you'll be attacked alot more as your no longer under the protection of the king, so stationing guards at castles will become a priority, at least when your small. This will probably cost you some money as well (they don't pay for themselves). In the current version I haven't tried stationing guards at castles yet, so if it's already in then fine, but otherwise lets say they cost about a fifth of what they'd usually cost (as they're not really doing anything). Castles and villages should also give you more gold, as we can assume the King used to take a little off the top. These properties should also automatically take the wage for the soldiers of the top.
As for lords, you should be able to sway lords to your side, if your nutral with a certain faction, this is as easy as doing tasks for the Lord, and winning enough of his favour to make him want to swap to your side. Having a good ammount of capital also helps. If though the lord is part of a faction that doesn't like you, he will be farly aggressive, how to sway him to your side in this situation? Capture a number of castles and villages, and build structures and such within them. If the Lord see's that your managing properties and making villigers happier then his own King, he may be swayed to join. Otherwise you could just take over all of that factions properties and they'll kinda be forced to leave they're current King.
When "obtaining" a Lord, any of that Lords properties come under your factions control, however the Lord will still keep that property. You however will get a small percentage of the revenue earned from them. Now it can be very annoying to go around collecting all this tax, so you should also have the option of having all the cash shipped of to the main city within each area (area being the way the maps split up between factions when you first start playing). This might take a bit of cash of the top to support the collection and everything, but should make it much easier to keep track of all your monies.
Lastly, any Lords under your faction should be viewable on the map at all times, or if thats a limitation of the engine, maybe just select them in some menu and then they become viewable (after all, Lords and kings do seem to constantly know where they're men are). You should then be able to give them orders to attack a certain castle, or defend one of yours or whatever, which if they think they're too small a force to handle ti, they can disagree. However as you win campaigns and gain more renown this should become a less common occurance as they start to trust you (though potentially causing massive losses by sending your men on suicide missions should lower renown).
And I think thats about it. IMO this would be a great way to get a "King" system going, and would truely make this a game where you can do basically whatever you want. At the moment your kinda stuck in the Lord catagory. Hope you guys like, and well done if anyone bothered to read this far, please leave your comments
See, when the king goes and gives someone else a castle that YOU bothered to capture, it can kinda piss you of a tad. At the moment you have the option to agree with him, or disagree, if you disagree, your told to keep him happy you have to give all your properties back. Well, I say we need the option to say "screw you!" to the king, and keep the property anyway! Obviously you lose alliegance, but now you have this castle (or multiple castles) which are all yours. Obviously the good old king is going to try to take them all back, so before doing this you should probably station a bunch of guards, or if you only have one castle, get over there to defend it. After defending succesfully, the castle is now yours, you get to name your own kingdom, and fight your way up the ladder and create a new civilisation where lords don't go and tell the peasants being raided that "they're busy and have better things to do".
Obviously there have to be some advantages/disadvantages to doing this. So firstly, you'll be attacked alot more as your no longer under the protection of the king, so stationing guards at castles will become a priority, at least when your small. This will probably cost you some money as well (they don't pay for themselves). In the current version I haven't tried stationing guards at castles yet, so if it's already in then fine, but otherwise lets say they cost about a fifth of what they'd usually cost (as they're not really doing anything). Castles and villages should also give you more gold, as we can assume the King used to take a little off the top. These properties should also automatically take the wage for the soldiers of the top.
As for lords, you should be able to sway lords to your side, if your nutral with a certain faction, this is as easy as doing tasks for the Lord, and winning enough of his favour to make him want to swap to your side. Having a good ammount of capital also helps. If though the lord is part of a faction that doesn't like you, he will be farly aggressive, how to sway him to your side in this situation? Capture a number of castles and villages, and build structures and such within them. If the Lord see's that your managing properties and making villigers happier then his own King, he may be swayed to join. Otherwise you could just take over all of that factions properties and they'll kinda be forced to leave they're current King.
When "obtaining" a Lord, any of that Lords properties come under your factions control, however the Lord will still keep that property. You however will get a small percentage of the revenue earned from them. Now it can be very annoying to go around collecting all this tax, so you should also have the option of having all the cash shipped of to the main city within each area (area being the way the maps split up between factions when you first start playing). This might take a bit of cash of the top to support the collection and everything, but should make it much easier to keep track of all your monies.
Lastly, any Lords under your faction should be viewable on the map at all times, or if thats a limitation of the engine, maybe just select them in some menu and then they become viewable (after all, Lords and kings do seem to constantly know where they're men are). You should then be able to give them orders to attack a certain castle, or defend one of yours or whatever, which if they think they're too small a force to handle ti, they can disagree. However as you win campaigns and gain more renown this should become a less common occurance as they start to trust you (though potentially causing massive losses by sending your men on suicide missions should lower renown).
And I think thats about it. IMO this would be a great way to get a "King" system going, and would truely make this a game where you can do basically whatever you want. At the moment your kinda stuck in the Lord catagory. Hope you guys like, and well done if anyone bothered to read this far, please leave your comments





