10% was really ridiculous I agree, that's why I always put the death chance at half back then. When it was 5% I remember 3-4 companions/family members dying at most during my campaigns (although I usually quit after being an influential lord or a king with a stable-ish kingdom rather than full map conquest), and this made the role playing much better and gave motivation to the player character. It also made you give a damn about enemy lords responsible for the death.The problem with this is that it effectively makes you, the player character, the "grim reaper" of Calradia. Basically you can kill more Characters off then the A.I. can in simulated battles, which is empowering yeah. But makes it too easy to save scum things to your advantage if you ask me. (Though you also run the risk of having to replay Sieges - which is a big no for me!)
5% might be tolerable - all I remember was that 10% was absolutely miserable.
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