battle troop selection

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sandoval

Regular
Is it possible to revert battle troop selection to native?

I mean the troops that spawn when you enter a big battle with allies. I'm tired of seeing my troops going through the grinder first. It's nearly unplayable for me the way it is now.
 
No, I mean the selection process.

I had 71 men and joined a battle in which we were 440 against 310. Even though it was a clear and easy victory, I had high losses and ended up with 45 survivers, of which only 6 still standing. This was the result of the fact that 2/5 of our forces on the battle were always from me. This led to dispoportionaly high losses from me alone.
At the third stage of the battle, the game even spawned my support (which were on the bottom of the  list, together with some archers and cav), but no infantry at all. It just feels wrong that I have to fling my shepherds, clerics and the medic at the enemy shieldwall, while the allied lord is sitting on 250 unused men.

It turns a victory into defeat. Unless I'm overlooking something. I'm curious how other players handle this?
 
Ok, I t is possible that lord's high tactics skills and reirforcement systems could cause this, but both things are similars to native.
 
I'm sorry to disagree. I have never experienced something like this in native, and I have played more then 1'000 hours. I've never run out of troops while the allied lord had most of his army intact.

The system in Brytenwalda is probably useful on easy or when the player has elite troops. But with a rag-tag army at day 100 or so on normal it's murder.
 
Let your allies go first to avoid losses ... with your experience that should be obvious and I guess that's what you've done, just wondering how you still take high casualties.

This selection process goes the other way around too, when I enter a battle where my army outnumbers my allies 4 to 1 on the field numbers are almost even.
 
If my army constitutes 15% of the total army, but 40% on the battlefield
and reinforcements trigger below 40%
it follows that my army will be spent long before the battle is over.

Holding back my troops and let my ally fight alone will lose us the battle, because on his own he is outnumbered, also I have to engage the enemy just to lose men and trigger reinforcements.


edit: I've fought this particular battle several times to see if I can get better results, but it always ended like that. The trigger mechanism was even more problematic because the enemy AI was mostly defensive and had to be attacked at his spawn point. Pulling back my army to our own spawning point to trigger reinforcements there was quite demanding. I liked it, it was very tactical. But the losses!
 
I find it no different than Native. Maybe you should try retreating your support troops out of the battle. Check which companions you have, you may have some with high leadership and tactics.
 
Athrwys ap Gwawrddur starts with a Tactics of 4 while Clovis begins with 3. If the friendly vassal lords are already too wounded to appear in the battle then that could cause problems.
 
sandoval 说:
If my army constitutes 15% of the total army, but 40% on the battlefield
and reinforcements trigger below 40%
it follows that my army will be spent long before the battle is over.

Holding back my troops and let my ally fight alone will lose us the battle, because on his own he is outnumbered, also I have to engage the enemy just to lose men and trigger reinforcements.


edit: I've fought this particular battle several times to see if I can get better results, but it always ended like that. The trigger mechanism was even more problematic because the enemy AI was mostly defensive and had to be attacked at his spawn point. Pulling back my army to our own spawning point to trigger reinforcements there was quite demanding. I liked it, it was very tactical. But the losses!

I have to admit that I digged the previous response from deep memory as I've played recently with 7 enemy reinforce waves against 2 allied which means that I pick my battles very carefully. Have you tried ticking off the enemy defense? That should force enemy to attack when they outnumber you or the forces are balanced.
 
From my experience, doing well in the early battles has been difficult, especially without any upper-tier troops in my party.  Once I have mostly top 2 troops I can defeat armies that are 1-2 times larger, although not without some loss.  I rarely use archers anymore when I am playing an Angle or Saxon since you seem to need a large number of them to do any damage and they seemed to get killed even though I have them set to skirmish only.  I now use an infantry army augmented by cavalry to pursue fleeing enemies.

I have often wondered how the AI decides how many of my troops (and which troops) to use in joint battles.  If I have the majority of the troops among my allies, I will lead the attack.  If I have but few, I will support the attack and if the attack fails, will make a fighting withdrawal back to a defensible area near my banner to wait for my reinforcements.  It can be kind of dicey.  I don't normally order my infantry to charge the enemy unless I have a clear numerical superiority and the enemy is disorganized.  I like to keep them in shieldwall or rank formation so that if I do need to retrograde, I can do so in an orderly fashion instead of having spread-out and easily isolated troops running all over the place.
 
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