Right now, I feel that the death chance for battles our character fights in is too low. Back before simulation death chance was added, I usually played with ½ death chance (which was 5% iirc) and the proportion of deaths in the game felt perfect to me. It wasn't extreme like the full chance of 10% back then and wasn't negligible like it is now with 2ish%. Just to be clear, the simulation death chance shouldn't be changed for the health of the game. It should be the current simulation death chance + 5% default death chance for both the AI and the player character, which should be adjustable at character creation to be lower or even turned off.
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