Resolved battle server crashing or constantly timing out. Do you even care about multiplayer??

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Lincoln_Hawk

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does taleworlds even care about the multiplayer player base. since launch horrible queue times and server crashes and constantly timing out for seemingly no reason.
 
Also a common cheap hosting feature.
o_O you have no idea what crashes so why blame it on the hosting? If the connection would be **** then you can maybe look at the hoster but the connection is great. It is just servers which are not completely stable, it's early access...

Also, MP is not the main focus from Bannerlord, this has been said many times, the main focus of Mount&Blade has always been SP. Look at how many players play Bannerlord (200k at the same time) and how many are queuing for a server (100-1500). Less than a percent of the players is in MP at the same time.
 
o_O you have no idea what crashes so why blame it on the hosting? If the connection would be **** then you can maybe look at the hoster but the connection is great. It is just servers which are not completely stable, it's early access...

Also, MP is not the main focus from Bannerlord, this has been said many times, the main focus of Mount&Blade has always been SP. Look at how many players play Bannerlord (200k at the same time) and how many are queuing for a server (100-1500). Less than a percent of the players is in MP at the same time.

Yes it is early access and it will have problems but that is not an excuse to not acknowledge, investigate and fix those problems. Also that's the sole purpose of this sub-forum: "Technical Support". I know you are a fan boy but please don't, that's cringe and not helpful at all.

You may only like SP but multiplayer is a major game feature. You can't speak for everyone. Your method of accounting is bad, number of people queuing is just part of the total number of people playing MP. And as of my case, I got tired of it due to the bugs and instability. We can only imagine how many others did the same.

What is a hoster? Are you saying host? AFAIK the servers are running in cloud instances thus "the host" (the cloud provider) will definitely impact in the performance of the servers far beyond the network stuff.
 
This issue is extremely annoying and I can't wait for actual community servers to be a thing.
 
We have worked to improve our server stability and performance, lobby issue and fixed a lot of them in the past. If you still experience these issues in the latest version of the game please let us know. Marking this thread as resolved for now.
 
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