Aprikosenmann
Knight
Stats are always nice and never lie...however they are not the most important thing in a teamgame. The only thing that really matters is the win.
Also the skill difference, faction matchups and maps are not considered. The stats are not entirely accurate but when you keep this in mind you can read them well.
I think naming a Stat-MVP for entertainment still won't hurt us. Let's go...
Faction Winrates
Disclamer: This is the Round-Winrate
57,1% Battania
55,5% Vlandia
51,4% Aserai
51,3% Empire
50,7% Sturgia
34,7% Khuzait
Collected by Ikea Knight
MVPs
Congratulation to our BEAST#1 Stat-MVPs. You guys managed to archieve impressive stats. Well played.
1. Pitbull ( 2,7 / 1,1 / 1,6 )
2. Woj le Chariot ( 2,6 / 1,0 / 1,3 )
3. Ruskor ( 2,3 / 1,3 / 1,8 )
Apri's BEAST#1 MVP List (30+Rounds):
As said before, the list does not show the skill ranking, it shows the players with the best stats.
The following rankins lead to the MVP:
This is how it would have looked if I only deleted players with less than 15 rounds.
General information
Class colours
Since the classes are not really balanced it was important to me to highlight them. I had to manually decide who is which role with little information. If you played Archer or Cav twice you count as that.
Minimum rounds played
Players with only one match were ruining all stats because they could archieve insanely good averages.
I decided to remove all players with less than 30 rounds. The stats from 15+ Rounds also exist tho.
Measuring in rounds
All stats are measured in ingame rounds. One map consists of 3-5 rounds. The map averages did not work since it is important if there were 3 or 5 rounds.
Winrate
The players winrate does not tell anything about his performance since it is a team effort.
However the winrate tells how easy or hard it is to appear on top lists.
Stats explained
KDA (Kills+Assists per Death)
Indicates how much work the player is doing per life.
The three numbers (1,7 / 1,2 / 1,1) show the round average.
Weakness: It is not necessarily good to die rarely. A scared playstyle get rewarded here.
The winrate also has a big effect. Its easy to have a good KDA while winning.
Score per Round
Indicates how valuable the players kills are.
Weakness: The point distribution is questionable.
You can get 200 points for dealing 1 dmg to a cataphract.
Kills+Assist per Round
Indicates how much damage the player does each round.
I decided that Kills and Assists can be considered equal due to the minimum damage.
Weakness: Damage to surviving players does not count.
MVP Calculation
I could not decide which of the three scores should decide the MVP. Therefore I created the average placement of all of them.
The Player who performs the best at those stats wins.
All Player Stats
Special thanks to @IkeaKnight who collected all the player stats single handedly. All my stats are made out if his list.
If you want to find your stats you can check out his Google Spreadsheet.
Also the skill difference, faction matchups and maps are not considered. The stats are not entirely accurate but when you keep this in mind you can read them well.
I think naming a Stat-MVP for entertainment still won't hurt us. Let's go...
Faction Winrates
Disclamer: This is the Round-Winrate
57,1% Battania
55,5% Vlandia
51,4% Aserai
51,3% Empire
50,7% Sturgia
34,7% Khuzait
Collected by Ikea Knight
MVPs
Congratulation to our BEAST#1 Stat-MVPs. You guys managed to archieve impressive stats. Well played.
1. Pitbull ( 2,7 / 1,1 / 1,6 )
2. Woj le Chariot ( 2,6 / 1,0 / 1,3 )
3. Ruskor ( 2,3 / 1,3 / 1,8 )
Apri's BEAST#1 MVP List (30+Rounds):
As said before, the list does not show the skill ranking, it shows the players with the best stats.
The following rankins lead to the MVP:
General information
Class colours
Since the classes are not really balanced it was important to me to highlight them. I had to manually decide who is which role with little information. If you played Archer or Cav twice you count as that.
Minimum rounds played
Players with only one match were ruining all stats because they could archieve insanely good averages.
I decided to remove all players with less than 30 rounds. The stats from 15+ Rounds also exist tho.
Measuring in rounds
All stats are measured in ingame rounds. One map consists of 3-5 rounds. The map averages did not work since it is important if there were 3 or 5 rounds.
Winrate
The players winrate does not tell anything about his performance since it is a team effort.
However the winrate tells how easy or hard it is to appear on top lists.
Stats explained
KDA (Kills+Assists per Death)
Indicates how much work the player is doing per life.
The three numbers (1,7 / 1,2 / 1,1) show the round average.
Weakness: It is not necessarily good to die rarely. A scared playstyle get rewarded here.
The winrate also has a big effect. Its easy to have a good KDA while winning.
Score per Round
Indicates how valuable the players kills are.
Weakness: The point distribution is questionable.
You can get 200 points for dealing 1 dmg to a cataphract.
Kills+Assist per Round
Indicates how much damage the player does each round.
I decided that Kills and Assists can be considered equal due to the minimum damage.
Weakness: Damage to surviving players does not count.
MVP Calculation
I could not decide which of the three scores should decide the MVP. Therefore I created the average placement of all of them.
The Player who performs the best at those stats wins.
All Player Stats
Special thanks to @IkeaKnight who collected all the player stats single handedly. All my stats are made out if his list.
If you want to find your stats you can check out his Google Spreadsheet.
Beast Playerstats
Original Worksheet Player,Kill,Death,Assist,Score,Class,Rounds Played,Rounds Won,Rounds Lost,Clan,Faction,Map 1,Maximou,9,4,3,1575,Archer,3,3,0,Cintra,Sturgia,Trading Outpost 2,Dark,8,1,3,1485,Cav,3,3,0,Cintra,Sturgia,Trading Outpost 3,Ruskor,4,4,8,1215,Cav,3,3,0,Cintra,Sturgia,Trading Outpost 4...
docs.google.com
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