Balor
Recruit
I'll use 'orders' interface as description of my idea.
It should be, like this (IMHO):
1 -> to footman:
1.1 Hold position. (1.1 means press 1, then 1 again, 1.2 - 1, then 2... so on).
1.2 Follow me.
1.3 Come to my position. (Move to your position, face where you are facing and hold it).
1.4 Toggle aggressive/defensive mode (aggressive - will attack when enemy is sighted. Defensive - only when fired at, or enemy comes real close. Also prefers blocking and parrying to attacks.).
1.5 Mount (should only work if the footmen are dismounted riders)
1.6 Line formation at my position (forms a line centered at your position, facing where are you facing. Should be unlocked with a certain tactical skill. Will not move no matter what.)
1.7 Shield wall formation (all those with shields form a line, and use their shields exclusively. Those with two-handed weapons and polearms will stand right after them (second line), using their weapons (with superior reach) to batter at enemies while they are busy bashing at first line. Also will not move no matter what. Should be unlocked with even higher tactical skill)
2 -> To archers (both mounted and those afoot, I guess).
2.1 Hold position.
2.2 Follow me.
2.3 Come to my position. (Move to your position, face where you are facing and hold it).
2.4 Hold fire/fire at will.
2.5 Mount/dismount toggle. Dismount by default.
2.6 Line formation.
2.7 Toggle skirmish mode on/off - (Archers will flee when enemy gets close on/off.)
3 -> To horseman (excluding horse archers)
3.1 Hold position.
3.2 Follow me.
3.3 Come to my position. (Move to your position, face where you are facing and hold it).
3.4 Toggle aggressive/defensive mode (aggressive - will attack when enemy is sighted. Defensive - only when fired at, or enemy comes real close. Also prefers blocking and parrying to attacks.).
3.5 Dismount.
3.6 Charge on/off.
3.7. Line formation.
3.8 Wedge formation. (Should be invaluable in breaking shield walls)
4 - > to all.
4.1 Hold position.
4.2 Follow me.
4.3 Come to my position. (Move to your position, face where you are facing and hold it).
4.4 Toggle aggressive/defensive mode (skirmish for archers)
4.5 Mount/dismount.
4.6 Footmen guarding archers formation toggle on/off. (Each archer will be assigned (a few is misbalanced in favor of footmen) a footman. It will be set to stay close no matter what, and attack enemies that get near him. All global, non-formation orders will not interrupt this formation.
4.7. Footmen guarding two-handed weapon users (or polearm, for that matter) - same as archers. Footmen will try to protect them, drawing attention and fighting defensively, while heavy-weapon users will rain down the hurt on foes). All global, non-formation orders will not interrupt this formation.
4.8 Mixed shield wall formation. (Ultimate! Should be attained at rather high levels. Behavior: Footman - shield wall. Archers - line in front of them, skirmish, then retread behind the lines when enemy closes in, hold fire. (Return in front of the line if no enemies are close) Cavalry on flanks, waits until enemy gets close, then ride forward a few, set charge and aggressive mode.).
4.9 Update formations - will update all formations for all units (in case someone strayed away, or reinforcements had arrived)
P.S.
While I understand that formation part is not that easy to code, at least first few orders definitely worth implementing. And if you’ll imp all this... Everybody will be abandoning Rome:Total War for this game .
It should be, like this (IMHO):
1 -> to footman:
1.1 Hold position. (1.1 means press 1, then 1 again, 1.2 - 1, then 2... so on).
1.2 Follow me.
1.3 Come to my position. (Move to your position, face where you are facing and hold it).
1.4 Toggle aggressive/defensive mode (aggressive - will attack when enemy is sighted. Defensive - only when fired at, or enemy comes real close. Also prefers blocking and parrying to attacks.).
1.5 Mount (should only work if the footmen are dismounted riders)
1.6 Line formation at my position (forms a line centered at your position, facing where are you facing. Should be unlocked with a certain tactical skill. Will not move no matter what.)
1.7 Shield wall formation (all those with shields form a line, and use their shields exclusively. Those with two-handed weapons and polearms will stand right after them (second line), using their weapons (with superior reach) to batter at enemies while they are busy bashing at first line. Also will not move no matter what. Should be unlocked with even higher tactical skill)
2 -> To archers (both mounted and those afoot, I guess).
2.1 Hold position.
2.2 Follow me.
2.3 Come to my position. (Move to your position, face where you are facing and hold it).
2.4 Hold fire/fire at will.
2.5 Mount/dismount toggle. Dismount by default.
2.6 Line formation.
2.7 Toggle skirmish mode on/off - (Archers will flee when enemy gets close on/off.)
3 -> To horseman (excluding horse archers)
3.1 Hold position.
3.2 Follow me.
3.3 Come to my position. (Move to your position, face where you are facing and hold it).
3.4 Toggle aggressive/defensive mode (aggressive - will attack when enemy is sighted. Defensive - only when fired at, or enemy comes real close. Also prefers blocking and parrying to attacks.).
3.5 Dismount.
3.6 Charge on/off.
3.7. Line formation.
3.8 Wedge formation. (Should be invaluable in breaking shield walls)
4 - > to all.
4.1 Hold position.
4.2 Follow me.
4.3 Come to my position. (Move to your position, face where you are facing and hold it).
4.4 Toggle aggressive/defensive mode (skirmish for archers)
4.5 Mount/dismount.
4.6 Footmen guarding archers formation toggle on/off. (Each archer will be assigned (a few is misbalanced in favor of footmen) a footman. It will be set to stay close no matter what, and attack enemies that get near him. All global, non-formation orders will not interrupt this formation.
4.7. Footmen guarding two-handed weapon users (or polearm, for that matter) - same as archers. Footmen will try to protect them, drawing attention and fighting defensively, while heavy-weapon users will rain down the hurt on foes). All global, non-formation orders will not interrupt this formation.
4.8 Mixed shield wall formation. (Ultimate! Should be attained at rather high levels. Behavior: Footman - shield wall. Archers - line in front of them, skirmish, then retread behind the lines when enemy closes in, hold fire. (Return in front of the line if no enemies are close) Cavalry on flanks, waits until enemy gets close, then ride forward a few, set charge and aggressive mode.).
4.9 Update formations - will update all formations for all units (in case someone strayed away, or reinforcements had arrived)
P.S.
While I understand that formation part is not that easy to code, at least first few orders definitely worth implementing. And if you’ll imp all this... Everybody will be abandoning Rome:Total War for this game .