Hibiki
Sergeant Knight at Arms

I've had this suspicion for a while, and now that I have been testing it out on bots for quite a while, I have pretty much confirmed it: bayonets do not stop horses.
You know how in Native, when you stab a horse that is coming at you, it stops and rears up? This doesn't happen in AoFI. The horse just takes a little damage, and plows right over you. And, seeing as you can rarely take a horse out in one, or - if it is stationary, even two or three thrusts, I think this is what, more than anything, make cavalry unbalanced in AoFI.
Seeing as charging into a wall of bayonets was pretty much suicide for a cavalryman, I really hope this will be addressed. I was curious, however, as to why horses do not rear up when stabbed - so, I took a look at the bayonet items. As I thought -- they are classified as two-handed weapons, and not as pole-arms. So this means when you stab a horse charging straight at you, you just get trampled over.
So, I would like to make a simple suggestion: make bayonets pole-arms, so that they can actually pose a threat to cavalry!
You know how in Native, when you stab a horse that is coming at you, it stops and rears up? This doesn't happen in AoFI. The horse just takes a little damage, and plows right over you. And, seeing as you can rarely take a horse out in one, or - if it is stationary, even two or three thrusts, I think this is what, more than anything, make cavalry unbalanced in AoFI.
Seeing as charging into a wall of bayonets was pretty much suicide for a cavalryman, I really hope this will be addressed. I was curious, however, as to why horses do not rear up when stabbed - so, I took a look at the bayonet items. As I thought -- they are classified as two-handed weapons, and not as pole-arms. So this means when you stab a horse charging straight at you, you just get trampled over.
So, I would like to make a simple suggestion: make bayonets pole-arms, so that they can actually pose a threat to cavalry!