OSP Kit Battle of Europe - Source Pack

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Must be a simple syntax error within the tuple of some of your items.
Check out item_kinds.txt after compiling.
Scroll down to the latest item entry... the next item (which has no entry in the txt file) is usually the corrupted item tuple.
 
This OSP has been buried on page 8 of this same forum, only posting for a moderator to move it to the corresponding section.  :wink:

You can delete this post.
 
Due to this release having all kinds of resources(code, assets, web) without separation or any instructions it will remain in the main area of the Forge.

The list of OSP/LSP mods here was made to cover these cases.
 
mb.fx is the compiled shader file.
The source file you're looking for is mb_source.fx

Edit
I updated the Dev Source Files to the latest version and removed mb.fx in order to avoid further confusion.
 
I added all source files to our GitLab repository, so no annoying zip packages any longer.
Just download the files you really need, or simply review the source code directly.
There we go; https://gitlab.com/bad-bug-busters/battle-of-europe
 
Update v0.700 is live!
Check out the GitLab repository for the latest source files.
Hello again old friends.
In preparation of an upcoming event we decided to work on another update which implements many features that never made it into a public release and to fix game breaking issues which came up after we turned off our services for the persistent online character development.
To put it short: We made the mod worth playing again without all the persistent stuff, so you can temporarily earn gold and buy equipment again.
Many features, improvements and fixes made it into the update.
Code:
(Sebastian) Fixed clan chat doesn’t work.
(Sebastian) Added more lightning strike effects.
(Sebastian) Fixed firearm damage was still affected by strength and weapon proficiency.
(Sebastian) Horse Archery skill no longer effects ranged damage.
(Gothic Knight) Added a new rapier.
(Sebastian) Added half-swording modes to all swords, it now also includes side swings.
(Sebastian) Removed items that don't fit the mod’s timeframe.
(Sebastian) Melee weapons will no longer be carried on the characters back.
(Gothic Knight) Added a two handed raven’s beak.
(Sebastian) Renamed several items.
(Sebastian) Implemented a dynamic shader based sky.
(Sebastian) Enhanced many shaders.
(Sebastian) Tweaked and improved parallax mapping.
(Sebastian) Attacking/blocking is now possible while sprinting and jumping.
(Sebastian) Tree trunks are no longer affected by wind in order to prevent visual and hitbox issues.
(Sebastian) Surgeon kit’s now restore 25% of the health per usage.
(Sebastian) Disabled bleeding systems.
(Sebastian) Reworked fog for better quality, it now also affects clouds and the sky.
(Sebastian) Implemented a more physically based damage/armor system.
(Sebastian) Damage modifiers per body-part are now applied after armor reduction and are changed as follows; head = 200%, torso = 100%, limbs = 50%.
(Sebastian) Removed online level progression bar when using faction troops.
(Sebastian) Re-implemented the banner selection screen which allows to select all banners from existing online clans.
(Sebastian) When reloading cannons, the info box now shows which ramrod/refiller weapon mode is required on each reload-step.
(Sebastian) The surgeon hud now indicates health of wounded troops via colored icons, the icons now scale properly with distance.
(Sebastian) Nights are now twice as bright for better visibility.
(Sebastian) Added ladders, grenades and firepots to engineers inventory.
(Sebastian) Increased round shot ammo for cannons from 18 to 24.
(Sebastian) Doubled bullets per grape shot and halved the spread radius for more effective long range engagements.
(Sebastian) Decreased destructible wall hit points, so walls can be destroyed with fewer cannon balls or grenades.
(Sebastian) Implemented basic gold earning and equipment buy systems for players (when using faction troops). Gold earnings occur once per minute and include a fixed amount of gold + a bonus depending on score.
(Sebastian) Players using faction troops are now allowed to buy any game item by default. A server option can turn that off to only allow troop specific items.
(Sebastian) Optimized several systems for better performance.
(Sebastian) Item balance.
 
Bump for v0.717.
Yet another update.
Code:
(Sebastian) Fixed stamina recover limit issues.
(Sebastian) Start gold, tick- and score-gold bonuses are now changeable via server commands.
(Sebastian) Forcing players to use troop specific items only can now also be done with a server command.
(Sebastian) Stamina consumption has been increased by 50% when sprinting and decreased by 33% when running.
(Sebastian) Disabled all http requests to our old abandoned web service by default.
(Sebastian) Fixed clan chat not sending to other players using the same banner.
(Sebastian) Fixed clan chat broadcasts to players in a different team.
(Marko) Implemented “Flodden Field” battle event map.
(Marko) Implemented “River Fort” siege event map.
(Marko) Altered english and scottish faction troops and added more selectable items to them.
(Sebastian) Reduced plate and mail armour values by 33%.
(Sebastian) Tweaked prices of several items.
(Sebastian) Fixed round starting gold is only applied for the first round/spawn, it can now never go below the defined staring gold minimum.
(Sebastian) Changed default tick gold bonus from 150 to 100.
(Sebastian) Added 9 new clan banners.
(Marko) Took away churburg armours from infantry, added equipment to support classes and crossbowmen.
(Marko) Sped up the bill by 2 points, increased pike damage by 8. Increased engineer build material from 30 to 60.
 
I presume the items aren't OSP even though many are derivatives of OSP items. In which case, do you remember who made the handgonnes(handgonne_a and handgonne_b)?
 
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