This is mainly to some of my brethren in the community, especially those defending the recent criticism after beta 1.2. (TW, on the other hand, may not need such a reminder) I am sorry if I offend you in any way, that is certainly not my intention, we all want the game to be better. However, the logic behind the criticism is that this is an EA product (as frequently reminded by some), the first priority is not making the game BETTER but to make it WORK.
What we are facing now is that most of the perks not working, kingdom management and diplomacy almost non-existent. These are the issues we have to settle before worrying about fancy features like feasts (which I personally like a lot, but that can wait). Marriage is a good example, it is barebone, to say the least, but it is there. Many of the basics are simply not there.
My humble opinion on balancing would be doing it along with or after implementing features. For example, now we have all the policies, some of them may be overpowered (looking at you Council of Commons) or underwhelmed. Do not balance them yet, implement all the kingdom management options first (giving players more ways to spend or earn influence), and see if those policies need to be tweaked because of these new features. And we have a perfect place to test these out - the beta or alpha branch.
Just my fifty cents and a friendly reminder, disregard this if you already realize it.
What we are facing now is that most of the perks not working, kingdom management and diplomacy almost non-existent. These are the issues we have to settle before worrying about fancy features like feasts (which I personally like a lot, but that can wait). Marriage is a good example, it is barebone, to say the least, but it is there. Many of the basics are simply not there.
My humble opinion on balancing would be doing it along with or after implementing features. For example, now we have all the policies, some of them may be overpowered (looking at you Council of Commons) or underwhelmed. Do not balance them yet, implement all the kingdom management options first (giving players more ways to spend or earn influence), and see if those policies need to be tweaked because of these new features. And we have a perfect place to test these out - the beta or alpha branch.
Just my fifty cents and a friendly reminder, disregard this if you already realize it.