Battle of Fulda Gap - Wargame: Airland Battle Campaign

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Dodes

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Based on the 2010 Men of War Campaign hosted by TDM: http://forums.taleworlds.com/index.php/topic,126649.0.html

Background: Strategists on both sides of the Iron Curtain understood the importance of the Fulda Gap and accordingly allocated forces to defend and attack it since the beginning of the Cold War. Roughly the route Napoleon chose to withdraw his armies after defeat at the Battle of Leipzig which then allowed him to gain victory over the Bavarian-Austrian army under Wrede in the Battle of Hanau not far from Frankfurt. In World War II, the U.S. Army used the Gap to advanced eastward in late March and early April in 1945. The Fulda Gap is an obvious route for an armored blitzkrieg against either West or East and is of great importance in theoretical warfare between the US and USSR if the Cold War became hot.

It is 1985 and tensions are high between NATO and the PACT. A small engagement has broken out between forces stationed there. Already advisers are comparing it to the Marco Polo bridge incident and it is still unclear what exactly has happened, but both sides believe this is a precursor to full-scale war. NATO forces prematurely advanced under their own discretion and crossed the Fulda river and they have yet to give up the ground taken. The United States is using the territory taken in the blitz as a bargaining chip to re-establish the status quo while Soviet analysts believe this to be the first of many future attacks on East Germany and that peace is not the objective of American forces, but rather to strike a blow against PACT forces. Eastern ground forces have been given orders by local commanders to take back ground in order to redeem the competence of border forces and to prevent the United States from pressuring communist leadership into a peace deal that would favor the West. It is unknown at this time if such orders were given covertly by the Kremlin, though of course Soviet political figures deny this and argue that the forces on the border are acting under the same provocative that NATO forces did when they initially advanced after the incident.

Mechanics: Each player will choose at least 1 "Deck" to play as, though the decision of which troops they can use will be restricted. While unit restrictions may change based on the scale of players, this will translate to no decks solely being made of helicopters and air assault or 100% armored tanks. How this will work is similar to the campaign found in-game, though there will be no dynamic events nor deployment points to use on more units or strikes/abilities. Essentially the host (starting with myself, though someone could feasibly take over) will dictate what happens, but mainly it will be decided based on players joining or leaving.

The game map will change based on battles and each province will decide which map is to played on. So onto the map itself. It's a little sloppy, so apologies in advance, but it is minimal effort and will hopefully be plenty sufficient.

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To start off, first person to volunteer to play will be allowed to choose which side (NATO or PACT), I will then assume the role of the opposite. All of the first decks will be older tech and the first two should probably be US and USSR, though this is open to debate. Third will then be allowed to choose, but then fourth will have to assume the opposing, though this is up for debate as well. First "decks" or divisions will be primarily motorized infantry with light tanks and primitive Cold War air support. Helicopters are allowed, but only recon at first. Those who volunteer first will be allowed to choose more modern units sooner.

Battle of Fulda Gap History:

Day 1: US Motorized forces assault Petersberg after taking Fulda by surprise. USSR forces that regrouped within the province mount a counterattack and the first organized engagement occurs. USSR beats back assault and Petersberg is held. Moscow threatens use of WMDs, not specifying either chemical or nuclear warfare.

Day 2 Prediction: Rumors of British troop movements heading to reinforce border on the West's behalf and the East has responded with the mobilization of nearby East German mechanized. Analysts on both sides coming to conclusions that stand-down orders of both the Pentagon and the Kremlin are bluffs. A hysteria erupts in the US Midwest as a supposed communist sleeper cell is found and subsequently arrested indefinitely, though the ramifications of this only affect public opinion.

CURRENT PLAYERS:

USA - NATO - US ARMY V CORPS MOTORIZED AIR ASSAULT - gaham1
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In-Game Name: gaham

UK - NATO - BRITISH 19TH LIGHT BRIGADE - Vermillion Hawk
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CN - NATO - TASKFORCE PATRICIA US/CN 3RD CANADIAN AIRBORNE WITH 24th US MARINE BRIGADE - Odyseuss
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USSR - PACT - 8TH GUARDS ARMY RIFLES - Dodes
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In-Game Name: Dodes
 
Then I'll have PACT USSR.

I'll make and post a deck for each of us, but without deck transfer capabilities, I'll just tell you want to copy. Also I checked and you can't even manually transfer the files with the custom decks to other PCs.

Also because US and USSR are so common, others are welcome to be either.
 
Both parties have consented on both of their decks and their respective profiles will be updated on the first post.

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8F85DA224CFCFB332051EDF0D37FEE887B35B321
 
Day 1 Battlefield Report: A US motor division assaulted Petersberg following the incident at Fulda, but were meet with unexpected organization by USSR forces. Unaware that the Soviet Mobile Rifles had organized a stiff resistance, the US field commander issued an order to meet them in a head-on engagement, despite the Pentagon issuing orders to all US field commanders not to do so. It is unknown at this time if the US field commander ordering the assault knew of the orders from high command and ignored them or a break in communications caused the orders not to reach him.

The battle at Petersberg was won by overconfidence and underestimating the enemy after US forces were beat by a large margin. Later US tacticians would comment that insufficient air to ground capabilities lead to defeat and the over use of air to air capabilities provided were too emphasized. It is unknown at this time if Soviet forces will push on with this victory under their belt and push the border back to Fulda. Moscow has reportedly issued warnings that further escalation of the conflict will lead to possible WMDs in play and said to journalists within the country that they have issued stand down orders to all their divisions along the East German border.

Both superpowers are reportedly in top-secret private discussions as emissaries at the United Nations squabble at what action should be taken with neutral countries now quickly aligning with either the US or the USSR.

Pact Perspective

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Nato Perspective:

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Because of the British, I had to go modern mechanized so that he could have a solid AA defense, he has less units overall, but they come universally in armored transports and the Recon and Vehicle types can be substituted for light tanks. While this may sound good overall, all of his units would be more expensive than either the current setup for both gaham and myself. Also the biggest Achilles' heel in my view is that he would not have unarmored command vehicles, which means it costs much more to bring in new ones and gives the enemy more points when they are destroyed.
 
Looks interesting, I'll do it. I probably won't be available until tomorrow evening though.
 
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This is a possible deck if we do not receive a fourth player soon and is built as an opposite to Vermillion's current deck. Generally should keep things balanced, but obviously being NATO vs PACT, there will be obvious differences in design of advantages/disadvantages and unit availability.



So I was just messing around and I thought maybe down the line or near the end we could have a scripted battle of a 2v1 or even a 4v2 against some of these guys with only 1970s equipment and 1st deck level of units.

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I don't know anybody else in taleworlds that owns this game unfortunately. Been thinking how many people we could get.

The list goes:

Dodes
Gaham
Vermillion Hawk
McBeverage
Badabam
Pixel
Archer

And that's given that everyone who owns it decides to join.

So if anyone could go into their steam profile and view others who own this game, could be nice to get some blood outside of taleworlds to join.
 
I'll invite you to the steam group if you somehow manage to scrounge together some cash.
 
I pretty much suck at this game but perhaps I'll be better if I have someone on my side helping out  :razz:

Can you put me down as Canada - Princess Patricia's Canadian Light Infantry Regiment
 
Hey sorry Odyseuss I just now noticed that you posted.

I'll add you as Canadians and get you connected via steam.

I'll make something along the lines of "Light Infantry" though I'm not sure if that means motorized, mechanized, or even a little air.
 
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Primarily Canadian with some help from the Yanks in form of more mechanized units. Don't be mistaken though, this deck is a little more advanced as the more veteran Canadian infantry come in from airborne transports, allowing this deck much more mobility at the cost of exposure to be spotted from afar. The Achilles' heel of this deck is its anti-tank capabilities and despite having tanks themselves, they are very old, yet cheap, models that won't last against other nations' tanks.
 
I can play this game on this Sunday. Sign me up as Poland Motorized Division (dodes build deck plz)
 
I showed interested earlier, but I got to drop that. Didn't realize you were from America at first, and I'm an euro so that ain't really convenient (plus I'm not too flexible with my times)
 
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