SP Native Battle Speech - Pre-Battle General Speech Mod

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You are on your horse, breathing slowly, looking at the mighty enemy army that is standing in front of you. Then you are looking at your fellow soldiers, who followed your orders without any second thought in your Campaign against these barbarians. You know that this is the last time you are looking at many of your soldiers. Many of who you don't even know their name.
You are slowly approaching to the first line, you want to say something.. but... Bannerlord doesn't have that feature! But worry not, now with General Speech Mod, you can do your speeches, get into the proper general mood in no time!


Features
  • Battle Speeches. Once you install the mod, it automatically enables the battle speeches. You don't need to do anything else to activate it. There are some configs you can adjust, but I will explain that later.
    • Culture Sensitive Speeches - Culture-based means, if your culture is Battania, you will speak in a different tone and culture. Currently, we have Battania, Aserai and Empire. If you are not any of this, it will fallback to no culture style. NOTE: If you enable this, you will automatically disable points below this, because they can't co-exist to prevent voice change in the middle of the speech.
    • Terrain Specific Speeches - If you are on rocky terrain/hill, your speech will mention about this. If you are on forest or swamp, your speech will change based on that.
    • Enemy Type Specific Speeches - If your enemy is Looters or Bandits, your speech will be different. If your enemy is Battania, it will be also different. This is solely random. It can be either of these three options ( terrain, enemy, situation )
    • Situation Specific Speeches - If you are on a bad shape - like enemy have too many troops in the battle, your speech will be different. If you have too many troops compared to your enemy, you will also have more insulting speech.

Configurations
Configurations is a simple JSON file located in the main mod folder. You can simply change its contents with a text editor.
PopUp - Can be either true or false. This changes the pop up before the battle. If you want to walk among your soldiers or ride your horse in front of them, set it to false.
CultureSensitive - Can be either true or false. Explained above. Since you are not able to change your initial culture, perhaps you want to disable this ( I.e. started Battanian but joined Aserai dressed as Aserai and with solders. But still speaking like Battanian
MinimumSoldierCount - Can be any number. This is the minimum soldier count for your speeches. If your army count is below that number, it will act like normal Bannerlord battles.
MinimumEnemyCount - Can be any number. This is the minimum enemy soldier count for your speeches. This disables funny courageous speeches that you make to your 900+ soldiers for 10 looters.

Download
From NexusMod

Future Plans and Needs
Currently, all speeches are kinda borrowed. If you are a voice actor, if you think we can increase/populate more and more unique speeches for Bannerlord, I would very much like to add them into game.

Currently, we have a team that is working on this, but after the first phase ( first release ) we might have more open positions.

If you are a female VA, just DM me. We have only one female VA at the moment.

Videos







Disclaimer
Currently, all the sounds are from Rome Total War. However, I didn't extract them directly, it's from this Youtube user https://youtu.be/xoE-S1QVjSQ
If there are any copyright issues, please contact me directly so that I will take it out.
 
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Currently, we are working on this

It probably feels a bit 2D in video because of the silence after the speech. At latest version we do have some sorta cheering after the speech

Might be possible to play the sound in 3D at the player's location to make it feel a bit more authentic, what I meant with 2D was - it sounds as if it's just playing in a video in the background as opposed to being in the actual game world - if that makes sense. :xf-smile:
 
That is true, although since you are the speaker, you can't actually see that difference. You are always on the middle of the screen after all.
However, for others, like other soldiers to speak, that is currently unsolvable. I'm not planning to rewrite all distance-based sound player for this. For making it 3D I need to wait for modding tools to be available.
 
Thanks, but I added cheering and chanting way back in Beta already, it's still same in-game so I don't need any support about that at the moment.
Currently, we are in the phase of replacing voices to make it unique to Bannelord and unique to the situation. I will add extra overhaul features later on.
 
Hey I'm down to help voice act! I run a couple podcasts and have professional equipment and have a range that could fit a few of the game's factions, might be able to rope some other people into it that play D&D with me, although they lack my love for this game haha.
 
Hi Caleb, Thanks a lot.
Currently, we have already a team that is working on bringing the initial release for voices. After the first release, I will try to come up with a solution where we can welcome everyone. But currently, I'm trying to keep it under controlled.
 
Hey looking forward to it! You might want to remove the call to action for voice actors under the "Future plans and needs" section then though. ?
 
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