B Native Battle Time! - The co-op mod (v1.4 Updated 10/1/12)

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BananaBob said:
that sonds like a WSE problem...

do you use WSE?

does it show any errormessages?

there is a config file somewere, were you have to change the path to something (sry cant remember exatclly) i think i had the same problem. But i didnt use the dedicated server
It shows errormessages in the game console
I don't know what to do to the config file in server side..
Link me your steam profile ill add you.
 
I got this mod to work with a dedicated server strictly for it

Everyone is free to join me if they wish, PM Me with your steam community link and ill add you and let you know when im about to host a Co-Op battle, you can join either side!

See you in the field.

I've made a reddit thread for this: http://www.reddit.com/r/mountandblade/comments/2wlu4u/im_hosting_mb_warband_coop_mb_warband_advanced/

EDIT: Get Floris_Evolved it works with battle_time here is a Steam guide for it: http://steamcommunity.com/sharedfiles/filedetails/?id=509672401
 
Gab-AG. said:
Is this mod "Playable" with newer versions of Warband? Is there another mod like this but updated?
Yes. please read the post prior to this one.

Alternatively add me in steam.

Also is this you? http://steamcommunity.com/id/Ghosk/
if thats you then you already got me added you were an admin in my VC server.

If not add me here.
http://steamcommunity.com/profiles/76561197990717445/
 
hi troycall. its very nice to hear about your success with battle-time.

I also got installed once the battle-time mod and changed it a little. Anyway I liked to play with my friend the mod called "Floris expanded" and found a Mod-Merger Tool. Unfortunetely I have never created a Warband-Mod and also stucked up with errors creating the "Floris-Battle-Time"-Mod. Later I gave up, also because Battle-time is based on a old Warband-Version and I couldn't update it, since I would need assembler-knowledge to modify the script-extender.

So my question is, if you can help me somehow, to put theses 2 mods together, since you posted once, that you are going to play Brytenwelda Co-Op!

http://forums.taleworlds.com/index.php/topic,326650.msg7714492.html#msg7714492

How did you do that? And can you play with the newest version of Warband 1.166?

Thank you!

 
zyklos said:
hi troycall. its very nice to hear about your success with battle-time.

I also got installed once the battle-time mod and changed it a little. Anyway I liked to play with my friend the mod called "Floris expanded" and found a Mod-Merger Tool. Unfortunetely I have never created a Warband-Mod and also stucked up with errors creating the "Floris-Battle-Time"-Mod. Later I gave up, also because Battle-time is based on a old Warband-Version and I couldn't update it, since I would need assembler-knowledge to modify the script-extender.

So my question is, if you can help me somehow, to put theses 2 mods together, since you posted once, that you are going to play Brytenwelda Co-Op!

http://forums.taleworlds.com/index.php/topic,326650.msg7714492.html#msg7714492

How did you do that? And can you play with the newest version of Warband 1.166?

Thank you!
We'll make a thorough guide on how to properly merge Battle_Time and any SP Mod as long as you have the source for it.
Right now we are busy working on something we can't disclose, but hopefully we'll be ready to test it soon then afterwards release it to the public when/if provided with the permission.

Regarding brytenwelda repolished, its on hold and I didn't merge that mod since battle_Time was already included with it.
 
Thank you for the fast reply!

Here are some resource-full links:

License Floris Mod
http://forums.taleworlds.com/index.php/topic,148140.msg3589074.html#msg3589074

Source Floris Mod
http://www.nexusmods.com/mbwarband/mods/3489/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmodfiles%2F%3Fid%3D3489&pUp=1


License Warband Script Enhancer 1.66
I think there is no license, but I remember it was marked as WTFPL

Source Warband Script Enhancer 1.66
https://bitbucket.org/Ruslan_K700/warband-script-enhancer/


Source and License Battle Time 1.31 for Warband 1.143
http://www.mbrepository.com/file.php?id=2702


napoletano: Battle-time + Diplomacy for 1.153
http://forums.taleworlds.com/index.php/topic,150827.720.html


Floris-Mod is something like an extension of the Diplomacy-Mod. It has many elements from it, but also from many other mods. Therefore I prefer Floris-Mod.

If I find time, too, I will also start somehow to merge these mods (and ask also for permission of some content creator in Floris-Pack or remove/replace it). If someone also like doing it or already is doing this, it would be helpful, to post the repositories (for free on github & Co) and invite other for developing it further. Who knows, maybe we manage to make Warband completely Campaign-Multiplayer-able :smile:



 
Download link not working  :cry: :cry: :cry:

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Great news guys, I forgot to post about Floris_Evolved but I helped make that mod and it contains functional battle_time with floris added into it, and diplomacy!
Here is the link for it: http://forums.taleworlds.com/index.php/topic,333076.msg7882091.html
You can now play Warband in co-op I've also included a few video guides (with rather bad music taste from me) in the nexusmods videos page!
Alternatively you can just youtube floris evolved guides.

Woohoo!

Also join this group for co-op events: http://steamcommunity.com/groups/warbandcoop
I've also made a Steam guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=509672401
 
zyklos said:
Thank you for the fast reply!

Here are some resource-full links:

License Floris Mod
http://forums.taleworlds.com/index.php/topic,148140.msg3589074.html#msg3589074

Source Floris Mod
http://www.nexusmods.com/mbwarband/mods/3489/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmodfiles%2F%3Fid%3D3489&pUp=1


License Warband Script Enhancer 1.66
I think there is no license, but I remember it was marked as WTFPL

Source Warband Script Enhancer 1.66
https://bitbucket.org/Ruslan_K700/warband-script-enhancer/


Source and License Battle Time 1.31 for Warband 1.143
http://www.mbrepository.com/file.php?id=2702


napoletano: Battle-time + Diplomacy for 1.153
http://forums.taleworlds.com/index.php/topic,150827.720.html


Floris-Mod is something like an extension of the Diplomacy-Mod. It has many elements from it, but also from many other mods. Therefore I prefer Floris-Mod.

If I find time, too, I will also start somehow to merge these mods (and ask also for permission of some content creator in Floris-Pack or remove/replace it). If someone also like doing it or already is doing this, it would be helpful, to post the repositories (for free on github & Co) and invite other for developing it further. Who knows, maybe we manage to make Warband completely Campaign-Multiplayer-able :smile:
Check out my last reply to this thread.
 
Followed the installation instructions and still getting an error "WSE is not running"

I launched the game using WSEloader.exe so very confused.. Anyone know how to fix this?
 
TheAlphaTurkey said:
Followed the installation instructions and still getting an error "WSE is not running"

I launched the game using WSEloader.exe so very confused.. Anyone know how to fix this?
Are you launching battle time or Floris Evolved?
 
Is Battle-Time still in development? WB and VC both run on a higher version than what the original post has. Will Battle-Time still work on current versions?
 
Phoenix7786 said:
Is Battle-Time still in development? WB and VC both run on a higher version than what the original post has. Will Battle-Time still work on current versions?
You can get Floris_Evolved to work in the latest versions with the supplied WSELoader.exe or Floris_Evolved.exe which works with any .153+ version.

Basically WSELoader.exe will force your game to version 1.153 regardless of you being a higher version, but you need to have a minimum version of the game of "1.153" for it to work.
So 1.165 would work aswell, but 1.152 wouldn't work.
Anyway Floris_Evolved is fixed and it utilizes battle_time, its a lot more to enjoy and it works: http://www.moddb.com/mods/floris-evolved
 
It's nice to know your Floris mod works with co-op. However we (my friend and I) don't want to play the Floris Evolved mod. We are looking to do native vanilla and native Warband in co-op.
 
Phoenix7786 said:
It's nice to know your Floris mod works with co-op. However we (my friend and I) don't want to play the Floris Evolved mod. We are looking to do native vanilla and native Warband in co-op.
I couldn't get native battle_Time to work, let me know if you could.
Either way Floris_Evolved is improved native, and it remains pretty close to vanilla with a couple of fixes and enhancements, but its up to you.
 
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