mr.master said:Most awesome work yet again Yamabusi. You must do a texturing tutorial here if you want. How long have you been doing 3D modeling and texturing?
I'm not very good in modeling. UV-mapping and pulling vertices to me it is a heavy routine. Most interesting - is sculpting in ZBrush. Good normal map allows you to make a good occlusion map. Next just apply textures of materials. Some general improvements of light and dark places, as in the coloring of military miniatures and everything is ready. The monk took me about two days. But it depends on the amount of detail in character ... Last highlander took four days of work (although this includes hats, shoes and weapons) ..