BEAST - Bannerlord Early Access Skirmish Tournament

BEAST is the first Bannerlord Skirmish tournament in Europe.

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[BEAST#4] Suggestions

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Ok, i want to know why this round is not ours, if its a bug we should be awarded the round.

Basically Relaxen is right. The timer is over for a few seconds before the end screen pops up. So the team with more morale won.

I do agree though that its really frustrating and kinda bad that that screen only comes up a couple of seconds after the round is decided. Ill bring it up tomorrow.

Edit: there seems to be more problems here. Well look into it tomorrow
 
最后编辑:
@NIN3

Thanks for looking into it, just wanted to ask what the "normal" case should be ? There is no point in overtime if it just takes the morale into account when timer ends, which is totally fine, the only other option is that if you have less morale but the last flag the game ends once your morale surpasses the enemies or they capture the flag, this option is fine as well.
 
Well technically the correct team won. But there obivously there was no indication as to why.
From the game design and players perspective, the team that got the kills should've won.

So because of that we investigated the overtime feature today and yeah, well the good news is, it seems like we found the bug with the overtime and fixed it. If everything goes right it will come in with the next hotfix or patch.

Hopefully this doesnt happen again
 
Well technically the correct team won. But there obivously there was no indication as to why.
From the game design and players perspective, the team that got the kills should've won.

So because of that we investigated the overtime feature today and yeah, well the good news is, it seems like we found the bug with the overtime and fixed it. If everything goes right it will come in with the next hotfix or patch.

Hopefully this doesnt happen again
So how is overtime supposed to work ? Hope its not a secret x)
 
Well technically the correct team won. But there obivously there was no indication as to why.
From the game design and players perspective, the team that got the kills should've won.

So because of that we investigated the overtime feature today and yeah, well the good news is, it seems like we found the bug with the overtime and fixed it. If everything goes right it will come in with the next hotfix or patch.

Hopefully this doesnt happen again
Are you 100% sure this is not the same situation as these 2 clips?

 
So how is overtime supposed to work ? Hope its not a secret x)

Well technically the correct team won. But there obivously there was no indication as to why.
From the game design and players perspective, the team that got the kills should've won.

So because of that we investigated the overtime feature today and yeah, well the good news is, it seems like we found the bug with the overtime and fixed it. If everything goes right it will come in with the next hotfix or patch.

Hopefully this doesnt happen again

Yes, how does it work?
 
They fixed this bug with 1.5.7 patch.
Multiplayer Fixed a bug that caused the game to end with the wrong side winning when a player killed an enemy in overtime.
 
They fixed this bug with 1.5.7 patch.
Multiplayer Fixed a bug that caused the game to end with the wrong side winning when a player killed an enemy in overtime.
That happened yesterday
 
Shouldnt the overtime mechanic take who currently holds the flag when the timer ran out? I assumed that even though Khuzait had the most morale, since Vlandia controlled the flag, the overtime would last either until
1) one team ran out of lives
2) the flag was re-captured by Khuzait, and since they then hold the flag and morale, they win
or
3) the morale for Vlandia surpasses Khuzait.
That was the logic I was working with atleast
 
It was fixed with 1.5.7. But we had to revert it since it causes crashes. But we will apply it once again soon.

If you are in overtime, the team that has players alive now will win. Before you could win with just having more morale.
 
It was fixed with 1.5.7. But we had to revert it since it causes crashes. But we will apply it once again soon.

If you are in overtime, the team that has players alive now will win. Before you could win with just having more morale.
is overtime a fixed period then? how do players know how long they have?

edit:

So end conditions are (probably)
note that once the match is down to one flag the flag area is about 2m wider then the shown cicle

  • All opposing team killed - team with living players wins
  • All morale gained - team that has all morale wins
  • Timer has ended and no opposing player is on the flag - team with most morale wins
  • Else (timer ends and opposing player is on the flag) - match goes into overtime.

In overtime:
what used to happen was
As soon as the flag is not contested the team with more morale wins. (is that what happened in the video?)
now what happens is
As soon as the flag is not contested the team with more players wins.


It would be great if we could test this stuff without needing 2 teams of cooperating players.
 
最后编辑:
My understanding is that the team that have attained more morale when the timer runs out wins, at least that's the system that I have experienced while playing the game, which means that we played according to our understanding of that system.
 
We thought since we had more morale we would win when the timer ran out, but then it kept going and we had no idea what's happening.
 
@TR_GTX @Rangah
This would be fine as well, to be honest i only had a few games in ~3000 which saw the timer run out so i wasnt sure as well. Was thinking the way @Greedalicious described it, which is the way it is intended i suppose, otherwise there is no scenario where overtime is needed at all.
 
Shouldnt the overtime mechanic take who currently holds the flag when the timer ran out? I assumed that even though Khuzait had the most morale, since Vlandia controlled the flag, the overtime would last either until
1) one team ran out of lives
2) the flag was re-captured by Khuzait, and since they then hold the flag and morale, they win
or
3) the morale for Vlandia surpasses Khuzait.
That was the logic I was working with atleast
That's how it should be, though I'd reckon the round should still go on in 3) IF Khuzait is contesting the flag at that time.

It's safe to say that it's not working as intended and this incident should be looked at accordingly.
Either overtime is discarded and Vlandia wins the round by simply having more morale at the end of the round.
Or
Khuzait is awarded the win for that round for having defeated the enemy within overtime.

Personally overtime, if it works properly, makes for more exciting matches, so I'd go with the second option. It'd also allow for those last second flag contests to be meaningful even at the very late stage of a round.

@NIN3 Is there a way to have the game prioritise elimination over morale conditions? That could avoid scenarios like these, where the winning side is essentially punished for killing the last opponent too quickly. Then again, since the issue had officially been fixed, I reckon the team has got something in place to take care of that problem anyway. When it's not causing any crashes that is.
 
That's how it should be, though I'd reckon the round should still go on in 3) IF Khuzait is contesting the flag at that time.

It's safe to say that it's not working as intended and this incident should be looked at accordingly.
Either overtime is discarded and Vlandia wins the round by simply having more morale at the end of the round.
Or
Khuzait is awarded the win for that round for having defeated the enemy within overtime.

Personally overtime, if it works properly, makes for more exciting matches, so I'd go with the second option. It'd also allow for those last second flag contests to be meaningful even at the very late stage of a round.

@NIN3 Is there a way to have the game prioritise elimination over morale conditions? That could avoid scenarios like these, where the winning side is essentially punished for killing the last opponent too quickly. Then again, since the issue had officially been fixed, I reckon the team has got something in place to take care of that problem anyway. When it's not causing any crashes that is.
It's what we will do. Correct me if I am wrong but let me summarize what happened there.

1. Khuzait with less morale held the flag.
2. The game time ran out.
--> Overtime begins
3. Both teams have players alive and the flag is being contested so the game doesn't end
4. Team Khuzait kills all of Vlandia
5. Overtime ends and checks who won

Now instead of giving the win to the obvious team. It first checked who had more morale, since that's the default behaviour for when the time runs out. Since vlandia still had more than khuzait they got the win.

Which obviously is not what the players expect and how the round should've ended.

In future (when we apply the change with the next patch or so) the team that is alive (khuzait) will win.
 
Maybe I am wrong but this should cover all cases after the hotfix

 
Bit off topic but division D W3 thread needs to be unlocked.
So, I am posting it here: Gods of War vs Defenders of Faith Wednesday 19gmt.
 
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