BEAST - Bannerlord Early Access Skirmish Tournament

BEAST is the first Bannerlord Skirmish tournament in Europe.

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[BEAST#4] Suggestions

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Challenger matches are to be laid out by administration staff in number of sets, factions, map choice, tie-breaker et cetera.
To be a little more precise on this, it'd be a viable option to keep chances as equivalent as possible and save time to have a simple set with mirrored factions to decide on a winner. Eitherway all matches would have the same line-up for the same reasons.
 
For consideration
Claim and Contender System

In the event that a team withraws or disbands from the tournament and thus leave a spot vacant in a division, the spot should be awarded to nex team in line, unless they have a claim to that spot.

A claimant may be
A)
A reformed team with atleast a simple majority (50%+1) of all players of the team that initially held that spot. Players need to have been marked as "played" to be counted. Any further addition to the new roster is irrelevant.
or
B)
A different squad put forward by the same clan, verifiable by affiliation by name and confirmation of the listed team contacts.
In the event that a team cedes from their previous clan to forma new spot, the claim is awarded to party that fields a contender squad compliant tiwh the 50%+1 clause. Players need to have been marked as "played" to be counted.

In the event of a spot being open to a higher division, the next team in line for promotion is eligible to claim that spot. The next team in line is determined after the regular play-off match. A team that has lost their promotion match is still eligible for that particular spot.

However,
in the event that a new team (contender) has formed it is free to challenge the next team in line (claimant) to a match to claim the open spot. This is so that new, strong teams may fill in high-end gaps and avoid imbalances in lower divisions.
In the event that there are multiple new teams, these teams shall play each other and the overall winner
of the contender play-off will face the claimant in the final play-off match.

Any new team that does not claim an open spot is sorted into the lowest division possible.
Any contender that fails to successfully claim a higher spot is sorted into the lowest division possible.

In the event of multiple open spots, contenders are ranked and are eligible to face off with the claimants for the remaining free spots.

Challenger matches are to be laid out by administration staff in number of sets, factions, map choice, tie-breaker et cetera.
Before we get sidetracked by WB off-topic nostalgia, quick reminder on this.
 
Question about the rules, sorry if it's been asked before:
(1) There may be no more than 2 cav shown on the ui for the team line up at any time during match play.
(2) There may be no more than 2 archers/crossbow shown on the ui for the team line up at any time during match play.

Does this mean that if, for example, a cav dies on his last life, and there is already one cav alive, nobody else can spawn in as cav on your team, as it would be showing 3 cav on the UI? (1 dead 2 alive)?

Or is the meaning of the rule that you simply can't ever have more than 2 cav alive at the same time? And the same for archers.
 
Question about the rules, sorry if it's been asked before:


Does this mean that if, for example, a cav dies on his last life, and there is already one cav alive, nobody else can spawn in as cav on your team, as it would be showing 3 cav on the UI? (1 dead 2 alive)?

Or is the meaning of the rule that you simply can't ever have more than 2 cav alive at the same time? And the same for archers.
Now that i read it again you're right it's a bit ambiguos. Can't have more than 2 cav/archer alive at the same time
 
So technically you can have like 8 cav spawns if you time it right? (2 cav at start, +2 respawns, +4 individual respawns from rest of team? More if gold allows).

Understand unlikely but yeah.
 
Don't make it more complicated than you need to. It's fairly simple: two cav at max alive. If your opponent breaks the limit by having three alive cavs/arc at top UI, make a screenshot and present it to tournament staff for punishment. The round is usually forfeit if evidence is produced.

Looting is permitted and there are no restrictions on that.

Theoretically it's possible to spawn as described by you, but man, live skirmish situation? Unlikely to happen.
 
Don't make it more complicated than you need to. It's fairly simple: two cav at max alive. If your opponent breaks the limit by having three alive cavs/arc at top UI, make a screenshot and present it to tournament staff for punishment. The round is usually forfeit if evidence is produced.

Looting is permitted and there are no restrictions on that.

Theoretically it's possible to spawn as described by you, but man, live skirmish situation? Unlikely to happen.
But he is right, the rules are written wrong. It needs to be:
(1) There may be no more than 2 ALIVE cav shown on the ui for the team line up at any time during match play.
 
New meta: spawn in as cav, instantly have your teammates teamkill you, give 2 horses, then respawn as cav again, now you have 4 cav :razz: :razz: :razz: :razz:
Tbf It is quite the play, the moment you have around max gold you get tked, respawn something light cav and still have gold for another cheap respawn
 
btw. are there any rules if the gameserver crashes? Maybe you should setup some rules for gameserver crashes. Just in case, before a gameserver actually crashes during a match.

@Aeronwen @Ikea Knight
I suppose a combination of the following rules:

§ 18 Substitutions

(1) If a player/s drops from the server during a match the teams must finish the match with the players in the server (including a random player if the system adds one into the match). Teams may restart only if the two captains agree beforehand.

§ 12 Match Server

(3) Either team may restart the match during the warm-up phase up to 3 times each, but players leaving a match once play has started may face consequences.

...covers just about every situation. If one player crashes it's up to the captains if a restart is allowed. And usually teams finish the round then carry it over to the next one. I think the same would happen if the entire server crashed, you would just carry previous rounds over and unfortunately any eco from the previous game is lost. At least this is my understanding as to how most teams handle the situation.
 
What would happen if the random player was from another BEAST team? (Same clan, different clan, different div, same div., played before, not played in BEAST yet etc.)
 
What would happen if the random player was from another BEAST team? (Same clan, different clan, different div, same div., played before, not played in BEAST yet etc.)

As per the rule I linked it doesn’t matter who the random player is you keep going. I can imagine it being a double edged sword in lower divisions, imagine having a div A cav player join a div D match?
 
What would happen if the random player was from another BEAST team? (Same clan, different clan, different div, same div., played before, not played in BEAST yet etc.)

If you play through the clan match system random players are not added to matches any more.

If a player drops during warmup teams should restart. If a player drops after the round starts then it is up to the teams. The default position is that they carry on playing.

While having a drop is annoying and can casue a loss, ofc we cant have any other system since players can simulate a drop for advantage.
 
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