Battle for Sicily basic mod info

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Version 0.500 is now the latest version. The installer for some reason uploaded as Battle for Sicily 3, but I'm not sure why.

https://www.mbrepository.com/file.php?cid=7&id=341

Also available on rapidshare:

http://rapidshare.com/files/41390818/BattleForSicily_0.500.exe.html

More info on page 48.

Python code is also on rapidshare:

Screenshots are from 0.40x -- Byzantine forces surging through a village, another of Byzantine cavalry charging, and a third of the villages around Qasryanna (formerly Enna):




New features for 0.5xx:
* More complicated economic system

New features for 0.4xx
* Two Greek factions are now playable -- Catania and Taorminum -- thanks to blindfaithnogod's excellent models
* The player character has nine different reputation traits, which are changed by his actions in the game and affect his interaction with other characters
* Each main party on the map is led by a named vassal, who has a randomly generated personality. This affects their relationship with their liege and other players. When the political system is fully developed, the player character will be able to manipulate the relationship between NPCs to his or her advantage.
* A larger and more detailed game map, containing major cities, smaller market villages, castles, and estates. To the best of my ability, every significant village (several hundred people or more) that was likely to have existed in medieval Sicily exists on the map.
* A bunch of new villages to attack. However, both village and city scenes are very much works in progress.
* A more complicated system of fief management, whereby players can raise a feudal levy, collect rents, and settle new soldiers on their estates. The player also competes with other lords of the same faction for lands.

Credits:

I would like to thank the following designers, contributors, and playtesters:
Ronin47, Oldtimer, and KnightOfHonour for comments and playtesting.
Blindfaithnogod for the Byzantine models (in byzantine.brf) and historical advice
Colt for the outline for the Sicily map
Fisheye for the use of the Norman shields in 1066
RR_Raptor for the weapons xpack
Khaled Ibn Walid for the Saracen shields and surcoats, and for supplying lots of information about medieval Sicily
Sahran for the material on which many of the troop outfits were based
Septa Scarabae for his scale armor
Yoshi for various nautical items and for showing how a naval system might work
Ancientwanker for permission to use TLD's dark courser
Chel for his horses
JiK for the palisade pack
HighElfWarrior for the house building kit
Aqtai for historical advice and pictures
Just for a number of new Norman shields
Darkrider for the red-and-gold crossed Norman shield
Highlander for the deer model from Paleolithic
 
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