A new version of Battle for Sicily is up. It has an experimental sea battle, fixes the castle attack bug, and has a number of new shields, armors, buildings, and other stuff. Comments on historical accuracy, playability etc are all very welcome.
As before, it's still a quick-start mod, so you can board a ship right away from Saracusa (speak to the harbourmaster) and if you want to storm castles right away, take the murabit character, as he comes with a moderately powerful band of followers.
Link is here:
https://www.mbrepository.com/file.php?cid=7&id=251
Recent screenshots (will differ slightly from the current version):
Pirates swarm over the sides:
http://i93.photobucket.com/albums/l69/nijis/navalscreenshot.jpg
A Saharan murabit (a member of a Muslim fighting order) guards his ribat
http://i93.photobucket.com/albums/l69/nijis/ribatscreenshot.jpg
Older screenshots:
http://i93.photobucket.com/albums/l69/nijis/berbercharge.jpg
http://i93.photobucket.com/albums/l69/nijis/syracuseharbor.jpg
KNOWN BUGS:
In earlier versions, the game crashed during the naval battle, for reasons that I could never figure out (for a while it only crashed when you changed weapons rapidly in the heat of combat). I went back to a version where it didn't crash, and reworked things, and now it doesn't crash, but as I have no idea why it crashed in the first place I can't guarantee that it won't happen again.
In some versions, the ship textures became blurry. This should be fixed, but again as I'm not sure what caused the bug originally, it could recur. Please let me know if either of these two bugs happen, in as much details as you can.
Thanks to:
Khaled Ibn Walid for the Saracen shields and surcoats, and for supplying an incredible wealth of information about medieval Sicily, plus links.
Sahran for the material on which many of the troop outfits were based
Fisheye for the use of the Norman shields in 1066
RR_Raptor for the weapons xpack
Septa Scarabae for his scale armor
Chel for his horses
Yoshi for various nautical items (mostly the rope so far) and for showing how a naval system might work
Ancientwanker for permission to use TLD's dark courser
After this I hope to convert the mod to Python, expand the map (many thanks to Colt for his Sicily satellite-based map), add in an expanded naval system, and start work on the strategic system.
As before, it's still a quick-start mod, so you can board a ship right away from Saracusa (speak to the harbourmaster) and if you want to storm castles right away, take the murabit character, as he comes with a moderately powerful band of followers.
Link is here:
https://www.mbrepository.com/file.php?cid=7&id=251
Recent screenshots (will differ slightly from the current version):
Pirates swarm over the sides:
http://i93.photobucket.com/albums/l69/nijis/navalscreenshot.jpg
A Saharan murabit (a member of a Muslim fighting order) guards his ribat
http://i93.photobucket.com/albums/l69/nijis/ribatscreenshot.jpg
Older screenshots:
http://i93.photobucket.com/albums/l69/nijis/berbercharge.jpg
http://i93.photobucket.com/albums/l69/nijis/syracuseharbor.jpg
KNOWN BUGS:
In earlier versions, the game crashed during the naval battle, for reasons that I could never figure out (for a while it only crashed when you changed weapons rapidly in the heat of combat). I went back to a version where it didn't crash, and reworked things, and now it doesn't crash, but as I have no idea why it crashed in the first place I can't guarantee that it won't happen again.
In some versions, the ship textures became blurry. This should be fixed, but again as I'm not sure what caused the bug originally, it could recur. Please let me know if either of these two bugs happen, in as much details as you can.
Thanks to:
Khaled Ibn Walid for the Saracen shields and surcoats, and for supplying an incredible wealth of information about medieval Sicily, plus links.
Sahran for the material on which many of the troop outfits were based
Fisheye for the use of the Norman shields in 1066
RR_Raptor for the weapons xpack
Septa Scarabae for his scale armor
Chel for his horses
Yoshi for various nautical items (mostly the rope so far) and for showing how a naval system might work
Ancientwanker for permission to use TLD's dark courser
After this I hope to convert the mod to Python, expand the map (many thanks to Colt for his Sicily satellite-based map), add in an expanded naval system, and start work on the strategic system.