Basic Siege Advice and Strategy

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EdwardWellcraft

Sergeant Knight
I just wanted to talk a bit about some basic siege strategy. I mostly play siege so it is what I know, and I see a lot of players don't really "get" siege. They often seem to treat it as battle with walls. So here is some basic advice for new players about playing siege. Feel free to add to or debate what I say, I'm sure other veterans have other ideas about fighting in siege.

Defenders-
On most siege maps the defenders will spawn within view of the flag. Always, always, always look at the flag if you can see it at spawn. That may make the difference when it comes to attackers trying to sneak and grab the flag.

If you see enemies at the flag always call "Flag" first and then engage them. Even if it is a single enemy don't assume that you can take him. After all, if he kills you you can't warn the team for the next 30 seconds, and that may be enough time for the flag to be captured.

On the flip side, if you see that someone has called "Flag" always at least attempt to make it to the flag. I mean if you are actively engaged in fighting don 't try to break off and get yourself killed, but if you are waiting at the top of a ladder or something just make your way to the flag instead.

Always call out large movement of attackers. If you see ten enemies trying to take a rear ladder that no one is defending, call it out so people know.

Two handed weapons are your friend. As a defender you have walls to protect you from enemy archers to a wide degree, so you can afford to often go shieldless.

Archery is not the best way to defend. It is very useful for guarding specific points, but remember that a shield pretty much makes you useless. This is especially true when fighting Nords and Rhodoks. When fighting them you need to rely on powerful melee weapons to break shields.

Choke points are your friend.

The flag is all that actually matters. Everything you do must be done to protect the flag. IF you have to give up a portion of the wall, or even the gate controls, do it. When your flag is under attack abandon everything and fall back on the flag.

Arrows do not stop the flag from dropping. You MUST be in the flag zone. This is also true about riding by on a horse.

If there are a lot of enemies at the flag and you are alone in defending it, don't try to kill the enemy. Play defensively and just survive for as long as possible. It will give time for your allies to reach the flag and reinforce you. Only bother killing attackers if it is a very obvious opening. It's often better to just turtle behind the biggest shield you can, and then just focus solely on manual blocking if it is broken.

You don't have to kill all attackers, and really it doesn't matter if you kill them at all. You only need to keep them from agressing your flag. If you fight in such a way that you never actually kill any attackers, but you just prevent them from ever reaching the flag, you still win. Usually you can just outright kill them and get better results, but not always. For instance one way to really slow up the attackers is to sally and fight around the ladders. You just want to fight defensively and create a hassle for whomever is trying to raise the ladder. If you keep walking over the ladder you will prevent it from being raised. Yeah, you might not even get many kills doing this but if you just stay alive and prevent the attackers from raising the ladder that might very well be 10+ people you've stopped from reaching the walls for 30 seconds.

I like to think of defending in "man-minutes wasted" or "man-seconds wasted" On a 50 player siege server set to ten minutes (GK's siege server) the attackers have 250 man-minutes of play time to take the castle with (25 players x 10 minutes = 250 man-minutes, you see.) So if you kill a single player at the walls and he has to take another 15 seconds to reach the walls again, that just used up 15 "man-seconds" of the attacking team. However, if you just **** around a ladder and prevent ten attackers from raising it for 20 seconds, that just used up 200 "man-seconds." Even if you didn't kill any of them, you did a lot more to help your team than the guy who got two or three kills in the same amount of time.

To reiterate, it's just about stopping the attackers, not necessarily killing them. You do not need to be topping the kill list to be contributing a great deal to your team. 

Attackers-

Grab a shield or die ALOT. Yes if you just zig zag around many archers will miss you, but it just takes a lucky hit to lock you up and get you killed. Not to mention there are many, many very good shots who play siege.

Don't worry about dying. You respawn in like two seconds and it doesn't really cost you much to die. As an example, you can throw yourself mindlessly against the door in Rudkhan castle. If everyone just throws themselves at that door without caring about getting killed, they will have it down in a minute or two. Each person might only get one or two hits on the door before dying but those hits add up.

Along the same lines, don't think you have to fight everyone. Your job is to push towards the flag and to disorganize the defenders. Once you are on the walls just keep going deeper into the castle and attack the flag. Don't run along the battlements clearing every single defender. This is especially true on Jameyyed and Turin where the flag is not within view of everyone on the walls. I like to breach the top of the wall, move past the defenders, and then just try to run up to the flag without even fighting anyone. Often the defenders at the wall will actually ignore you, thinking that a single guy running past them isn't going to accomplish much and that the rest of the team will take care of you.

Never, ever, ever stop at the top of a ladder. Hold your shield up and just push through. I don't care if there are ten defenders at the top of the ladder, just block them and get behind them and keep blocking. They will try to kill you and in the meantime more people can be breaching the top of the wall to help you. Kill count doesn't matter, what matters is making it easier for your team to reach the flag.

That said, throwing weapons are awesome for killing those pesky 2h users that stand at the top of the ladder. Just pop a few throwing weapons to force them to back up and then clear the top of the ladder and try to get out of the way. Aim to disorganize and confuse, not necessarily kill.

Don't be an archer. Just don't.  Really, it would be ideal for attackers to have 1 or 2 archers to cover the rest of the attackers, but I'm just giving this rule as blanket advice because far too often do I see an attacking team with half archers. Archers are incapable of being offensive. They have no shields, they take too long to ready themselves to fire, their ranged weapon isn't all together very powerful, and they don't have the same power and survivability as infantry. It will always be infantry (or cavalry on Rudkhan) that win siege offense. Archers can have a place but they are for support. Crossbows can function alright as infantry if they spawn with shields, but they still aren't as good as dedicated infantry.

Always aim for siege engines and doors, when available. You want permanent entrances into the castle. Ladders are good for making early headway against the defenders but good defenders will probably be able to hold the ladders pretty much indefinitely.(except Hailes, where there are twenty bajillion ladders all over the place) If you can get a siege engine up or break a sally door that gives you a permanent entrance into the castle, and they are generally both less defensible than ladders.

Concentrate and be aggressive. The advantage attackers have is that they respawn and as a result they almost always outnumber the defenders. For instance if you attack as a team up one ladder and the defenders chill there defending, you might get three or four kills but have your assault wiped out. It doesn't matter that you lost the little engagement because you, as attackers, are gonig to reach that breaching point long before the defenders you killed do. So now you have to fight three or four fewer enemies and will probably be able to steamroll the entrance.
 
Yes, yes, yes. Very much yes. Yes on all.

However, there are two things I like to add. One for attackers and one for defenders;

Attackers: NEVER KEEP A LADDER CLOGGED. KEEP MOVING. Don't stand and fight on a ladder, press on. Don't stand and shoot on a ladder, get off and use the ladder when the wall is free for you.
Defenders: If you use a twohander or a hefty polearm BE ****ING CAREFUL. Don't swing wildly, and CERTAINLY NOT when "friendly" hits are half-reflective, half actual hit. More often than not you'll kill yourself AND a teammate. That's two defenders gone, two defenders who take 30 seconds to respawn and then some more to get back in the thick of it.

 
Nice post.

Also I'd add to those Cav players who enjoy being "That Guy" and open the gate... make sure you only do it when there is no chance of anyone sneaking in and make sure you have a buddy shutting it behind you.
 
Thanks for also reminding me of this, Wentago. I can't believe I forgot about it.

Defenders- On Hailies castle you can open the gate once at the very start, after that you NEVER, EVER open the gate. Even if it doesn't look like there are enemies outside within range there can always be enemies right around the corner, or else attacking the gatehouse from above or below.  In general it is a bad idea to ever open any of the gates. You don't need to be a horsemen on D, and on several maps you can just open and close sally doors anyways.
 
Oh, that too is an important post. I mean, holy hell, do you hate your team or something? Why on earth would you go rushing out alone out of the front gate? Scare the bejesus out of everybody and lose the match? I mean, it's just so damn selfish. You're ruining the game, especially for the defenders and for attackers who want an honest challenge.
 
Delaying ten people by walking on the ladder is a terrible plan. Instead of those people going up one or two at a time, they'll instead charge up as a unit and typically overwhelm the three or four people sitting on the wall. You've wasted a little of their time, and in return they're going to waste a good chunk of your team.
 
Aeon221 说:
Delaying ten people by walking on the ladder is a terrible plan. Instead of those people going up one or two at a time, they'll instead charge up as a unit and typically overwhelm the three or four people sitting on the wall. You've wasted a little of their time, and in return they're going to waste a good chunk of your team.

I meant if there were ten people at the ladder already, particularly right at the start of the round. If they are just trickling in one at a time you can kill them while dicking around on the ladder, like you would have on the wall. There is the added bonus of them having to then raise the ladder after finally killing you. There is no reason not to defend first on the ground at the ladders,so long as it is just one person holding the ladder, not everyone jumping down.
 
I find offensive or battle field archers can be useful, but are only useful in short supply, too many and you end up with useless archers.

They can:

-cover troops ascending ladders
-Help troops power through choke points (if they're good enough not to shoot their team mates)
-Distract enemy archers on the walls so they don't shoot at your infantry

The key is to stick with a group of friendly infantry and not shoot them.
If you play archer and don't go up those ladders you're useless.
 
Great advice, especially the segment describing "man minutes". I use a similar concept but think of it as "Flow rates". If an archer had a "perfect game", they would have 0 kills, and everyone they shot would have 1 hit point by time line of sight was lost. If an attacker nears the flag with 1 hit point left & dies, that is the ideal situation. Their lost "man minutes" has been maximized.

Archers play a more important role I think though. Shields are freely availible & adept battlefield archers are as useful as pure melee in average situations.
 
Great post Edward!

I'd also like to add, if you open a door, CLOSE IT BEHIND YOU, especially if you're the last one out. Also, be aware which doors can open from both side for the defenders only, or from one side for anybody. The former tend to have much less health than the latter.  Likewise, don't try to bait enemies inside to kill them (except on very rare occasions, like if the door is about to be broken anyway); you can easily get overwhelmed by a group of enemies and cause a loss for your team, especially at Turin Castle.

In the same sense, attackers shouldn't close key doors, even to get away from enemies--there's a chance a teammate might try to come through any second and be blocked. Think this is a bit neurotic? Let me give you an example of how frustrating this can be.

I was attacking at Brunwald Castle, a teammate and I snuck in through the keep to the flag. While I went out to capture the flag, my teammate stood inside the keep, where he couldn't help pull the flag, and kept closing one of the outer doors (I kept opening it in response). Before I could completely pull the flag down, two enemies came (there was more than enough time for 2 people to pull the flag before they came too  :evil:). I tried to make a tactical retreat into the keep, where the numbers would be even and there would be more space to fight, but to my avail, BOTH door were closed and I was stuck fighting two angry Vaegirs with great, long bardiches, while my teammate stood there behind the lattice like a fool. Needless to say, I didn't survive that one.

Also, as an admin, I consider frequent door opening for defenders or door closing for attackers a kickable offense.
 
One thing to emphasize for defenders is about stopping the flag from descending. In the same way holding them up is your man minutes you have to wait on the outside, when you are near the flag, the timeline it takes for the flag to descend is your shortened timer you have to extend at all costs.

So if you are an archer, and there is 1 guy on the flag, ok, maybe you can headshot him from the walls, if you can shoot and /or there are 2 archers on either side of him, it may be better to just kill him there. But if there are 2 guys or more, you need to get down and stop the flag from dropping.

Even if you can kill the guy, it is more important to keep the flag high up. If you shoot that one guy, maybe 3 more attackers will pop in with shields. The flag drops faster the more people are around it, so if you let the flat drop to half way with 1 guy under it, THEN 3 guys pop in, the flag might drop before you can even get down there to stop it.

Taking the flag is sort of a matter of catching the defenders with their pants down while they are dead or out of position. Most games are lost when a surge of kills causes a bunch of defenders to die around the flag, with like 5 or so attackers still alive, able to drop the flag before the defenders respawn and most likely kill the attackers.

So if you are that one archer up on the battlements when a knot of attackers kills a good chuck of defenders, just jumping into that pile around the flag running around like a chicken with your head cut off, can keep the flag stable for a couple seconds, which will allow strings of defenders to run in every 5 seconds halting the flag descent. Eventually the 30 sec gets used up and you get a mass defender respawn, enough to take and clear the flag.

All starting with your ability to pause the flag from descending just a little bit ahead of time.

So priority number 1 on defense is to keep the flag as high as possible, making the cap time take as long as possible, to avoid those humps where a bunch of defenders are down and a small knot of attackers can drop the flag before respawns.

*edit*
Oh also wanted to add as an attacker, archers can be useful, but the archer needs to play aggressively and support his team. At first, try to clear the obvious defender spots where they will be shooting into people climbing the ladders. Just enough to delay them and assist the big push up the stairs.

When there is a foothold in the castle, you need to get up into the castle and assist the next push forward. On some maps archers on the attacking side make no sense, but on others, clearing enemy archers for the attacking them is a good thing. But make sure you are clearing archers that are up near the flag, if it is 5 minutes into the game, chances are you shouldn't be outside the castle shooting people on walls, nor should you really even be aiming at people near gate houses. You should be finding a mass of defender archers at the next choke point, and firing into them, giving the infantry time to get up and bust that choke point.

So if you are up to some attacking team archery, think aggressive, and think about supporting the big infantry pushes.
 
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