This is really odd but when I pasted it into the module system it all shows up in one line(without enters)
Like that:
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0,[(assign,":enemy",-1),(assign,":infantry",0),(assign,":cavalry",0),(try_for_agents,":agent"),(agent_is_human,":agent"),(agent_is_alive,":agent"),(neg|agent_is_ally,":agent"),(assign,":enemy",":agent"),(agent_get_class ,":class", ":agent"),(try_begin),(eq,":class",grc_cavalry),(val_add,":cavalry",1),(else_try),(val_add,":infantry",1),(end_try),(end_try),(gt,":enemy",-1),(agent_get_team ,reg0, ":enemy"),(assign,":ratio",":infantry"),(val_div,":ratio",":cavalry"),(try_begin),(gt,":ratio",2),(lt,":cavalry",10),(team_give_order, reg0, grc_everyone, mordr_dismount),(else_try),(team_give_order, reg0, grc_everyone, mordr_mount),(end_try),], []),(5.0, 0, 0,[(get_player_agent_no,":player"),(agent_get_team ,reg0, ":player"),(val_add,reg0,2),(assign,reg1,grc_cavalry),(call_script,"script_formation_end"),(assign,reg1,grc_infantry),(call_script,"script_formation_end"),(assign,reg1,grc_archers),(call_script,"script_formation_end"),], []),(5.0, 0, 0,[(neq, "$battle_won", 1),(assign,":infantry",0),(assign,":cavalry",0),(get_player_agent_no,":player"),(agent_get_team ,reg0, ":player"),(val_add,reg0,2),(try_for_agents,":agent"),(agent_is_human,":agent"),(agent_is_alive,":agent"),(agent_get_team ,":team", ":agent"),(eq,":team",reg0),(agent_get_class ,":class", ":agent"),(try_begin),(eq,":class",grc_cavalry),(val_add,":cavalry",1),(else_try),(val_add,":infantry",1),(end_try),(end_try),(assign,":ratio",":infantry"),(val_div,":ratio",":cavalry"),(try_begin),(gt,":ratio",2),(lt,":cavalry",10),(team_give_order, reg0, grc_everyone, mordr_dismount),(else_try),(team_give_order, reg0, grc_everyone, mordr_mount),(end_try),], []),(0.2, 0, 0,[(get_player_agent_no,":player"),(agent_get_team ,reg0, ":player"),(assign,reg1,grc_infantry),(try_begin),(eq,"$infantryformationtype",1),(call_script,"script_cf_formation"),(else_try),(eq,"$infantryformationtype",2),(call_script,"script_cf_formation_wedge"),(else_try),(eq,"$infantryformationtype",3),(call_script,"script_cf_formation_stagger"),(else_try),(call_script,"script_formation_end"),(end_try),], []),(0.2, 0, 0,[(get_player_agent_no,":player"),(agent_get_team ,reg0, ":player"),(assign,reg1,grc_archers),(try_begin),(eq,"$archerformationtype",1),(call_script,"script_cf_formation"),(else_try),(eq,"$archerformationtype",2),(call_script,"script_cf_formation_wedge"),(else_try),(eq,"$archerformationtype",3),(call_script,"script_cf_formation_stagger"),(else_try),(call_script,"script_formation_end"),(end_try),], []),(0.2, 0, 0,[(get_player_agent_no,":player"),(agent_get_team ,reg0, ":player"),(assign,reg1,grc_cavalry),(try_begin),(eq,"$cavalryformationtype",1),(call_script,"script_cf_formation"),(else_try),(eq,"$cavalryformationtype",2),(call_script,"script_cf_formation_wedge"),(else_try),(eq,"$cavalryformationtype",3),(call_script,"script_cf_formation_stagger"),(else_try),(call_script,"script_formation_end"),(end_try),], []),(0.2, 0, 0,[(try_for_agents,":agent"),(agent_is_human,":agent"),(neg|agent_is_ally,":agent"),(assign,":enemy",":agent"),(end_try),(gt,":enemy",-1),(agent_get_team ,reg0, ":enemy"),(store_normalized_team_count,":num", reg0), (gt,":num",5),(assign,reg1,grc_infantry),(call_script,"script_cf_formation"),], []),(0.2, 0, 0,[(try_for_agents,":agent"),(agent_is_human,":agent"),(neg|agent_is_ally,":agent"),(assign,":enemy",":agent"),(end_try),(gt,":enemy",-1),(agent_get_team ,reg0, ":enemy"),(store_normalized_team_count,":num", reg0), (gt,":num",5),(assign,reg1,grc_archers),(call_script,"script_cf_formation_stagger"),], []),(0.2, 0, 0,[(try_for_agents,":agent"),(agent_is_human,":agent"),(neg|agent_is_ally,":agent"),(assign,":enemy",":agent"),(end_try),(gt,":enemy",-1),(agent_get_team ,reg0, ":enemy"),(store_normalized_team_count,":num", reg0), (gt,":num",5),(assign,reg1,grc_cavalry),(call_script,"script_cf_formation_wedge"),], []),(0.2, 0, 0,[(get_player_agent_no,":player"),(agent_get_team ,reg0, ":player"),(val_add,reg0,2),(store_normalized_team_count,":num", reg0), (gt,":num",5),(assign,reg1,grc_infantry),(call_script,"script_cf_formation"),], []),(0.2, 0, 0,[(get_player_agent_no,":player"),(agent_get_team ,reg0, ":player"),(val_add,reg0,2),(store_normalized_team_count,":num", reg0), (gt,":num",5),(assign,reg1,grc_archers),(call_script,"script_cf_formation_stagger"),], []),(0.2, 0, 0,[(get_player_agent_no,":player"),(agent_get_team ,reg0, ":player"),(val_add,reg0,2),(store_normalized_team_count,":num", reg0), (gt,":num",5),(assign,reg1,grc_cavalry),(call_script,"script_cf_formation_wedge"),], []),
anyone know what might be the problem?