Be careful with negatives

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Magnusnyg

Recruit
Dear TW,
Don’t do too many negative numbers.
Instead, use caps or make things more expensive or harder to get. Instead of negative influence for certain policies, make inflence gain slower or have prices go up. Instead of loosing influence when loosing a castle or town, have it be capped or reduced until the fief has been recaptured or a certain time has passed (and the embarresment is forgotten).
People don’t mind punishment and consequences of their actions, but they hate negative numbers.
Keep up the good work,
Magnus
 
Is that the same for money then. Should players not lose money either?
Not quite, but if you just lost money for no reason, it would be. Which is why inflation is common in computer game economies, but deflation is not.
 
I must admit I'm not a PHOBE ... of negative numbers .. LOL :grin: but would like text associated with the negative number - eg -100 = "Hate!". -200 = "Detest!", -300 = "toxic masculinity racist bigot phobe".
 
I think in this day and age, we should accept negative numbers as part of our daily routine. Times change!
 
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