BEAST#1 Statistics | MVP / Faction Winrates / Player stats

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How about most kills? ?
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Win rates from NABB. Note that we did not have any class limits, and one map reroll.
From Surreals stats page

Battania 62.68%
Vlandia 58.05%
Sturgia 54.62%
Aserai 48.68%
Empire 42.24%
Khuzait 20.56%


FactionRounds WonRounds LostWin PctRounds Played
Battania593562.68%93
Vlandia604358.05%103
Sturgia685754.62%125
Aserai464948.68%95
Empire344742.24%81
Khuzait114320.56%54

Yikes Khuzait
Thanks for your insight. Isn't that the proof that the class limit made the game more fair? Because your winrates a further apart...
But I cannot see how the class limit helps khuzait since their INF is so bad.
 
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Thanks for your insight. Isn't that the proof that the class limit made the game more fair? Because your winrates a further apart...
But I cannot see how the class limit helps khuzait since their INF is so bad.
Hopefully class limits wont be necessary moving forward, its an artificial balance
 
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Thanks for your insight. Isn't that the proof that the class limit made the game more fair? Because your winrates a further apart...
But I cannot see how the class limit helps khuzait since their INF is so bad.

You could definitely make that argument. My philosophy the entire time had been let teams play however they want, so that the data is as close to the actual balance of the game as possible. Teams were given a reroll for when they just really didn’t want to deal with a certain matchup. There is also a much larger disparity between the skill of teams in NA. There were many matches that were going to end in 6/0 regardless of the factions. There were also less teams, so a much smaller sample size. A round is weighted much more heavily in our calculations than it is in yours.

Overall I think it’s more important to look at the placement of factions rather than nitpicking the percentages. We can clearly see from both tournaments that Battania and Vlandia are very good, while Khuzait is extremely bad.
 
You could definitely make that argument. My philosophy the entire time had been let teams play however they want, so that the data is as close to the actual balance of the game as possible. Teams were given a reroll for when they just really didn’t want to deal with a certain matchup. There is also a much larger disparity between the skill of teams in NA. There were many matches that were going to end in 6/0 regardless of the factions. There were also less teams, so a much smaller sample size. A round is weighted much more heavily in our calculations than it is in yours.

Overall I think it’s more important to look at the placement of factions rather than nitpicking the percentages. We can clearly see from both tournaments that Battania and Vlandia are very good, while Khuzait is extremely bad.
You are right but 20% winrate is as bad as it can get. The faction balance was a huge failiure...
 
You are right but 20% winrate is as bad as it can get. The faction balance was a huge failiure...
We are in complete agreement that Khuzaits were terrible. You can see that they had much less rounds played, which means that teams were understandably trying to avoid playing as them.
 
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