EDIT: disabling ranged fire improved their performance a bit but they still get beaten by regular falxmen. I have noticed though that veterans have very strong openers (probably because of their long weapon) as in they will kill 10-30 men upon impact but then their performance drops considerably. In 100 vs 100 fights veterans can defeat other T5 units such as in this video whereas in 500 vs 500 fights they lose.
I ran tests in custom battle mode against every faction (their best units) with their infantry, archers and cavalry (and horse archers if applicable) evenly spread.
Myself I ran Battania with 60% infantry, 30% archers and 10% cavalry. My infantry being 1/3rd Falxman, 1/3rd Veteran Falxman and 1/3rd something else.
The results confirmed a suspicion I had. The Falxman consistently performs better than his direct upgrade (the veteran falxman).
Victory screen images
Now the Battanian Falxman is a beast of a unit and when used correctly can get an extremely high amount of kills that far outweighs their own numbers, the Veteran falxmen however ...
The veteran falxmen seem to perform a little better against cavalry (such as against the Aserai and Khuzait) but still slightly subpar to the normal Falxmen. In most case however the veterans seem to completely choke and perform 5 to 7 times worse than the normal falxmen. You can especially see this is in my test of 500 Falxmen against 500 Veteran Falxmen. The normal Falxmen cleaved through them like butter, the normal Falxmen immediately opened with 20-30 kills before the veterans got a SINGLE kill. The upgrade is a trap and I advise everyone to ignore it.
Now as for the reason behind this, I suspect it is because the Rhompala is a slow clumsy polearm whereas the Falx is a short but fast two-handed sword. Or perhaps the Veterans are often caught in the open with their throwing weapons, being to slow to switch to their polearms or something.
My SUGGESTION: replace the Rhompala polearm with the Rhompaia two-handed sword from multiplayer. The rhompaia sword is a bit shorter than the rhompala polearm but it is a lot faster.
From this thread I know the veteran falxman once had a higher two-handed skill than polearm so it seems during development the unit was given a polearm instead of a falx. This seems to have been a mistake.
I ran tests in custom battle mode against every faction (their best units) with their infantry, archers and cavalry (and horse archers if applicable) evenly spread.
Myself I ran Battania with 60% infantry, 30% archers and 10% cavalry. My infantry being 1/3rd Falxman, 1/3rd Veteran Falxman and 1/3rd something else.
The results confirmed a suspicion I had. The Falxman consistently performs better than his direct upgrade (the veteran falxman).
Enemy faction | Unit | Kills | Deaths | K/D |
Sturgia | Battanian Falxman | 149 | 26 | 5.73 |
Sturgia | Battanian Veteran Falxman | 39 | 37 | 1.05 |
Empire | Battanian Falxman | 78 | 70 | 1.11 |
Empire | Battanian Veteran Falxman | 11 | 73 | 0.15 |
Aserai | Battanian Falxman | 87 | 72 | 1.21 |
Aserai | Battanian Veteran Falxman | 65 | 66 | 0.98 |
Vlandia | Battanian Falxman | 103 | 86 | 1.20 |
Vlandia | Battanian Veteran Falxman | 23 | 90 | 0.26 |
Khuzait | Battanian Falxman | 87 | 97 | 0.90 |
Khuzait | Battanian Veteran Falxman | 67 | 85 | 0.79 |
Battania | Battanian Falxman | 376 | 173 | 2.17 |
Battania | Battanian Veteran Falxman | 172 | 375 | 0.46 |
Now the Battanian Falxman is a beast of a unit and when used correctly can get an extremely high amount of kills that far outweighs their own numbers, the Veteran falxmen however ...
The veteran falxmen seem to perform a little better against cavalry (such as against the Aserai and Khuzait) but still slightly subpar to the normal Falxmen. In most case however the veterans seem to completely choke and perform 5 to 7 times worse than the normal falxmen. You can especially see this is in my test of 500 Falxmen against 500 Veteran Falxmen. The normal Falxmen cleaved through them like butter, the normal Falxmen immediately opened with 20-30 kills before the veterans got a SINGLE kill. The upgrade is a trap and I advise everyone to ignore it.
Now as for the reason behind this, I suspect it is because the Rhompala is a slow clumsy polearm whereas the Falx is a short but fast two-handed sword. Or perhaps the Veterans are often caught in the open with their throwing weapons, being to slow to switch to their polearms or something.
My SUGGESTION: replace the Rhompala polearm with the Rhompaia two-handed sword from multiplayer. The rhompaia sword is a bit shorter than the rhompala polearm but it is a lot faster.
From this thread I know the veteran falxman once had a higher two-handed skill than polearm so it seems during development the unit was given a polearm instead of a falx. This seems to have been a mistake.
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