Battle Brothers

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Weaver

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In the nutshell its M&B meets Wesnoth.
Complex tactical combat, medieval low magic setting, unique persistent characters who gain level and equipment, procedurally generated World and sandbox playstyle with several possible meta-plots.

BattleBrothers-2014-01-19-15-06-24-55-e1390652730915.jpg
Check other screenshots and videos on their website.

List of features as compiled by devs:
Procedurally generated.  Worldmap, combat maps, characters and even the nature of the invasion itself are procedurally generated. No two games will ever be alike!
Open and dynamic world. No boring linear missions, you decide where to go and what to do! But with choice come consequences – the world will change permanently as the invasion sweeps the lands, and you may just find a town burned to the ground if you don’t come to its aid.
Permadeath – decisions really matter. If a Battle Brother is killed in combat he is dead forever, his experience and skills will be lost. So you better think twice about that suicide charge with your most experienced Brother.
Complex yet intuitive mechanics. Below the surface is a complex system working but we dont want players to study manuals and tutorials all day long. If it makes sense in real life it makes sense in Battle Brothers.
Huge tactical combat maps. This is not checkers, this is a grown-up combat simulation. Field up to 12 Battle Brothers at the same time on huge combat maps. Send your rangers through the woods into the back of the enemy while your armored shieldbearers stall the enemy attack.
Height levels in combat maps. Use the high grounds for your tactical advantage! Increase the range of your archers or repell overwhelming attacks against unsurmountable enemy numbers.
Diverse enemy roster. Enemies don’t just differ in name. All enemies have unique skills and unique AI behavior, and you have to adjust your tactics if you want to stand a chance.
Character development. Each Battle Brother gains experience through combat. Level them up and aquire new, powerful skills and abilities to fit your own strategy.
No restrictive class-system. Your Battle Brother’s skills and abilities are given by their equipment and level. You want to make an all ranged squad? The only limitations is whether it stands the test on the field of battle!
Detailed inventory system. Equip your Battle Brothers with weapons, arms, armor and powerful accessories.
What you see is what you get. Every piece of equipment your Battle Brothers are wearing is displayed on the tactical map. This allows for making your troops look like you really want them to!
Dynamic damage display. See your Battle Brothers smash shields, get their armor shredded to pieces or get beaten to a pulp! Of course the same goes for the enemies.
Full fledged crafting system. Find and research new crafting recipes, gather resources and craft deadly weapons and impenetrable armor.

The game is still in pre-alpha and the first demo build is expected to appear in a matter of weeks. So I thought I'd raise awareness to this little nifty game a bit.

Update: DOWNLOAD DEMO HERE
 
It looks really silly for the characters to be just heads and shoulders sticking out of the ground.
 
Vorstadtkid 说:
M&B how?
Well, you have all those persistent soldiers with unique look and stats. They gain exp from battle to battle, but if they die - that's it. And when their equipment changes it all shows on their figurines.
Also, can't you spot Marnid and Borcha on that screenshot?
Rigadoon 说:
It looks really silly for the characters to be just heads and shoulders sticking out of the ground.
Limited resources.
They only have one artist and their priority was dynamic representation of character's gear. It's understandable they decided to go for a more stylized, board game like look.
 
Weaver 说:
Well, you have all those persistent soldiers with unique look and stats. They gain exp from battle to battle, but if they die - that's it. And when their equipment changes it all shows on their figurines.
Also, can't you spot Marnid and Borcha on that screenshot?
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Looks like it'll be a lot of fun, though. Don't get me wrong  :smile:
 
I'll be keeping an eye on this one, looks fairly interesting, and it's certainly tapping a niche that neither of those two games has been able to truly dig into.
 
Looks interesting. Reminds me in some ways of the Tactics Ogre games mixed with M&B, and Wesnoth. Really dig the art style, since usually these kinds of tactics games use a really silly anime style, and while I don't hate anime (at least not all of it), I've never been a huge fan of it in games. Keeping an eye on this for sure.
 
I've been keeping an eye on it for a while. Just figured to let everyone know the demo is out on their website now. Give it a try.
 
The Early Access started yesterday and is supposed to last a year (steam-only as long as it does). Didn't really have any time to test it myself yet but the LPs look pretty promising.
 
Out of interest, does equipping them with different pieces of armour reflect on the little dudes in the field?
 
From what I've seen, yes, and it's pretty important since you'll generally be able to tell how tough enemies are from what they're wearing, which also gives you a little preview of your potential loot. You can even try and aim for the head to preserve the enemy body armor for your loot, or vice versa.
 
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