Harkon Haakonson said:
Excellent points my ass.
Just because other sports do it one way, doesn't mean Warband itself can't do it better thanks to the way it works. It is possible to reduce pressure of having to perform ridiculously flawless 8 rounds in a row for both teams, and have people compete on a more even level by having teams competing at their favourite map in alternate manner, can't see WHY one wouldn't do it just to save a total of 2 minutes to sort maps.
It's difficult enough now to arrange maps, frankly. It has finally gotten to the point where swapping maps and changing them and getting the server set up is actually flowing smoothly. For a very long time I remember it took a bloody long time for an admin to actually get it right and then swap.
This just throws in another cork. I don't like the solution much, honestly. It's a good idea though, I'll give you credit for that.
That you dismiss it as "useless" is actually pretty sad and from reading actually intelligent posts of yours in Off topic debate threads I have to say your short sight is a disappointment. After all my post was fully respectful and rid of any bias towards Marnid or the contrary, just giving suggestions. But be that way, I'm sure your tournament is perfect. xoxo
**** move baiting me, as I've been more than my share of patient with this whole situation. Has the entire Marnid-you conversation gotten us anywhere?
Not really. Hence my desire to stop it. I've got nothing against discussing a topic that will yield productive results. Hence my discussing the idea of having fixed maps for the finals. I will admit I'm getting frustrated, though.
edit: I'm just going to throw in here I've got no disrespect or ire for you or Marnid. I just want less mutes and pissed off people and more discussion about valid concerns. When I read your post I just read "Orion is right because unrelated-idea-here." I shouldn't have, and I apologize for that.
And actually, it's very similiar points if not identical, the only suggestion I personally added that isn't directly related to what he mentioned (at the end of the post, to make it clear precisely) was the map swap every 4 rounds. Ask him yourself.
Not really. See last part of my post.
Green Knight said:
Well, this horse is a beaten, bloody pulp.
Onto other business: I (unfortunately for him) launched into a bit of a tirade over steam with KissMyAxe the other day while RAFF was waiting for the opposing team to find their 5th and 6th guys.
I would say I'm generally a pretty patient guy, but the waiting around in this tourney had reached new heights for me. So, what? If a team can't get 6 guys, we're supposed to wait around for an hour for them to try and find guys? In the future, admins have gotta be more strict about this, seriously.
This happened to RAFF twice this tourney: We show up on time to get repaid by having to hang around our computers and not start any other engagements for the next hour in the (possibly vain) hope that the other team will get a 6th. And this is the best part: If they weren't able to get 6 guys, we just reschedule (at admin's behest) for the next day or so, and guess what? We up waiting around because our opponents can't muster 6 guys again. In the end, some form of 6-man team is usually assembled, and then we play em and it's over in 45 minutes. Waiting has become the rule, instead of the exception
My team's retrospective of the experience: We waited for 2 hours and played for 45 minutes. While we waited, we couldn't play other games or leave our computers for very long. Our promptness is in no way recognized or even visibly appreciated. It's fun-sapping and off-putting, and I have zero interest in participating in future tourneys if this is what it's going to be like.
My policy is, and always has been, "Let's get the match played so we actually have some fun with it." If a team fails to make it once, I tell the team to reschedule, in hopes that it'll happen the second time. Past the second time I generally deliver an auto-win.
I don't want to be the admin that sees a team that genuinely can't field six because something came up and gives them a 0-16. I really, really don't. I am very thankful and gracious for the teams that patiently wait for the other team, but there's not a lot I can do.
I will say that the emergency sub option is there for a reason, and even that is being abused as a quick get-out-of-auto-loss card instead of an actual EMERGENCY substitute, and this is coming in the way of the enjoyment of the other teams.
I would advise shooting me a PM during the situation, explaining what's going on, and then I'd give that team a warning so that it doesn't happen again. Besides that, there's honestly not a lot an admin can do. Frankly, besides TWM (which I only knew about because I was on the team) I haven't gotten any reports or problems with teams having irresponsible scheduling. You've got to tell us about these things.
Alright, so I had a brief calm conversation with Orion. Here's a brief section of the log:
Mac: the problem is that you only need one win on the other team's map
Mac: so rather than a 5/4 split between advantaged/disadvantaged
Mac: you can have an 8/1 split in the same
Mac: that's my problem
Mac: the reason I was focusing on first seed is because they can 1) keep the enemy team from eeking out one round, and 2) be more comfortable going into the second map than their opponent
Mac: so, it's still slightly advantageous, but that wasn't really my point
Orion states that instead of being like NASTe (which forced you to be good at two maps, because you had to get a win on two), BIT allows you to be really only good at one map and then just eek out that one round on the other map and win.
On one hand, I disagree, because 8-0's are ridiculously rare and in most cases all of the maps are challenged pretty closely. This is a bigger problem in the round robin(if rounds didn't count) with weaker teams than in the single elimination. In practicality, at least a part of his point is moot.
However, it's still a very valid concern. There is, genuinely, a bigger focus on "being good on few maps" than there was in NASTe. Even if you were amazing at one map, you were forced to at least be good on two because there was that third tiebreaker map.
Which really doesn't happen in BIT. You play one map, and then the other team plays one map. Orion's point isn't mostly about the second team being at a large disadvantage (which I strongly disagree with), it's just that there is too much focus on superiority on one map.
Now, community, tell me this. How do I fix this issue? I was considering implementing fixed maps and factions for the semi-finals onward. This would also fix the morale problem that Harkon discussed. Do you think that this is a fair solution to the problem?