GonZ
Recruit
I've just made a post about how I'd like to play a campsite minigame here: http://taleworlds.com/v-web/bulletin/bb/viewtopic.php?t=2297
And it's got me thinking about the whole battle map set up and game play.
I think that instead of going straight into a battle we should have a distinct battle deployment phase - this would add a new tactical dimension to the game.
It would work very much like the camping deployment ideas.
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On the campaign map you can see a group of enemy raiders following you, you can't out pace them with your slow moving caravan of goods (or whatever) so you know you need to defend against an imminent attack.
On the bottom of the campaign map you hit the "Defend" (which is next to the "camp" option).
Select defend:
A random battle map appears on the screen, you look at the site for defensive potential. If it looks good you accept that map and move to battle deployment phase.
Depending on how far away the enemy are you may have time to select an alternative battle map to defend if the first one was no good. If you spot them a day’s ride away you might get three maps to choose from. If you are ambushed you get no choice of map.
The closer your enemy are the less time and choice you have.
Battle deployment phase:
You have an interface that lets you drop your resources on the map. Resources include your baggage caravan/the noble you are escorting/slaves/mule train etc as well as your troops.
As many others have said it might be good to create your own custom unit groups at this point.
You then deploy your troops and other units on the map. Simplest way drop baggage train here - click, archers here - click, infantry here - click, mounted units here etc. Then start the battle.
If you've been successfully ambushed your troops and equipment would be auto deployed in a line. (we need maps with roads in please).
Battle phase:
If you spotted the enemy coming from the east then they should arrive on the east side of the battle map. Unless they were smart and surrounded you
Battle commences in the usual awesome manner.
--
I think this could add a lot to combat. You could choose on the campaign map to hit your enemy straight on. If both groups are moving on the campaign map towards each other then there would be no battle deployment, both armies would appear on opposite sides of the battle map. Similar to now.
If your party is being pursued then you should have the tactical advantage of choosing your battlefield and deploying your resources.
If your chasing an enemy party, they should have the terrain and deployment phase advantage. Course this would require some serious advances in AI to make the opposition deployment credible.
In addition it forces you to consider your overall mission. Caravan escort - defend the goods. Escort mission - defend the princess or whatever.
--
Community influenced as ever.
And it's got me thinking about the whole battle map set up and game play.
I think that instead of going straight into a battle we should have a distinct battle deployment phase - this would add a new tactical dimension to the game.
It would work very much like the camping deployment ideas.
--
On the campaign map you can see a group of enemy raiders following you, you can't out pace them with your slow moving caravan of goods (or whatever) so you know you need to defend against an imminent attack.
On the bottom of the campaign map you hit the "Defend" (which is next to the "camp" option).
Select defend:
A random battle map appears on the screen, you look at the site for defensive potential. If it looks good you accept that map and move to battle deployment phase.
Depending on how far away the enemy are you may have time to select an alternative battle map to defend if the first one was no good. If you spot them a day’s ride away you might get three maps to choose from. If you are ambushed you get no choice of map.
The closer your enemy are the less time and choice you have.
Battle deployment phase:
You have an interface that lets you drop your resources on the map. Resources include your baggage caravan/the noble you are escorting/slaves/mule train etc as well as your troops.
As many others have said it might be good to create your own custom unit groups at this point.
You then deploy your troops and other units on the map. Simplest way drop baggage train here - click, archers here - click, infantry here - click, mounted units here etc. Then start the battle.
If you've been successfully ambushed your troops and equipment would be auto deployed in a line. (we need maps with roads in please).
Battle phase:
If you spotted the enemy coming from the east then they should arrive on the east side of the battle map. Unless they were smart and surrounded you
Battle commences in the usual awesome manner.
--
I think this could add a lot to combat. You could choose on the campaign map to hit your enemy straight on. If both groups are moving on the campaign map towards each other then there would be no battle deployment, both armies would appear on opposite sides of the battle map. Similar to now.
If your party is being pursued then you should have the tactical advantage of choosing your battlefield and deploying your resources.
If your chasing an enemy party, they should have the terrain and deployment phase advantage. Course this would require some serious advances in AI to make the opposition deployment credible.
In addition it forces you to consider your overall mission. Caravan escort - defend the goods. Escort mission - defend the princess or whatever.
--
Community influenced as ever.