tl;dr, I downloaded the mnb battle sizer, upped it to 500, and now every battle they route after the first volley, meaning >50% of them get away
Just this morning I got sick and tired of having to fight 5 battles that were exactly the same to get my way through a 600 strong horde
So, I decided to download the mnb battle sizer that I've been hearing about
So, I downloaded, set the new size to 500, and tried a battle against a sarranid army with my 200 men
We get into the fight, and bam, my comp has a minispasm, and my entire army spawns on the field.... I'm thinking this is gonna be awesome
...
So, I do my basic defensive formation, Sergeants and huscarls 3-4 deep in the middle, Nord Veterans (In a different control group) on the left flank for a planned enveloping maneuverer, cavalry on the right, and Sharpshooters about 30 paces behind
My composition is 100 Sharpies, 40 huscs, 40 Sergeants and 20 Veterans (I had just restocked
)
So as I'm awaiting their charge, I have my Sharpies hold their fire, since I don't want them to waste like 10 volleys to kill a single skirmisher or something
The initial cavalry charge passes as expected, they come up against my front line, they die, everyones happy
The infantry however, was the bit I was looking forward to
Roughly 300 assorted Sarranian groundpounders were charging their way towards my suddenly incredibly vulnerable looking line
I wait till they're about 20 paces away from my heavies, when I order my sharpies to loose their first volley
100 Siege Crossbows firing at once is a beautiful sound, by the way
I see their entire front line judder and fall
roughly 20 infantry went down in the first volley, and the left side of my screen is covered in teal text
So their line wavers for a moment, just long enough for my sharpies to ready another volley...
Pew pew pew!
Another wall of teal text
Just as I'm about to order my heavies to charge....
their entire line just... dissolves
every single one of the 150 or so infantry left breaks and runs for it
The next 2-3 reinforcement waves happen in a... similar fashion
The net result?
for me, 2 Wounded, 1 killed from the cavalry charges
For them.... 40 wounded, 200 killed and goddamn 250 troops routed
The deserted troops STILL outnumbered my army, and were similarly annihilated, over half of which routing again, after which I gave up
Now, I realise that this is kind of more accurate historically, in which medieval armies would retreat after taking 10-20% losses, but in a game, its a bit ridiculous,
I chose to play an almost entirely infantry based army for a reason, that being that all heavy cavalry was far too powerful, (I keep about 15 heavy cav, ie, my companions around), but now I find without having an incredibly large number of them, more then half of the opposing army gets away scot free
And since the only routers that show up on the map are those whom routed in the last "battle", the routers from the previous "battles", maybe 200 men or so seem to simply disappear off the face of the earth
Yes, I know tweakMB has a "cannot route if has been on the map for <X seconds" but thats a weak fix. What if I need to go to them? By the time my forces reach their guys, they've been on the map for long enough to route after taking a single volley =/
I'm running PBOD and Diplomacy
Just this morning I got sick and tired of having to fight 5 battles that were exactly the same to get my way through a 600 strong horde
So, I decided to download the mnb battle sizer that I've been hearing about
So, I downloaded, set the new size to 500, and tried a battle against a sarranid army with my 200 men
We get into the fight, and bam, my comp has a minispasm, and my entire army spawns on the field.... I'm thinking this is gonna be awesome
...
So, I do my basic defensive formation, Sergeants and huscarls 3-4 deep in the middle, Nord Veterans (In a different control group) on the left flank for a planned enveloping maneuverer, cavalry on the right, and Sharpshooters about 30 paces behind
My composition is 100 Sharpies, 40 huscs, 40 Sergeants and 20 Veterans (I had just restocked
So as I'm awaiting their charge, I have my Sharpies hold their fire, since I don't want them to waste like 10 volleys to kill a single skirmisher or something
The initial cavalry charge passes as expected, they come up against my front line, they die, everyones happy
The infantry however, was the bit I was looking forward to
Roughly 300 assorted Sarranian groundpounders were charging their way towards my suddenly incredibly vulnerable looking line
I wait till they're about 20 paces away from my heavies, when I order my sharpies to loose their first volley
100 Siege Crossbows firing at once is a beautiful sound, by the way
I see their entire front line judder and fall
roughly 20 infantry went down in the first volley, and the left side of my screen is covered in teal text
So their line wavers for a moment, just long enough for my sharpies to ready another volley...
Pew pew pew!
Another wall of teal text
Just as I'm about to order my heavies to charge....
their entire line just... dissolves
every single one of the 150 or so infantry left breaks and runs for it
The next 2-3 reinforcement waves happen in a... similar fashion
The net result?
for me, 2 Wounded, 1 killed from the cavalry charges
For them.... 40 wounded, 200 killed and goddamn 250 troops routed
The deserted troops STILL outnumbered my army, and were similarly annihilated, over half of which routing again, after which I gave up
Now, I realise that this is kind of more accurate historically, in which medieval armies would retreat after taking 10-20% losses, but in a game, its a bit ridiculous,
I chose to play an almost entirely infantry based army for a reason, that being that all heavy cavalry was far too powerful, (I keep about 15 heavy cav, ie, my companions around), but now I find without having an incredibly large number of them, more then half of the opposing army gets away scot free
And since the only routers that show up on the map are those whom routed in the last "battle", the routers from the previous "battles", maybe 200 men or so seem to simply disappear off the face of the earth
Yes, I know tweakMB has a "cannot route if has been on the map for <X seconds" but thats a weak fix. What if I need to go to them? By the time my forces reach their guys, they've been on the map for long enough to route after taking a single volley =/
I'm running PBOD and Diplomacy




